Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Mbleach28
Anhur
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 97L
1,556 Elo+
Party 2
Sylvanus
Sylvanus
ShipmateDown
Sylvanus
Level 129
God Stats
3W - 4L
1,561 SR
Queue Stats
68W - 59L
1,563 Elo+
Party 2
Anubis
Anubis
XclaytonbigsbyX
Anubis
Level 124
God Stats
24W - 18L
1,598 SR
Queue Stats
194W - 176L
1,471 Elo+
Party 2
Zeus
Zeus
lawrence_wolfxX
Zeus
Level 126
God Stats
7W - 4L
1,601 SR
Queue Stats
447W - 415L
1,535 Elo+
Party 1
Team Averages
Level 131
1,552 SR
1,525 Elo+

VS

Team Averages
Level 127
1,508 SR
1,516 Elo+
Nut
Nut
Havok2600
Nut
Level 127
God Stats
5W - 8L
1,442 SR
Queue Stats
134W - 127L
1,529 Elo+
Party 3
Ymir
Ymir
Los_Terps
Ymir
Level 141
God Stats
152W - 151L
1,572 SR
Queue Stats
152W - 151L
1,528 Elo+
Party 3
Bakasura
Bakasura
SilentM1zfit
Bakasura
Level 99
God Stats
2W - 4L
1,417 SR
Queue Stats
89W - 97L
1,464 Elo+
Party 3
Osiris
Osiris
YoungSavageMar21
Osiris
Level 115
God Stats
6W - 5L
1,688 SR
Queue Stats
30W - 34L
1,518 Elo+
Party 3
Hel
Hel
nischalshah99
Hel
Level 153
God Stats
2W - 2L
1,420 SR
Queue Stats
162W - 156L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 4 / 3
6,297
525
4,685
9,894
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
Mbleach28
Anhur
9
0 / 5 / 2
5,635
470
5,019
8,268
2,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
ShipmateDown
Sylvanus
8
0 / 3 / 1
5,428
452
2,674
8,987
5,447
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
3 / 7 / 0
6,961
580
4,886
9,968
3,458
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
1 / 6 / 0
6,415
535
5,732
6,405
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 5
6,556
546
6,687
7,630
1,985
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
12
6 / 0 / 5
6,673
556
5,942
7,033
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
SilentM1zfit
Bakasura
14
7 / 2 / 8
8,012
668
9,106
10,682
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 2 / 8
7,409
617
4,678
9,632
6,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
6 / 0 / 8
8,147
679
5,944
5,468
1,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
59
5
Kills
25
25
Deaths
6
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
3
0.63
W
2
2
5
2.25
W
Ymir
6
0
5
8.5
L
Anhur
Mbleach28
Anhur
0
5
2
0.2
L
Sylvanus
ShipmateDown
Sylvanus
0
3
1
0.17
W
Bakasura
SilentM1zfit
Bakasura
7
2
8
5.5
L
3
7
0
0.43
W
4
2
8
4
L
1
6
0
0.17
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,996
Damage
32,357
43,522
Taken
40,445
15,465
Mitigated
17,882
11,449
Healing
16,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,685
885
0
3,843
9,894
3,052
0
1,799
7,643
0
42,837
W
6,687
3,914
0
2,732
7,630
1,985
0
245
7,385
0
46,980
W
Ymir
5,942
821
0
1,000
7,033
3,629
36
3,025
3,815
18,864
580
L
Anhur
Mbleach28
Anhur
5,019
2,699
0
1,469
8,268
2,026
0
1,279
6,916
0
31,749
L
Sylvanus
ShipmateDown
Sylvanus
2,674
489
638
2,593
8,987
5,447
0
3,253
5,370
13,884
0
W
Bakasura
SilentM1zfit
Bakasura
9,106
6,769
0
4,135
10,682
3,913
0
3,091
7,427
0
46,484
L
4,886
253
0
2,446
9,968
3,458
0
1,335
8,001
40,807
1,331
W
4,678
1,383
0
3,616
9,632
6,573
105
3,720
5,872
0
37,631
L
5,732
388
0
460
6,405
1,482
0
3,441
2,629
35,694
0
W
5,944
453
1,495
3,120
5,468
1,782
817
2,315
2,845
59,174
2,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,736
Gold Earned
36,797
293
Minions Killed
398
0
Camps Cleared
0
1,109,107
Distance Traveled
1,282,663
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,297
525
69
6
0
259,211
0
W
Nut
6,556
546
71
6
0
233,842
2
W
Ymir
6,673
556
45
4
0
259,966
0
L
Anhur
5,635
470
50
4
0
231,438
0
L
Sylvanus
5,428
452
23
2
0
199,038
4
W
Bakasura
8,012
668
89
7
0
279,869
4
L
Anubis
6,961
580
69
6
0
193,723
4
W
Osiris
7,409
617
68
6
0
244,212
0
L
Zeus
6,415
535
82
7
0
225,697
0
W
Hel
8,147
679
125
10
0
264,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role