Player Matchup

Hel
Hel
 
Hel
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
BlameLatency
Cthulhu
Level 124
God Stats
11W - 4L
1,673 SR
Queue Stats
98W - 102L
1,431 Elo+
Party 1
Anhur
Anhur
DrCrozz
Anhur
Level 148
God Stats
12W - 15L
1,372 SR
Queue Stats
368W - 336L
1,488 Elo+
Solo
Anubis
Anubis
YFNSwerv
Anubis
Level 171
God Stats
10W - 7L
1,627 SR
Queue Stats
271W - 280L
1,473 Elo+
Party 1
Team Averages
Level 142
1,534 SR
1,478 Elo+

VS

Team Averages
Level 96
1,433 SR
1,487 Elo+
Janus
Janus
 
Janus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Infycals
Bellona
Level 52
God Stats
0W - 2L
1,267 SR
Queue Stats
74W - 69L
1,428 Elo+
Solo
Fenrir
Fenrir
OrcaGaming274
Fenrir
Level 66
God Stats
9W - 27L
1,396 SR
Queue Stats
205W - 207L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
0 / 0 / 2
4,997
625
1,435
3,029
752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thanatos
 
Thanatos
9
3 / 1 / 0
4,824
603
1,869
4,750
1,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
BlameLatency
Cthulhu
8
1 / 0 / 0
4,825
603
3,140
4,455
2,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
DrCrozz
Anhur
9
1 / 0 / 1
4,821
603
3,066
3,627
1,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
YFNSwerv
Anubis
10
2 / 0 / 1
5,970
746
3,551
2,729
1,125
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 2 / 0
5,172
647
1,577
3,100
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
 
Cthulhu
6
0 / 1 / 0
3,944
493
2,476
4,906
1,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hou Yi
 
Hou Yi
7
0 / 1 / 0
3,875
484
2,652
5,309
1,181
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Infycals
Bellona
9
0 / 2 / 0
4,549
569
991
6,416
2,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
0 / 1 / 1
3,995
499
797
4,186
938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
1
1
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
0
2
1
W
Thanatos
 
Thanatos
3
1
0
3
L
Janus
 
Janus
1
2
0
0.5
L
Cthulhu
 
Cthulhu
0
1
0
0
L
Hou Yi
 
Hou Yi
0
1
0
0
W
Cthulhu
BlameLatency
Cthulhu
1
0
0
1
W
Anhur
DrCrozz
Anhur
1
0
1
1.5
L
Bellona
Infycals
Bellona
0
2
0
0
L
0
1
1
0.5
W
Anubis
YFNSwerv
Anubis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,061
Damage
8,493
18,590
Taken
23,917
6,551
Mitigated
7,250
11,262
Healing
9,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,435
100
149
2,285
3,029
752
0
764
2,143
35,041
0
W
Thanatos
 
Thanatos
1,869
241
0
3,724
4,750
1,634
0
726
3,982
0
26,532
L
Janus
 
Janus
1,577
50
0
674
3,100
873
0
1,171
1,929
35,755
929
L
Cthulhu
 
Cthulhu
2,476
316
941
1,766
4,906
1,399
0
1,590
3,316
10,070
0
L
Hou Yi
 
Hou Yi
2,652
935
0
2,053
5,309
1,181
0
1,550
3,759
0
23,500
W
Cthulhu
BlameLatency
Cthulhu
3,140
96
163
1,219
4,455
2,007
0
1,460
2,995
14,854
0
W
Anhur
DrCrozz
Anhur
3,066
1,697
0
1,535
3,627
1,033
0
855
2,772
0
33,933
L
Bellona
Infycals
Bellona
991
330
0
1,935
6,416
2,859
0
2,851
3,565
0
24,909
L
797
381
0
2,110
4,186
938
0
923
3,263
0
18,596
W
Anubis
YFNSwerv
Anubis
3,551
244
0
2,187
2,729
1,125
0
0
2,729
37,726
1,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,437
Gold Earned
21,535
282
Minions Killed
247
0
Camps Cleared
0
831,896
Distance Traveled
745,333
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
4,997
625
74
9
0
161,530
2
W
Thanatos
4,824
603
55
7
0
200,103
0
L
Janus
5,172
647
89
11
0
162,398
0
L
Cthulhu
3,944
493
10
1
0
116,985
0
L
Hou Yi
3,875
484
53
7
0
136,141
0
W
Cthulhu
4,825
603
21
3
0
181,703
1
W
Anhur
4,821
603
61
8
0
142,938
0
L
Bellona
4,549
569
59
7
0
141,958
0
L
Fenrir
3,995
499
36
5
0
187,851
3
W
Anubis
5,970
746
71
9
0
145,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role