Player Matchup

Neith
Neith
BradyLuv
Neith
Level 49
God Stats
2W - 3L
1,701 SR
Queue Stats
62W - 79L
1,410 Elo+
Party 2
Tiamat
Tiamat
Clarkster98
Tiamat
Level 113
God Stats
0W - 1L
1,543 SR
Queue Stats
24W - 33L
1,466 Elo+
Party 2
Hercules
Hercules
Hirbooty
Hercules
Level 105
God Stats
1W - 4L
1,353 SR
Queue Stats
30W - 29L
1,527 Elo+
Party 2
Thanatos
Thanatos
InnesThePinnes
Thanatos
Level 89
God Stats
0W - 3L
1,486 SR
Queue Stats
11W - 15L
1,481 Elo+
Party 2
Chang'e
Chang'e
Yqshqr
Chang'e
Level 144
God Stats
0W - 1L
1,666 SR
Queue Stats
40W - 47L
1,522 Elo+
Party 2
Team Averages
Level 100
1,550 SR
1,481 Elo+

VS

Team Averages
Level 94
1,581 SR
1,538 Elo+
Neith
Neith
FaythSeriea
Neith
Level 54
God Stats
5W - 3L
1,560 SR
Queue Stats
26W - 9L
1,632 Elo+
Party 1
Nike
Nike
InfectiousClouds
Nike
Level 99
God Stats
3W - 0L
1,769 SR
Queue Stats
98W - 95L
1,535 Elo+
Party 1
Merlin
Merlin
Jlamadrid
Merlin
Level 129
God Stats
3W - 4L
1,219 SR
Queue Stats
104W - 97L
1,524 Elo+
Solo
Surtr
Surtr
TheRapture6274
Surtr
Level 98
God Stats
4W - 2L
1,595 SR
Queue Stats
383W - 326L
1,526 Elo+
Solo
Chaac
Chaac
redfox2113
Chaac
Level 89
God Stats
24W - 5L
1,762 SR
Queue Stats
413W - 406L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BradyLuv
Neith
11
2 / 3 / 3
6,219
565
4,795
6,790
1,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
10
0 / 2 / 0
5,631
512
3,129
6,036
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
Hirbooty
Hercules
11
3 / 2 / 0
6,184
562
3,722
10,489
6,518
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
11
0 / 1 / 2
5,406
491
3,218
8,424
3,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
Yqshqr
Chang'e
11
0 / 2 / 0
5,990
545
2,802
6,476
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
6,571
597
6,132
7,300
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

11
1 / 2 / 5
5,723
520
6,985
9,023
4,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Jlamadrid
Merlin
13
2 / 0 / 0
7,037
640
3,333
2,557
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 0 / 0
7,274
661
3,525
7,147
3,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Chaac
12
2 / 0 / 3
6,135
558
4,111
7,568
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
10
10
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Neith
BradyLuv
Neith
2
3
3
1.17
L
Tiamat
0
2
0
0
W
3
3
1
1.17
L
Hercules
Hirbooty
Hercules
3
2
0
1.5
W
1
2
5
1.75
L
Thanatos
0
1
2
1
W
Merlin
Jlamadrid
Merlin
2
0
0
2
W
2
0
0
2
L
Chang'e
Yqshqr
Chang'e
0
2
0
0
W
Chaac
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,666
Damage
24,086
38,215
Taken
33,595
16,206
Mitigated
14,475
14,767
Healing
13,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BradyLuv
Neith
4,795
625
0
1,426
6,790
1,874
0
0
6,790
0
41,364
L
Tiamat
3,129
376
0
1,678
6,036
2,950
0
54
5,756
30,630
0
W
6,132
2,705
0
1,984
7,300
2,403
802
0
7,300
0
42,511
L
Hercules
Hirbooty
Hercules
3,722
857
0
2,847
10,489
6,518
0
990
9,375
0
18,481
W
6,985
1,023
0
2,453
9,023
4,846
0
389
8,590
0
31,980
L
Thanatos
3,218
517
0
6,387
8,424
3,080
0
898
7,412
0
41,974
W
Merlin
Jlamadrid
Merlin
3,333
148
0
770
2,557
743
0
161
2,386
45,360
470
W
3,525
1,202
0
2,565
7,147
3,588
0
2,368
4,227
420
47,393
L
Chang'e
Yqshqr
Chang'e
2,802
0
292
2,137
6,476
1,784
0
1,052
5,194
42,139
0
W
Chaac
4,111
921
0
5,400
7,568
2,895
0
2,147
5,161
0
45,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,430
Gold Earned
32,740
358
Minions Killed
413
0
Camps Cleared
0
1,198,221
Distance Traveled
1,212,658
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,219
565
77
7
0
208,989
2
L
Tiamat
5,631
512
83
8
0
209,488
1
W
Neith
6,571
597
84
8
0
260,316
0
L
Hercules
6,184
562
34
3
0
258,501
1
W
Nike
5,723
520
49
4
0
251,230
0
L
Thanatos
5,406
491
64
6
0
277,672
4
W
Merlin
7,037
640
111
10
0
224,645
2
W
Surtr
7,274
661
95
9
0
229,757
1
L
Chang'e
5,990
545
100
9
0
243,571
2
W
Chaac
6,135
558
74
7
0
246,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role