Player Matchup

Ymir
Ymir
BDE-WrAtH_oF_gOd
Ymir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,440 Elo+
Party 1
Artemis
Artemis
Dr Banhammer13
Artemis
Level 65
God Stats
38W - 33L
1,601 SR
Queue Stats
170W - 136L
1,584 Elo+
Solo
Nu Wa
Nu Wa
EXTRATOXICFANG
Nu Wa
Level 85
God Stats
5W - 6L
1,196 SR
Queue Stats
506W - 486L
1,562 Elo+
Solo
Surtr
Surtr
GUTTERRAGE
Surtr
Level 142
God Stats
8W - 8L
1,440 SR
Queue Stats
174W - 169L
1,495 Elo+
Solo
King Arthur
King Arthur
sull917
King Arthur
Level 142
God Stats
2W - 4L
1,293 SR
Queue Stats
16W - 21L
1,413 Elo+
Party 1
Team Averages
Level 112
1,406 SR
1,499 Elo+

VS

Team Averages
Level 131
1,549 SR
1,531 Elo+
Morgan Le Fay
Morgan Le Fay
DylanTheNinja64
Morgan Le Fay
Level 140
God Stats
6W - 2L
1,732 SR
Queue Stats
74W - 62L
1,554 Elo+
Party 2
Amaterasu
Amaterasu
ImKeek
Amaterasu
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 2
Geb
Geb
Menma_75
Geb
Level 125
God Stats
6W - 4L
1,426 SR
Queue Stats
86W - 73L
1,456 Elo+
Solo
Neith
Neith
TiCoXHLive
Neith
Level 167
God Stats
6W - 5L
1,396 SR
Queue Stats
200W - 171L
1,592 Elo+
Solo
Lancelot
Lancelot
YellowCosmo777
Lancelot
Level 155
God Stats
5W - 4L
1,692 SR
Queue Stats
158W - 147L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,125
394
817
6,317
3,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

13
0 / 3 / 2
7,071
544
6,280
10,008
3,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 0
6,805
523
8,767
7,326
1,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
11
3 / 2 / 0
6,717
517
3,268
10,442
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
sull917
King Arthur
11
1 / 2 / 0
6,793
523
7,216
11,889
7,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DylanTheNinja64
Morgan Le Fay
12
4 / 1 / 3
6,891
530
9,676
10,246
2,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
ImKeek
Amaterasu
12
0 / 1 / 3
6,774
521
4,052
10,880
6,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 0 / 1
6,881
529
4,919
8,486
6,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
12
0 / 2 / 4
6,636
510
5,009
8,397
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
13
4 / 3 / 3
7,423
571
7,079
8,845
3,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
7
Kills
11
11
Deaths
7
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
0
3
2
0.33
W
Morgan Le Fay
DylanTheNinja64
Morgan Le Fay
4
1
3
5.5
L
3
2
0
1.5
L
Surtr
3
2
0
1.5
W
Amaterasu
ImKeek
Amaterasu
0
1
3
1.5
W
3
0
1
3.5
W
Neith
0
2
4
1
W
Lancelot
4
3
3
1.83
L
King Arthur
sull917
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,348
Damage
30,735
45,982
Taken
46,854
20,790
Mitigated
21,961
9,565
Healing
20,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
817
211
0
706
6,317
3,652
0
1,231
5,042
10,272
0
L
6,280
1,762
0
2,644
10,008
3,747
0
3,522
6,486
0
57,010
W
Morgan Le Fay
DylanTheNinja64
Morgan Le Fay
9,676
533
0
6,902
10,246
2,918
0
3,689
6,557
52,794
76
L
8,767
2,723
0
1,539
7,326
1,886
0
3,114
4,212
38,393
454
L
Surtr
3,268
1,110
0
3,184
10,442
4,469
0
2,348
8,094
1,150
49,589
W
Amaterasu
ImKeek
Amaterasu
4,052
1,097
0
5,760
10,880
6,743
19
660
10,220
0
36,457
W
4,919
601
0
2,001
8,486
6,615
30
713
7,773
20,083
599
W
Neith
5,009
1,566
0
3,792
8,397
2,485
837
740
7,657
0
57,106
W
Lancelot
7,079
1,065
0
1,916
8,845
3,200
81
3,931
4,914
0
44,636
L
King Arthur
sull917
King Arthur
7,216
1,290
0
1,492
11,889
7,036
0
4,281
7,103
0
44,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,511
Gold Earned
34,605
344
Minions Killed
359
0
Camps Cleared
0
1,236,141
Distance Traveled
1,350,493
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,125
394
20
2
0
244,225
0
L
Artemis
7,071
544
110
8
0
224,225
0
W
Morgan Le Fay
6,891
530
83
6
0
287,881
0
L
Nu Wa
6,805
523
62
5
0
248,550
4
L
Surtr
6,717
517
79
6
0
277,369
0
W
Amaterasu
6,774
521
66
5
0
243,010
0
W
Geb
6,881
529
34
3
0
265,151
2
W
Neith
6,636
510
95
7
0
232,962
3
W
Lancelot
7,423
571
81
6
0
321,489
0
L
King Arthur
6,793
523
73
6
0
241,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role