Player Matchup

King Arthur
King Arthur
MrMtwok
King Arthur
Level 123
God Stats
9W - 17L
1,373 SR
Queue Stats
353W - 330L
1,470 Elo+
Party 4
Discordia
Discordia
Voltero69
Discordia
Level 82
God Stats
2W - 2L
1,584 SR
Queue Stats
79W - 67L
1,518 Elo+
Party 1
Fenrir
Fenrir
ejay375
Fenrir
Level 105
God Stats
5W - 2L
1,549 SR
Queue Stats
235W - 216L
1,509 Elo+
Party 4
Apollo
Apollo
naxo3012
Apollo
Level 157
God Stats
3W - 1L
1,508 SR
Queue Stats
94W - 81L
1,531 Elo+
Party 1
Athena
Athena
reymarin19
Athena
Level 149
God Stats
10W - 9L
1,439 SR
Queue Stats
13W - 15L
1,404 Elo+
Party 1
Team Averages
Level 123
1,491 SR
1,486 Elo+

VS

Team Averages
Level 123
1,413 SR
1,500 Elo+
Medusa
Medusa
DarkJoseC-
Medusa
Level 118
God Stats
1W - 3L
1,329 SR
Queue Stats
133W - 124L
1,528 Elo+
Party 3
Bacchus
Bacchus
Gabriel_JZ
Bacchus
Level 127
God Stats
0W - 2L
1,335 SR
Queue Stats
63W - 66L
1,456 Elo+
Party 3
Hun Batz
Hun Batz
Jesposi1
Hun Batz
Level 147
God Stats
5W - 9L
1,379 SR
Queue Stats
69W - 71L
1,512 Elo+
Party 2
Ra
Ra
TLD_DPARINI-CR-
Ra
Level 108
God Stats
12W - 12L
1,650 SR
Queue Stats
34W - 38L
1,480 Elo+
Party 3
Surtr
Surtr
zachraz32
Surtr
Level 113
God Stats
0W - 4L
1,373 SR
Queue Stats
59W - 62L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
MrMtwok
King Arthur
14
4 / 3 / 3
8,923
637
13,014
15,726
12,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Discordia
Voltero69
Discordia
14
5 / 2 / 1
8,739
624
6,631
3,482
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
ejay375
Fenrir
13
3 / 2 / 7
7,613
544
6,977
10,102
3,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Apollo
naxo3012
Apollo
14
2 / 2 / 2
8,324
595
7,250
9,966
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Athena
reymarin19
Athena
11
1 / 3 / 8
6,699
479
3,557
9,294
5,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkJoseC-
Medusa
13
2 / 3 / 2
7,358
526
6,848
9,477
3,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Gabriel_JZ
Bacchus
9
1 / 4 / 2
5,768
412
4,148
10,236
7,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Jesposi1
Hun Batz
16
5 / 2 / 2
8,350
596
6,969
11,038
4,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
2 / 1 / 1
6,873
491
1,487
5,261
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
zachraz32
Surtr
11
1 / 5 / 2
6,900
493
8,778
14,843
10,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
15
Kills
11
12
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
DarkJoseC-
Medusa
2
3
2
1
L
Bacchus
Gabriel_JZ
Bacchus
1
4
2
0.5
L
Hun Batz
Jesposi1
Hun Batz
5
2
2
3
W
King Arthur
MrMtwok
King Arthur
4
3
3
1.83
L
2
1
1
2.5
W
Discordia
Voltero69
Discordia
5
2
1
2.75
W
Fenrir
ejay375
Fenrir
3
2
7
3.25
W
Apollo
naxo3012
Apollo
2
2
2
1.5
W
Athena
reymarin19
Athena
1
3
8
1.67
L
Surtr
zachraz32
Surtr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,429
Damage
28,230
48,570
Taken
50,855
27,603
Mitigated
27,316
14,550
Healing
13,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DarkJoseC-
Medusa
6,848
2,235
0
685
9,477
3,276
0
1,175
8,167
0
46,089
L
Bacchus
Gabriel_JZ
Bacchus
4,148
456
0
816
10,236
7,899
0
3,448
6,394
15,199
799
L
Hun Batz
Jesposi1
Hun Batz
6,969
1,825
0
4,548
11,038
4,208
0
1,379
9,357
0
71,850
W
King Arthur
MrMtwok
King Arthur
13,014
2,163
0
4,456
15,726
12,777
20
1,082
13,807
131
72,158
L
1,487
113
640
2,161
5,261
1,418
0
2,760
2,102
33,965
0
W
Discordia
Voltero69
Discordia
6,631
494
0
500
3,482
934
129
512
2,903
54,053
683
W
Fenrir
ejay375
Fenrir
6,977
1,444
0
5,369
10,102
3,930
0
465
9,562
0
56,070
W
Apollo
naxo3012
Apollo
7,250
5,269
0
3,699
9,966
4,130
644
1,927
7,752
0
69,621
W
Athena
reymarin19
Athena
3,557
709
0
526
9,294
5,832
75
1,726
7,404
15,222
1,443
L
Surtr
zachraz32
Surtr
8,778
3,756
0
4,337
14,843
10,515
0
99
14,710
1,289
43,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,298
Gold Earned
35,249
463
Minions Killed
384
0
Camps Cleared
0
1,426,907
Distance Traveled
1,424,288
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,358
526
85
6
0
271,260
4
L
Bacchus
5,768
412
22
2
0
306,300
0
L
Hun Batz
8,350
596
130
9
0
319,033
0
W
King Arthur
8,923
637
121
9
0
262,307
0
L
Ra
6,873
491
60
4
0
276,645
2
W
Discordia
8,739
624
113
8
0
263,900
0
W
Fenrir
7,613
544
85
6
0
319,615
0
W
Apollo
8,324
595
122
9
0
277,344
0
W
Athena
6,699
479
22
2
0
303,741
8
L
Surtr
6,900
493
87
6
0
251,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role