Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
SnoozedKakarot
Ra
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,754 Elo+
Solo
Cerberus
Cerberus
angelmartinez16
Cerberus
Level 149
God Stats
6W - 2L
1,504 SR
Queue Stats
103W - 104L
1,475 Elo+
Party 1
Team Averages
Level 133
1,501 SR
1,576 Elo+

VS

Team Averages
Level 83
1,518 SR
1,456 Elo+
Scylla
Scylla
CORPOdeCEBOLA
Scylla
Level 67
God Stats
1W - 4L
1,311 SR
Queue Stats
260W - 280L
1,379 Elo+
Solo
King Arthur
King Arthur
RiskyRogue
King Arthur
Level 104
God Stats
1W - 1L
1,703 SR
Queue Stats
10W - 8L
1,595 Elo+
Solo
Arachne
Arachne
yumihiki_doji
Arachne
Level 79
God Stats
9W - 9L
1,541 SR
Queue Stats
18W - 26L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
4 / 1 / 6
8,969
897
10,324
8,261
3,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
5 / 1 / 6
9,680
968
4,785
5,833
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
14
3 / 2 / 6
8,302
830
7,272
10,144
7,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 2
8,013
801
4,485
5,985
1,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
RiskyRogue
King Arthur
13
2 / 5 / 1
8,359
836
6,675
10,822
9,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
13
1 / 4 / 1
7,807
781
3,785
10,328
5,453
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
12
Kills
3
4
Deaths
12
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
1
6
7
L
0
3
2
0.33
L
King Arthur
RiskyRogue
King Arthur
2
5
1
0.5
W
5
1
6
8
W
Cerberus
3
2
6
3
L
Arachne
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,381
Damage
14,945
24,238
Taken
27,135
13,753
Mitigated
16,040
5,446
Healing
2,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
10,324
2,832
0
632
8,261
3,766
326
1,251
6,683
0
34,595
L
4,485
722
0
244
5,985
1,245
0
2,942
2,635
29,300
395
L
King Arthur
RiskyRogue
King Arthur
6,675
1,203
0
1,184
10,822
9,342
0
3,309
6,695
0
21,552
W
4,785
328
1,342
1,698
5,833
2,226
384
1,292
4,426
34,298
72
W
Cerberus
7,272
86
0
1,774
10,144
7,761
104
1,892
8,070
23,153
171
L
Arachne
3,785
3,196
250
436
10,328
5,453
0
3,616
5,704
0
11,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,951
Gold Earned
24,179
194
Minions Killed
108
0
Camps Cleared
0
583,170
Distance Traveled
545,692
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,969
897
60
6
0
201,171
0
L
Scylla
8,013
801
65
7
0
174,848
0
L
King Arthur
8,359
836
30
3
0
168,900
0
W
Ra
9,680
968
88
9
0
197,440
2
W
Cerberus
8,302
830
46
5
0
184,559
0
L
Arachne
7,807
781
13
1
0
201,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role