Player Matchup

Terra
Terra
ImperialistGamer
Terra
Level 144
God Stats
0W - 2L
1,265 SR
Queue Stats
3W - 7L
1,501 Elo+
Party 2
Sol
Sol
Kamikazaye
Sol
Level 99
God Stats
3W - 1L
1,600 SR
Queue Stats
26W - 25L
1,526 Elo+
Party 2
Charybdis
Charybdis
RETR0xR0Y
Charybdis
Level 111
God Stats
8W - 5L
1,674 SR
Queue Stats
36W - 30L
1,569 Elo+
Party 2
Arachne
Arachne
TheGorbachev
Arachne
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,426 Elo+
Party 2
Sun Wukong
Sun Wukong
cbeardie
Sun Wukong
Level 129
God Stats
2W - 1L
1,833 SR
Queue Stats
29W - 26L
1,529 Elo+
Party 2
Team Averages
Level 125
1,574 SR
1,510 Elo+

VS

Team Averages
Level 121
1,535 SR
1,527 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Emperor21x
Hercules
Level 85
God Stats
2W - 0L
1,560 SR
Queue Stats
108W - 100L
1,549 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FahrenheitCC
Cu Chulainn
Level 162
God Stats
11W - 7L
1,641 SR
Queue Stats
153W - 151L
1,540 Elo+
Party 1
Apollo
Apollo
Oretsnom
Apollo
Level 123
God Stats
5W - 3L
1,413 SR
Queue Stats
160W - 162L
1,490 Elo+
Solo
Izanami
Izanami
ninjaslayer305
Izanami
Level 89
God Stats
150W - 120L
1,561 SR
Queue Stats
625W - 583L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 0
4,524
452
3,134
10,491
6,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 3 / 1
4,915
492
5,480
6,196
1,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
RETR0xR0Y
Charybdis
8
0 / 5 / 0
4,823
482
4,298
8,806
2,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
TheGorbachev
Arachne
7
1 / 3 / 0
4,645
465
1,626
10,138
3,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
cbeardie
Sun Wukong
7
0 / 5 / 0
4,663
466
2,131
9,326
6,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 4
6,539
654
3,685
7,661
4,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
Emperor21x
Hercules
9
3 / 0 / 5
5,339
534
3,121
6,712
4,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cu Chulainn
FahrenheitCC
Cu Chulainn
11
5 / 0 / 0
7,346
735
7,497
6,008
3,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
Oretsnom
Apollo
12
11 / 0 / 1
7,087
709
6,854
4,349
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
1 / 0 / 7
6,719
672
6,601
6,855
2,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
1
Kills
21
21
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
1
1
4
3
W
Hercules
Emperor21x
Hercules
3
0
5
5.5
W
Cu Chulainn
FahrenheitCC
Cu Chulainn
5
0
0
5
L
0
5
0
0
L
0
3
1
0.17
W
Apollo
Oretsnom
Apollo
11
0
1
11.5
L
Charybdis
RETR0xR0Y
Charybdis
0
5
0
0
L
Arachne
TheGorbachev
Arachne
1
3
0
0.33
L
Sun Wukong
cbeardie
Sun Wukong
0
5
0
0
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,669
Damage
27,758
44,957
Taken
31,585
19,419
Mitigated
16,536
11,961
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,685
113
0
2,794
7,661
4,101
697
4,033
3,266
42,712
1,240
W
Hercules
Emperor21x
Hercules
3,121
1,288
0
2,059
6,712
4,832
0
952
5,760
31
16,866
W
Cu Chulainn
FahrenheitCC
Cu Chulainn
7,497
815
0
2,028
6,008
3,883
676
158
5,830
7,029
44,900
L
3,134
513
223
2,765
10,491
6,096
0
671
9,820
15,375
0
L
5,480
2,023
0
1,385
6,196
1,840
0
2,958
3,238
30,812
0
W
Apollo
Oretsnom
Apollo
6,854
3,427
0
1,577
4,349
1,527
0
1,119
3,174
0
45,816
L
Charybdis
RETR0xR0Y
Charybdis
4,298
2,351
0
2,897
8,806
2,142
0
0
8,806
0
34,795
L
Arachne
TheGorbachev
Arachne
1,626
969
0
3,639
10,138
3,073
0
708
9,430
0
19,608
L
Sun Wukong
cbeardie
Sun Wukong
2,131
654
0
1,052
9,326
6,268
0
543
8,783
0
24,775
W
6,601
4,421
0
3,254
6,855
2,193
0
1,914
4,941
0
53,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,570
Gold Earned
33,030
218
Minions Killed
389
0
Camps Cleared
0
948,400
Distance Traveled
1,003,291
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,539
654
90
9
0
182,894
2
W
Hercules
5,339
534
28
3
0
213,714
2
W
Cu Chulainn
7,346
735
96
10
0
195,531
0
L
Terra
4,524
452
24
2
0
205,242
2
L
Sol
4,915
492
52
5
0
183,377
0
W
Apollo
7,087
709
87
9
0
232,381
0
L
Charybdis
4,823
482
62
6
0
195,606
1
L
Arachne
4,645
465
31
3
0
192,029
0
L
Sun Wukong
4,663
466
49
5
0
172,146
0
W
Izanami
6,719
672
88
9
0
178,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role