Player Matchup

Lancelot
Lancelot
Diamond IV
MADDOG42804
Lancelot
Diamond IV
Level 64
God Stats
12W - 8L
1,721 SR
Queue Stats
134W - 103L
1,959 MMR
Party 1
Hera
Hera
Platinum V
Nzam x
Hera
Platinum V
Level 38
God Stats
28W - 25L
1,610 SR
Queue Stats
38W - 40L
1,701 MMR
Party 1
Kali
Kali
Platinum I
shamelessplugss
Kali
Platinum I
Level 67
God Stats
49W - 31L
1,654 SR
Queue Stats
152W - 124L
1,856 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 56
1,662 SR
1,839 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,715 SR
1,799 MMR
Hun Batz
Hun Batz
Platinum II
Aurizztic
Hun Batz
Platinum II
Level 125
God Stats
3W - 0L
1,877 SR
Queue Stats
44W - 22L
1,854 MMR
Party 2
Ne Zha
Ne Zha
Gold III
MyTeamlsGood
Ne Zha
Gold III
Level 125
God Stats
1W - 0L
1,475 SR
Queue Stats
20W - 6L
1,777 MMR
Party 2
Ra
Ra
Platinum V
Patroclez
Ra
Platinum V
Level 159
God Stats
1W - 0L
1,793 SR
Queue Stats
24W - 9L
1,767 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MADDOG42804
Lancelot
13
1 / 5 / 2
7,624
693
4,286
13,247
9,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Hera
Nzam x
Hera
14
1 / 5 / 3
8,515
774
8,599
7,171
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 5 / 1
8,778
798
3,574
10,590
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Bans
KumbhakarnaKuzenboSerqetFafnirAchilles

VS

Bans
BacchusAthenaAtlasCthulhuGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Aurizztic
Hun Batz
16
6 / 1 / 9
10,239
931
7,856
10,624
5,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ne Zha
15
0 / 2 / 12
8,584
780
10,231
10,266
9,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

17
9 / 1 / 6
10,841
986
8,375
7,075
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
4
Kills
15
15
Deaths
4
6
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Aurizztic
Hun Batz
6
1
9
10.5
L
Lancelot
MADDOG42804
Lancelot
1
5
2
0.4
W
Ne Zha
0
2
12
3
L
Hera
Nzam x
Hera
1
5
3
0.5
W
9
1
6
12
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,459
Damage
26,462
31,008
Taken
27,965
15,198
Mitigated
18,949
6,477
Healing
10,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Aurizztic
Hun Batz
7,856
1,348
0
2,922
10,624
5,878
1,711
2,627
7,985
0
39,612
L
Lancelot
MADDOG42804
Lancelot
4,286
287
0
3,462
13,247
9,586
0
4,231
8,222
0
15,228
W
Ne Zha
10,231
1,815
0
1,498
10,266
9,887
875
2,404
7,829
753
20,786
L
Hera
Nzam x
Hera
8,599
1,908
0
1,086
7,171
2,182
0
1,530
5,489
28,796
0
W
8,375
676
3,012
3,505
7,075
3,184
603
3,554
3,510
41,400
907
L
3,574
1,196
0
1,929
10,590
3,430
0
2,978
7,321
0
24,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,917
Gold Earned
29,664
113
Minions Killed
162
0
Camps Cleared
0
572,078
Distance Traveled
660,661
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,239
931
76
7
0
226,956
0
L
Lancelot
7,624
693
24
2
0
181,709
1
W
Ne Zha
8,584
780
17
2
0
199,365
0
L
Hera
8,515
774
57
5
0
192,650
0
W
Ra
10,841
986
69
6
0
234,340
0
L
Kali
8,778
798
32
3
0
197,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role