Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
BD_CIubs
Raijin
Level 60
God Stats
22W - 14L
1,613 SR
Queue Stats
139W - 160L
1,368 Elo+
Party 1
Sol
Sol
Suave_rican86
Sol
Level 47
God Stats
59W - 67L
1,435 SR
Queue Stats
84W - 97L
1,362 Elo+
Party 1
King Arthur
King Arthur
XO_StarBoy_OVO_
King Arthur
Level 41
God Stats
1W - 1L
1,132 SR
Queue Stats
31W - 46L
1,361 Elo+
Solo
Nike
Nike
cezaremilio
Nike
Level 48
God Stats
8W - 8L
1,424 SR
Queue Stats
72W - 100L
1,359 Elo+
Solo
Team Averages
Level 82
1,421 SR
1,390 Elo+

VS

Team Averages
Level 114
1,444 SR
1,420 Elo+
Izanami
Izanami
 
Izanami
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Annelise03
Ix Chel
Level 104
God Stats
21W - 36L
1,352 SR
Queue Stats
243W - 243L
1,378 Elo+
Party 2
Lancelot
Lancelot
DoktorMerrick
Lancelot
Level 69
God Stats
2W - 1L
1,399 SR
Queue Stats
96W - 113L
1,362 Elo+
Solo
Nu Wa
Nu Wa
DraginPharaoh
Nu Wa
Level 121
God Stats
26W - 22L
1,553 SR
Queue Stats
292W - 281L
1,398 Elo+
Party 2
King Arthur
King Arthur
SkataN821
King Arthur
Level 127
God Stats
20W - 32L
1,415 SR
Queue Stats
864W - 853L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
6 / 1 / 2
6,500
650
3,543
6,158
2,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
BD_CIubs
Raijin
11
4 / 1 / 3
6,389
639
4,751
4,784
942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
7 / 2 / 2
6,476
648
5,547
6,960
1,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
XO_StarBoy_OVO_
King Arthur
9
2 / 4 / 1
5,375
538
5,232
10,039
5,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
2 / 2 / 4
6,151
615
4,083
9,126
5,407
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
3 / 2 / 0
5,828
583
4,659
6,110
1,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
Annelise03
Ix Chel
8
1 / 7 / 3
4,750
475
5,002
8,101
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
DoktorMerrick
Lancelot
9
2 / 3 / 2
5,265
527
4,731
7,593
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 6 / 1
4,719
472
3,583
6,372
1,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
SkataN821
King Arthur
9
3 / 4 / 2
5,731
573
5,195
11,248
5,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
21
Kills
9
10
Deaths
22
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
6
1
2
7
L
Izanami
 
Izanami
3
2
0
1.5
L
Ix Chel
Annelise03
Ix Chel
1
7
3
0.36
W
Raijin
BD_CIubs
Raijin
4
1
3
5.5
L
Lancelot
DoktorMerrick
Lancelot
2
3
2
1
L
0
6
1
0.08
L
King Arthur
SkataN821
King Arthur
3
4
2
1
W
7
2
2
4
W
King Arthur
XO_StarBoy_OVO_
King Arthur
2
4
1
0.63
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,156
Damage
23,170
37,067
Taken
39,424
16,122
Mitigated
11,880
7,205
Healing
7,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,543
892
0
720
6,158
2,302
0
330
5,828
0
36,732
L
Izanami
 
Izanami
4,659
3,281
0
979
6,110
1,727
127
1,462
4,648
0
40,511
L
Ix Chel
Annelise03
Ix Chel
5,002
596
4
1,898
8,101
1,690
0
3,662
4,300
14,957
0
W
Raijin
BD_CIubs
Raijin
4,751
118
0
500
4,784
942
588
2,421
2,363
30,684
0
L
Lancelot
DoktorMerrick
Lancelot
4,731
1,071
0
2,276
7,593
2,129
0
1,212
6,321
0
26,079
L
3,583
392
0
46
6,372
1,009
16
3,239
2,713
21,629
748
L
King Arthur
SkataN821
King Arthur
5,195
955
0
2,230
11,248
5,325
0
0
11,248
0
29,710
W
5,547
1,350
0
2,344
6,960
1,672
1,509
2,031
4,929
27,350
2,794
W
King Arthur
XO_StarBoy_OVO_
King Arthur
5,232
1,312
0
1,733
10,039
5,799
0
202
9,837
0
22,334
W
4,083
190
0
1,908
9,126
5,407
104
3,476
5,650
0
23,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,891
Gold Earned
26,293
238
Minions Killed
211
0
Camps Cleared
0
959,248
Distance Traveled
942,770
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,500
650
69
7
0
208,309
0
L
Izanami
5,828
583
68
7
0
180,099
1
L
Ix Chel
4,750
475
22
2
0
177,718
0
W
Raijin
6,389
639
60
6
0
173,899
0
L
Lancelot
5,265
527
48
5
0
223,035
3
L
Nu Wa
4,719
472
36
4
0
186,838
0
L
King Arthur
5,731
573
37
4
0
175,080
1
W
Sol
6,476
648
58
6
0
201,860
1
W
King Arthur
5,375
538
26
3
0
176,000
0
W
Nike
6,151
615
25
3
0
199,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role