Player Matchup

Tsukuyomi
Tsukuyomi
Chubby_Kratos911
Tsukuyomi
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,488 Elo+
Party 1
Hera
Hera
NickFromWithin
Hera
Level 158
God Stats
2W - 1L
1,799 SR
Queue Stats
47W - 39L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
The-DonPrieto
Danzaburou
Level 66
God Stats
5W - 5L
1,603 SR
Queue Stats
5W - 8L
1,455 Elo+
Party 1
Sylvanus
Sylvanus
its_just_game22
Sylvanus
Level 115
God Stats
20W - 19L
1,572 SR
Queue Stats
695W - 691L
1,460 Elo+
Solo
Fafnir
Fafnir
kodaB
Fafnir
Level 147
God Stats
12W - 15L
1,492 SR
Queue Stats
527W - 484L
1,550 Elo+
Solo
Team Averages
Level 125
1,593 SR
1,489 Elo+

VS

Team Averages
Level 123
1,576 SR
1,510 Elo+
Merlin
Merlin
 
Merlin
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DebutyLongNip
Odin
Level 89
God Stats
12W - 6L
1,725 SR
Queue Stats
268W - 272L
1,528 Elo+
Party 2
Cernunnos
Cernunnos
JoshDime
Cernunnos
Level 79
God Stats
18W - 12L
1,578 SR
Queue Stats
313W - 310L
1,535 Elo+
Party 2
Fenrir
Fenrir
SirEggRoll
Fenrir
Level 77
God Stats
48W - 47L
1,577 SR
Queue Stats
219W - 222L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
9
0 / 1 / 1
5,014
501
2,619
5,254
1,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 0
5,710
571
1,212
4,171
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
The-DonPrieto
Danzaburou
10
1 / 2 / 2
5,478
548
4,005
5,183
1,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
9
0 / 5 / 0
5,212
521
6,154
8,286
6,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
kodaB
Fafnir
9
2 / 1 / 0
5,438
544
6,430
7,493
5,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
1 / 0 / 2
6,109
611
2,128
2,064
644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Baron Samedi
 
Baron Samedi
9
0 / 0 / 4
5,290
529
3,731
7,498
4,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 0 / 2
6,441
644
5,332
8,106
3,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cernunnos
JoshDime
Cernunnos
10
1 / 3 / 0
5,067
507
2,977
7,177
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
SirEggRoll
Fenrir
12
6 / 0 / 1
6,318
632
4,704
8,136
2,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
0
2
2
W
Baron Samedi
 
Baron Samedi
0
0
4
2
L
Tsukuyomi
0
1
1
0.5
W
3
0
2
4
W
Cernunnos
JoshDime
Cernunnos
1
3
0
0.33
L
0
2
0
0
W
Fenrir
SirEggRoll
Fenrir
6
0
1
6.5
L
Danzaburou
The-DonPrieto
Danzaburou
1
2
2
1
L
Sylvanus
0
5
0
0
L
Fafnir
kodaB
Fafnir
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,420
Damage
18,872
30,387
Taken
32,981
16,978
Mitigated
14,140
10,583
Healing
15,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,128
93
0
592
2,064
644
0
1,055
1,009
42,798
0
W
Baron Samedi
 
Baron Samedi
3,731
53
763
4,587
7,498
4,789
0
2,579
4,919
19,601
115
L
Tsukuyomi
2,619
582
0
2,758
5,254
1,393
0
206
5,012
0
29,962
W
5,332
1,173
0
2,375
8,106
3,511
0
4,890
3,216
0
35,044
W
Cernunnos
JoshDime
Cernunnos
2,977
1,303
0
1,859
7,177
2,317
0
3,010
4,167
0
29,756
L
1,212
183
0
1,171
4,171
1,177
0
1,612
2,559
37,220
451
W
Fenrir
SirEggRoll
Fenrir
4,704
891
0
5,092
8,136
2,879
0
1,454
6,682
0
44,894
L
Danzaburou
The-DonPrieto
Danzaburou
4,005
1,933
0
2,087
5,183
1,593
0
1,595
3,588
0
34,371
L
Sylvanus
6,154
2,312
0
2,129
8,286
6,844
0
0
7,806
23,885
7,485
L
Fafnir
kodaB
Fafnir
6,430
2,267
0
2,438
7,493
5,971
0
2,331
5,162
20,556
4,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,852
Gold Earned
29,225
294
Minions Killed
328
0
Camps Cleared
0
1,001,399
Distance Traveled
978,773
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,109
611
87
9
0
193,155
2
W
Baron Samedi
5,290
529
22
2
0
195,677
2
L
Tsukuyomi
5,014
501
60
6
0
240,043
0
W
Odin
6,441
644
67
7
0
187,029
6
W
Cernunnos
5,067
507
75
8
0
163,224
2
L
Hera
5,710
571
89
9
0
214,976
2
W
Fenrir
6,318
632
77
8
0
239,688
0
L
Danzaburou
5,478
548
58
6
0
187,947
0
L
Sylvanus
5,212
521
52
5
0
150,057
0
L
Fafnir
5,438
544
35
4
0
208,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role