Player Matchup

Danzaburou
Danzaburou
L_ord_Kush
Danzaburou
Level 120
God Stats
2W - 3L
1,511 SR
Queue Stats
204W - 172L
1,488 Elo+
Solo
Da Ji
Da Ji
Mach_Aph3tamin3
Da Ji
Level 144
God Stats
37W - 28L
1,560 SR
Queue Stats
138W - 122L
1,516 Elo+
Solo
Bellona
Bellona
RB_Crocoo
Bellona
Level 108
God Stats
1W - 3L
1,736 SR
Queue Stats
166W - 169L
1,444 Elo+
Solo
Olorun
Olorun
WXLFYSMITE
Olorun
Level 76
God Stats
0W - 1L
1,120 SR
Queue Stats
0W - 2L
1,255 Elo+
Solo
Cthulhu
Cthulhu
pepetoni21
Cthulhu
Level 74
God Stats
75W - 65L
1,596 SR
Queue Stats
75W - 65L
1,538 Elo+
Solo
Team Averages
Level 104
1,504 SR
1,448 Elo+

VS

Team Averages
Level 83
1,498 SR
1,439 Elo+
Baron Samedi
Baron Samedi
GianY1995
Baron Samedi
Level 133
God Stats
12W - 8L
1,500 SR
Queue Stats
191W - 186L
1,480 Elo+
Solo
Thanatos
Thanatos
Hunter220
Thanatos
Level 50
God Stats
4W - 3L
1,515 SR
Queue Stats
29W - 29L
1,410 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MrRiiven
Ah Muzen Cab
Level 90
God Stats
1W - 0L
1,532 SR
Queue Stats
35W - 38L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
TTVMidge202025
Sun Wukong
Level 17
God Stats
3W - 5L
1,441 SR
Queue Stats
27W - 26L
1,406 Elo+
Party 1
Ares
Ares
joelenbhoy89
Ares
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 72L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
L_ord_Kush
Danzaburou
16
4 / 5 / 4
10,612
482
17,966
17,934
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
8 / 2 / 2
12,113
551
8,755
17,856
9,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
RB_Crocoo
Bellona
16
4 / 2 / 4
9,569
435
15,176
19,677
17,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Olorun
WXLFYSMITE
Olorun
15
2 / 9 / 2
9,454
430
11,105
14,538
4,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
pepetoni21
Cthulhu
2
0 / 0 / 0
6,069
276
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GianY1995
Baron Samedi
9
1 / 3 / 3
7,966
362
3,067
5,748
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Hunter220
Thanatos
19
12 / 6 / 0
12,303
559
13,770
21,719
10,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Muzen Cab
MrRiiven
Ah Muzen Cab
17
2 / 5 / 4
10,209
464
11,606
15,131
6,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
TTVMidge202025
Sun Wukong
16
3 / 1 / 5
10,945
498
10,988
17,170
16,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 8
9,619
437
7,206
22,858
21,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
38
18
Kills
18
18
Deaths
19
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
GianY1995
Baron Samedi
1
3
3
0.83
W
Thanatos
Hunter220
Thanatos
12
6
0
2
L
Danzaburou
L_ord_Kush
Danzaburou
4
5
4
1.2
L
8
2
2
4.5
W
Ah Muzen Cab
MrRiiven
Ah Muzen Cab
2
5
4
0.8
L
Bellona
RB_Crocoo
Bellona
4
2
4
3
W
Sun Wukong
TTVMidge202025
Sun Wukong
3
1
5
5.5
L
Olorun
WXLFYSMITE
Olorun
2
9
2
0.33
W
0
4
8
1
L
Cthulhu
pepetoni21
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,002
Damage
46,637
70,005
Taken
82,626
37,947
Mitigated
57,109
16,490
Healing
27,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
GianY1995
Baron Samedi
3,067
111
210
1,667
5,748
2,303
52
1,184
4,564
18,986
0
W
Thanatos
Hunter220
Thanatos
13,770
3,290
0
12,314
21,719
10,560
179
1,179
20,461
0
103,247
L
Danzaburou
L_ord_Kush
Danzaburou
17,966
5,940
0
5,972
17,934
5,732
3,221
1,834
15,964
0
84,199
L
8,755
2,234
0
3,700
17,856
9,657
0
1,350
16,150
0
101,196
W
Ah Muzen Cab
MrRiiven
Ah Muzen Cab
11,606
4,902
0
3,177
15,131
6,745
681
562
14,236
0
81,238
L
Bellona
RB_Crocoo
Bellona
15,176
4,424
0
5,386
19,677
17,876
0
3,102
16,343
0
59,875
W
Sun Wukong
TTVMidge202025
Sun Wukong
10,988
1,486
0
5,184
17,170
16,122
100
4,805
12,138
0
79,682
L
Olorun
WXLFYSMITE
Olorun
11,105
6,126
120
1,312
14,538
4,682
840
3,582
10,436
51,085
107
W
7,206
547
448
4,045
22,858
21,379
71
4,290
18,022
31,432
1,281
L
Cthulhu
pepetoni21
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,817
Gold Earned
51,042
412
Minions Killed
463
0
Camps Cleared
0
1,686,647
Distance Traveled
1,855,947
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,966
362
48
2
0
179,751
0
W
Thanatos
12,303
559
132
6
0
436,415
0
L
Danzaburou
10,612
482
131
6
0
361,901
0
L
Da Ji
12,113
551
139
6
0
466,408
8
W
Ah Muzen Cab
10,209
464
119
5
0
382,629
0
L
Bellona
9,569
435
73
3
0
457,242
2
W
Sun Wukong
10,945
498
107
5
0
453,465
3
L
Olorun
9,454
430
69
3
0
401,096
0
W
Ares
9,619
437
57
3
0
403,687
2
L
Cthulhu
6,069
276
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role