Player Matchup

Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FearTheeBeard1
Ra
Level 149
God Stats
12W - 15L
1,626 SR
Queue Stats
274W - 269L
1,591 Elo+
Party 2
Ymir
Ymir
Jasonbball10
Ymir
Level 28
God Stats
2W - 6L
1,777 SR
Queue Stats
6W - 8L
1,676 Elo+
Party 2
Horus
Horus
R O IF IL
Horus
Level 139
God Stats
12W - 10L
1,625 SR
Queue Stats
201W - 202L
1,568 Elo+
Party 2
Ishtar
Ishtar
tmickeyd29
Ishtar
Level 141
God Stats
3W - 7L
1,508 SR
Queue Stats
194W - 210L
1,537 Elo+
Party 2
Team Averages
Level 117
1,607 SR
1,574 Elo+

VS

Team Averages
Level 126
1,534 SR
1,491 Elo+
Kali
Kali
 
Kali
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Shplomph
Chaac
Level 126
God Stats
1W - 0L
1,786 SR
Queue Stats
147W - 158L
1,486 Elo+
Party 1
Nu Wa
Nu Wa
ZSE-Extreme
Nu Wa
Level 51
God Stats
5W - 7L
1,395 SR
Queue Stats
41W - 45L
1,458 Elo+
Solo
Artemis
Artemis
montez1408
Artemis
Level 126
God Stats
1W - 1L
1,450 SR
Queue Stats
72W - 76L
1,509 Elo+
Solo
Cabrakan
Cabrakan
petey33x
Cabrakan
Level 129
God Stats
3W - 2L
1,540 SR
Queue Stats
61W - 68L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
1 / 3 / 1
6,074
868
2,656
5,191
2,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 3
7,023
1,003
7,239
3,662
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 2 / 5
6,428
918
1,230
8,382
6,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
R O IF IL
Horus
10
0 / 2 / 4
6,029
861
2,710
8,220
7,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
tmickeyd29
Ishtar
12
3 / 2 / 2
6,881
983
5,487
7,311
2,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
4 / 0 / 4
7,373
1,053
4,901
6,625
2,358
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chaac
Shplomph
Chaac
12
2 / 1 / 7
6,948
993
7,286
4,690
4,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 1 / 6
6,393
913
6,724
2,751
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
montez1408
Artemis
11
1 / 1 / 4
6,494
928
6,822
4,668
1,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cabrakan
petey33x
Cabrakan
12
2 / 3 / 6
6,602
943
4,353
7,909
6,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
36
6
Kills
9
9
Deaths
6
15
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
3
1
0.5
W
Kali
 
Kali
4
0
4
6
L
2
0
3
3.5
L
0
2
5
1.25
L
Horus
R O IF IL
Horus
0
2
4
1
W
Chaac
Shplomph
Chaac
2
1
7
5.5
W
0
1
6
3
W
Artemis
montez1408
Artemis
1
1
4
3
W
Cabrakan
petey33x
Cabrakan
2
3
6
1.67
L
Ishtar
tmickeyd29
Ishtar
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,322
Damage
30,086
32,766
Taken
26,643
20,245
Mitigated
15,696
10,504
Healing
5,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,656
2,252
0
734
5,191
2,545
0
1,356
3,770
0
8,192
W
Kali
 
Kali
4,901
1,645
0
3,094
6,625
2,358
280
1,308
5,100
0
18,459
L
7,239
248
1,466
2,078
3,662
1,402
0
1,119
2,430
28,201
0
L
1,230
175
0
480
8,382
6,176
0
2,109
6,273
5,183
0
L
Horus
R O IF IL
Horus
2,710
1,175
400
2,706
8,220
7,549
0
2,654
5,353
0
7,854
W
Chaac
Shplomph
Chaac
7,286
254
0
1,533
4,690
4,513
352
1,273
3,170
0
26,385
W
6,724
1,780
0
0
2,751
745
748
307
2,377
17,063
550
W
Artemis
montez1408
Artemis
6,822
2,373
0
903
4,668
1,562
467
1,606
2,919
0
19,728
W
Cabrakan
petey33x
Cabrakan
4,353
757
0
198
7,909
6,518
0
2,830
4,608
8,849
1,448
L
Ishtar
tmickeyd29
Ishtar
5,487
2,960
0
2,640
7,311
2,573
0
3,066
4,203
0
20,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,435
Gold Earned
33,810
140
Minions Killed
165
0
Camps Cleared
0
626,104
Distance Traveled
678,353
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,074
868
17
2
0
94,827
0
W
Kali
7,373
1,053
39
6
0
149,447
0
L
Ra
7,023
1,003
71
10
0
149,360
0
L
Ymir
6,428
918
7
1
0
116,526
0
L
Horus
6,029
861
11
2
0
136,492
0
W
Chaac
6,948
993
44
6
0
143,596
0
W
Nu Wa
6,393
913
25
4
0
136,793
0
W
Artemis
6,494
928
38
5
0
123,673
0
W
Cabrakan
6,602
943
19
3
0
124,844
0
L
Ishtar
6,881
983
34
5
0
128,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role