Player Matchup

Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
GoldSniper BR
Mulan
Level 85
God Stats
20W - 19L
1,510 SR
Queue Stats
101W - 102L
1,481 Elo+
Party 1
Artemis
Artemis
lYil
Artemis
Level 158
God Stats
2W - 0L
1,829 SR
Queue Stats
208W - 201L
1,389 Elo+
Party 2
Bacchus
Bacchus
nascimentorp
Bacchus
Level 158
God Stats
5W - 5L
1,626 SR
Queue Stats
219W - 227L
1,490 Elo+
Solo
Hel
Hel
willb0as
Hel
Level 99
God Stats
4W - 0L
1,858 SR
Queue Stats
111W - 112L
1,484 Elo+
Party 1
Team Averages
Level 132
1,665 SR
1,469 Elo+

VS

Team Averages
Level 115
1,458 SR
1,469 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Terra
Terra
Glazixl
Terra
Level 41
God Stats
35W - 36L
1,520 SR
Queue Stats
79W - 98L
1,487 Elo+
Party 4
Skadi
Skadi
c0meta
Skadi
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 213L
1,495 Elo+
Party 4
Bellona
Bellona
chaufa
Bellona
Level 125
God Stats
41W - 57L
1,404 SR
Queue Stats
50W - 73L
1,361 Elo+
Solo
Mercury
Mercury
yTr_GHOST
Mercury
Level 145
God Stats
2W - 5L
1,368 SR
Queue Stats
216W - 193L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
17
9 / 0 / 3
9,348
623
10,490
8,343
2,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 0 / 5
8,712
581
11,024
15,157
9,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Artemis
lYil
Artemis
16
4 / 2 / 3
9,174
612
13,834
12,510
5,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
nascimentorp
Bacchus
12
3 / 2 / 6
7,999
533
5,979
12,670
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 5 / 4
7,872
525
5,429
9,929
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
3 / 3 / 3
8,029
535
9,770
9,137
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Glazixl
Terra
10
1 / 1 / 5
6,646
443
4,183
11,698
6,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
c0meta
Skadi
12
1 / 5 / 2
7,448
497
7,409
11,313
2,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
chaufa
Bellona
13
0 / 3 / 0
8,255
550
9,502
18,807
12,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mercury
yTr_GHOST
Mercury
13
4 / 5 / 2
7,604
507
7,071
15,295
4,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
21
17
Kills
9
9
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
9
0
3
10.5
L
Baron Samedi
 
Baron Samedi
3
3
3
1.5
L
Terra
Glazixl
Terra
1
1
5
3.5
W
0
0
5
2.5
L
Skadi
c0meta
Skadi
1
5
2
0.4
L
Bellona
chaufa
Bellona
0
3
0
0
W
Artemis
lYil
Artemis
4
2
3
2.75
W
Bacchus
nascimentorp
Bacchus
3
2
6
3
W
1
5
4
0.6
L
Mercury
yTr_GHOST
Mercury
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,756
Damage
37,935
58,609
Taken
66,250
32,499
Mitigated
29,675
25,810
Healing
23,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
10,490
1,286
0
5,534
8,343
2,715
0
1,322
7,021
73,019
881
L
Baron Samedi
 
Baron Samedi
9,770
400
323
1,930
9,137
3,454
798
6,924
2,213
55,629
0
L
Terra
Glazixl
Terra
4,183
381
326
2,422
11,698
6,682
81
4,098
7,600
15,807
0
W
11,024
1,583
0
4,315
15,157
9,456
0
331
14,826
0
65,349
L
Skadi
c0meta
Skadi
7,409
2,434
0
1,744
11,313
2,435
0
2,472
8,841
0
53,810
L
Bellona
chaufa
Bellona
9,502
3,846
0
10,446
18,807
12,433
0
2,741
16,066
0
63,710
W
Artemis
lYil
Artemis
13,834
6,107
0
6,606
12,510
5,088
0
1,559
10,951
0
77,125
W
Bacchus
nascimentorp
Bacchus
5,979
424
0
3,906
12,670
11,551
0
4,370
8,300
17,176
0
W
5,429
188
1,641
3,808
9,929
3,689
240
6,371
3,558
46,425
661
L
Mercury
yTr_GHOST
Mercury
7,071
2,995
0
5,938
15,295
4,671
0
5,396
9,899
0
59,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,105
Gold Earned
37,982
468
Minions Killed
409
0
Camps Cleared
0
1,542,315
Distance Traveled
1,591,913
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,348
623
115
8
0
359,626
0
L
Baron Samedi
8,029
535
101
7
0
296,741
0
L
Terra
6,646
443
15
1
0
330,736
7
W
Mulan
8,712
581
123
8
0
301,470
3
L
Skadi
7,448
497
88
6
0
296,890
2
L
Bellona
8,255
550
115
8
0
314,003
5
W
Artemis
9,174
612
123
8
0
264,870
2
W
Bacchus
7,999
533
19
1
0
304,625
4
W
Hel
7,872
525
88
6
0
311,724
0
L
Mercury
7,604
507
90
6
0
353,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role