Player Matchup

Serqet
Serqet
 
Serqet
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
CAiiiiiiyO
Osiris
Level 224
God Stats
4W - 0L
1,483 SR
Queue Stats
43W - 47L
1,472 Elo+
Party 1
Chang'e
Chang'e
Camiilo557
Chang'e
Level 108
God Stats
6W - 7L
1,495 SR
Queue Stats
171W - 185L
1,458 Elo+
Solo
Bacchus
Bacchus
Rasta1450P
Bacchus
Level 122
God Stats
10W - 10L
1,517 SR
Queue Stats
10W - 11L
1,479 Elo+
Party 1
Artemis
Artemis
SweetCandy115
Artemis
Level 237
God Stats
2W - 3L
1,539 SR
Queue Stats
41W - 45L
1,481 Elo+
Party 1
Team Averages
Level 152
1,507 SR
1,478 Elo+

VS

Team Averages
Level 87
1,545 SR
1,493 Elo+
Kukulkan
Kukulkan
DeeleTxd
Kukulkan
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 43L
1,474 Elo+
Solo
Hachiman
Hachiman
GoofballKhan880
Hachiman
Level 98
God Stats
1W - 1L
1,704 SR
Queue Stats
99W - 90L
1,501 Elo+
Party 2
Kuzenbo
Kuzenbo
Pasha3018
Kuzenbo
Level 80
God Stats
2W - 2L
1,530 SR
Queue Stats
107W - 95L
1,520 Elo+
Party 2
Mercury
Mercury
aimronman2207
Mercury
Level 61
God Stats
5W - 5L
1,603 SR
Queue Stats
97W - 86L
1,509 Elo+
Party 2
Ravana
Ravana
xHirigollenx
Ravana
Level 149
God Stats
10W - 23L
1,388 SR
Queue Stats
107W - 101L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
0 / 2 / 0
4,512
451
1,421
7,259
2,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
CAiiiiiiyO
Osiris
12
4 / 0 / 0
7,251
725
6,289
8,970
7,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Camiilo557
Chang'e
11
2 / 2 / 1
6,538
654
2,032
4,888
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Rasta1450P
Bacchus
9
1 / 1 / 2
4,981
498
4,032
7,243
4,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
9
2 / 2 / 1
5,321
532
5,142
4,165
1,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DeeleTxd
Kukulkan
12
2 / 2 / 0
6,088
609
1,887
3,826
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
9
2 / 1 / 1
5,047
505
3,108
4,684
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kuzenbo
Pasha3018
Kuzenbo
9
0 / 1 / 3
5,335
534
4,326
9,167
7,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
9
3 / 3 / 1
5,256
526
4,275
6,683
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
9
0 / 3 / 0
4,898
490
2,573
7,204
3,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
9
Kills
7
7
Deaths
10
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
0
2
0
0
W
Osiris
CAiiiiiiyO
Osiris
4
0
0
4
W
Chang'e
Camiilo557
Chang'e
2
2
1
1.25
L
Kukulkan
DeeleTxd
Kukulkan
2
2
0
1
L
Hachiman
2
1
1
2.5
L
Kuzenbo
Pasha3018
Kuzenbo
0
1
3
1.5
W
Bacchus
Rasta1450P
Bacchus
1
1
2
2
W
Artemis
2
2
1
1.25
L
Mercury
3
3
1
1.17
L
Ravana
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,916
Damage
16,169
32,525
Taken
31,564
16,852
Mitigated
15,992
12,010
Healing
8,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,421
552
0
706
7,259
2,351
0
661
6,598
0
24,544
W
Osiris
CAiiiiiiyO
Osiris
6,289
2,720
0
6,084
8,970
7,771
29
0
8,970
0
51,222
W
Chang'e
Camiilo557
Chang'e
2,032
80
80
2,058
4,888
1,381
635
1,241
3,647
30,167
1,394
L
Kukulkan
DeeleTxd
Kukulkan
1,887
685
0
546
3,826
1,287
0
1,376
2,328
43,741
1,474
L
Hachiman
3,108
1,734
0
2,042
4,684
1,177
0
1,542
2,800
0
32,405
L
Kuzenbo
Pasha3018
Kuzenbo
4,326
1,962
0
2,657
9,167
7,423
0
1,563
7,312
12,857
855
W
Bacchus
Rasta1450P
Bacchus
4,032
513
0
1,841
7,243
4,188
0
2,913
4,330
15,189
1,180
W
Artemis
5,142
1,822
0
1,241
4,165
1,161
0
1,304
2,861
0
30,589
L
Mercury
4,275
2,132
0
315
6,683
2,217
0
576
5,795
0
32,291
L
Ravana
2,573
1,288
0
3,346
7,204
3,888
0
0
7,204
0
28,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,603
Gold Earned
26,624
293
Minions Killed
276
0
Camps Cleared
0
968,085
Distance Traveled
989,527
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
4,512
451
49
5
0
217,861
0
W
Osiris
7,251
725
89
9
0
186,785
0
W
Chang'e
6,538
654
65
7
0
179,757
0
L
Kukulkan
6,088
609
83
8
0
197,937
1
L
Hachiman
5,047
505
58
6
0
174,634
0
L
Kuzenbo
5,335
534
23
2
0
189,193
3
W
Bacchus
4,981
498
35
4
0
206,949
0
W
Artemis
5,321
532
55
6
0
176,733
4
L
Mercury
5,256
526
56
6
0
249,681
0
L
Ravana
4,898
490
56
6
0
178,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role