Player Matchup

Set
Set
Fr33zw
Set
Level 63
God Stats
4W - 3L
1,650 SR
Queue Stats
57W - 68L
1,426 Elo+
Party 2
Zhong Kui
Zhong Kui
IsmailMozip
Zhong Kui
Level 142
God Stats
34W - 25L
1,593 SR
Queue Stats
413W - 395L
1,478 Elo+
Solo
Medusa
Medusa
Olibob27
Medusa
Level 20
God Stats
9W - 4L
1,643 SR
Queue Stats
25W - 18L
1,439 Elo+
Party 2
Zeus
Zeus
RealHectic
Zeus
Level 84
God Stats
63W - 59L
1,531 SR
Queue Stats
324W - 316L
1,476 Elo+
Solo
Bacchus
Bacchus
osmar31700
Bacchus
Level 88
God Stats
9W - 8L
1,566 SR
Queue Stats
150W - 133L
1,493 Elo+
Solo
Team Averages
Level 79
1,597 SR
1,462 Elo+

VS

Team Averages
Level 132
1,519 SR
1,438 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Duetrochet
Scylla
Level 171
God Stats
8W - 4L
1,892 SR
Queue Stats
406W - 388L
1,430 Elo+
Party 1
Izanami
Izanami
Hera_hera94
Izanami
Level 36
God Stats
0W - 1L
1,334 SR
Queue Stats
7W - 18L
1,266 Elo+
Solo
Atlas
Atlas
Salt Lord2146
Atlas
Level 159
God Stats
1W - 3L
1,367 SR
Queue Stats
304W - 278L
1,474 Elo+
Party 1
Ne Zha
Ne Zha
mastercamusdc
Ne Zha
Level 122
God Stats
44W - 32L
1,502 SR
Queue Stats
102W - 81L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Fr33zw
Set
12
3 / 1 / 1
6,375
638
2,993
7,569
3,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
IsmailMozip
Zhong Kui
11
1 / 2 / 0
6,484
648
5,486
6,957
4,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
Olibob27
Medusa
10
5 / 1 / 4
6,460
646
8,826
5,661
1,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 2 / 1
6,563
656
1,811
3,421
1,104
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
osmar31700
Bacchus
10
3 / 2 / 5
5,557
556
4,072
7,790
4,794
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 1 / 0
5,152
515
3,352
7,771
5,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
Duetrochet
Scylla
12
3 / 0 / 1
6,492
649
4,300
2,241
573
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Hera_hera94
Izanami
8
0 / 5 / 2
4,562
456
2,274
7,726
1,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 3 / 1
5,409
541
2,474
6,765
3,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
2 / 4 / 2
5,723
572
3,504
10,596
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
13
Kills
7
8
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
1
0
1
L
Scylla
Duetrochet
Scylla
3
0
1
3.5
W
Set
Fr33zw
Set
3
1
1
3.5
L
Izanami
Hera_hera94
Izanami
0
5
2
0.2
W
Zhong Kui
IsmailMozip
Zhong Kui
1
2
0
0.5
W
Medusa
Olibob27
Medusa
5
1
4
7
W
1
2
1
0.75
L
1
3
1
0.5
L
2
4
2
0.75
W
Bacchus
osmar31700
Bacchus
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,188
Damage
15,904
31,398
Taken
35,099
14,973
Mitigated
15,407
11,118
Healing
7,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,352
641
0
2,762
7,771
5,856
0
3,888
3,883
27,167
351
L
Scylla
Duetrochet
Scylla
4,300
359
0
638
2,241
573
0
1,113
1,128
38,258
1,013
W
Set
Fr33zw
Set
2,993
1,355
0
1,024
7,569
3,083
0
1,236
6,333
0
48,663
L
Izanami
Hera_hera94
Izanami
2,274
1,236
0
473
7,726
1,895
0
1,775
5,951
0
19,676
W
Zhong Kui
IsmailMozip
Zhong Kui
5,486
890
0
3,722
6,957
4,365
0
4,088
2,814
34,843
4,020
W
Medusa
Olibob27
Medusa
8,826
3,932
0
2,805
5,661
1,627
2,437
1,121
4,365
0
38,262
W
1,811
598
0
886
3,421
1,104
794
2,386
1,035
43,952
0
L
2,474
785
183
1,361
6,765
3,138
0
2,397
4,368
13,264
0
L
3,504
672
0
2,574
10,596
3,945
0
1,764
8,832
0
32,906
W
Bacchus
osmar31700
Bacchus
4,072
93
0
2,681
7,790
4,794
284
1,108
6,642
14,943
675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,439
Gold Earned
27,338
324
Minions Killed
248
0
Camps Cleared
0
934,420
Distance Traveled
957,861
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,152
515
53
5
0
163,953
2
L
Scylla
6,492
649
78
8
0
202,185
0
W
Set
6,375
638
86
9
0
227,522
0
L
Izanami
4,562
456
39
4
0
191,175
0
W
Zhong Kui
6,484
648
75
8
0
166,479
0
W
Medusa
6,460
646
64
6
0
181,811
0
W
Zeus
6,563
656
82
8
0
168,243
5
L
Atlas
5,409
541
23
2
0
187,468
0
L
Ne Zha
5,723
572
55
6
0
213,080
0
W
Bacchus
5,557
556
17
2
0
190,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role