Player Matchup

Achilles
Achilles
Silver II
Eskuanchi
Achilles
Silver II
Level 148
God Stats
25W - 24L
1,575 SR
Queue Stats
71W - 81L
1,179 MMR
Party 2
Baron Samedi
Baron Samedi
Gold V
TheKing2314h1
Baron Samedi
Gold V
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,595 MMR
Party 2
Da Ji
Da Ji
Gold V
rRuNerR
Da Ji
Gold V
Level 63
God Stats
4W - 1L
1,514 SR
Queue Stats
59W - 58L
1,430 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,530 SR
1,401 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 108
1,668 SR
1,390 MMR
Surtr
Surtr
Bronze V
Chase7845
Surtr
Bronze V
Level 89
God Stats
0W - 1L
1,854 SR
Queue Stats
3W - 7L
1,440 MMR
Party 1
Zhong Kui
Zhong Kui
Bronze III
LA strike 5
Zhong Kui
Bronze III
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,320 MMR
Party 1
Medusa
Medusa
Gold V
phi1446sucre
Medusa
Gold V
Level 129
God Stats
40W - 25L
1,651 SR
Queue Stats
448W - 497L
1,409 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Eskuanchi
Achilles
16
8 / 1 / 10
9,378
938
9,996
14,666
13,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
TheKing2314h1
Baron Samedi
16
4 / 0 / 14
9,387
939
10,411
5,070
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Da Ji
rRuNerR
Da Ji
14
7 / 1 / 8
9,284
928
5,196
7,534
7,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
CthulhuJanusKuzenboSobekHera

VS

Bans
VulcanBaba YagaXbalanqueDiscordiaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Chase7845
Surtr
11
1 / 6 / 0
7,186
719
6,268
10,329
4,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
LA strike 5
Zhong Kui
12
1 / 6 / 1
7,732
773
4,676
10,079
5,775
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Medusa
11
0 / 7 / 2
7,006
701
6,582
9,522
3,573
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
19
Kills
2
2
Deaths
19
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Surtr
Chase7845
Surtr
1
6
0
0.17
W
Achilles
Eskuanchi
Achilles
8
1
10
13
L
Zhong Kui
LA strike 5
Zhong Kui
1
6
1
0.25
W
Baron Samedi
TheKing2314h1
Baron Samedi
4
0
14
11
L
Medusa
0
7
2
0.14
W
Da Ji
rRuNerR
Da Ji
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,603
Damage
17,526
27,270
Taken
29,930
23,565
Mitigated
13,753
8,382
Healing
3,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
Chase7845
Surtr
6,268
2,230
0
977
10,329
4,405
0
4,017
6,288
577
20,092
W
Achilles
Eskuanchi
Achilles
9,996
1,379
79
3,967
14,666
13,648
0
2,186
12,480
0
20,495
L
Zhong Kui
LA strike 5
Zhong Kui
4,676
377
0
1,455
10,079
5,775
0
3,243
6,812
21,385
931
W
Baron Samedi
TheKing2314h1
Baron Samedi
10,411
830
2,129
1,415
5,070
2,326
846
457
4,605
44,611
1,070
L
Medusa
6,582
2,222
0
731
9,522
3,573
0
3,507
5,987
0
20,437
W
Da Ji
rRuNerR
Da Ji
5,196
926
0
792
7,534
7,591
540
2,136
5,398
497
20,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,049
Gold Earned
21,924
149
Minions Killed
98
0
Camps Cleared
0
603,083
Distance Traveled
472,277
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,186
719
28
3
0
165,377
0
W
Achilles
9,378
938
24
2
0
208,313
0
L
Zhong Kui
7,732
773
43
4
0
134,824
0
W
Baron Samedi
9,387
939
85
9
0
191,802
1
L
Medusa
7,006
701
27
3
0
172,076
0
W
Da Ji
9,284
928
40
4
0
202,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role