Player Matchup

Baron Samedi
Baron Samedi
BrokeRodWave
Baron Samedi
Level 129
God Stats
9W - 6L
1,583 SR
Queue Stats
212W - 196L
1,440 Elo+
Solo
Charon
Charon
CrustySock7211
Charon
Level 128
God Stats
2W - 2L
1,335 SR
Queue Stats
221W - 227L
1,502 Elo+
Solo
Osiris
Osiris
RogueThePain
Osiris
Level 159
God Stats
207W - 187L
1,592 SR
Queue Stats
576W - 542L
1,539 Elo+
Solo
Hachiman
Hachiman
Thee Gorrila
Hachiman
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,391 Elo+
Solo
Serqet
Serqet
dovah_eterna
Serqet
Level 170
God Stats
2W - 1L
1,730 SR
Queue Stats
56W - 66L
1,517 Elo+
Solo
Team Averages
Level 146
1,548 SR
1,478 Elo+

VS

Team Averages
Level 94
1,530 SR
1,491 Elo+
Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Au_BlurryFace
Thoth
Level 126
God Stats
16W - 18L
1,558 SR
Queue Stats
306W - 290L
1,465 Elo+
Solo
Sobek
Sobek
Nitro96
Sobek
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Anhur
Anhur
TundraTaro
Anhur
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Surtr
Surtr
xXSparkleFartXx
Surtr
Level 125
God Stats
31W - 21L
1,590 SR
Queue Stats
133W - 128L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrokeRodWave
Baron Samedi
13
2 / 0 / 1
7,049
641
2,658
5,421
2,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 0 / 4
7,173
652
3,605
4,608
2,408
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
14
5 / 0 / 1
7,328
666
3,507
8,027
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Thee Gorrila
Hachiman
12
2 / 0 / 2
6,476
589
4,967
3,692
1,058
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Serqet
10
0 / 6 / 1
5,765
524
3,430
9,493
2,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
1 / 4 / 0
5,387
490
2,070
8,332
3,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 1 / 1
5,989
544
3,411
4,208
1,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Nitro96
Sobek
8
0 / 2 / 0
5,104
464
769
4,924
3,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
9
0 / 1 / 0
4,964
451
2,432
6,571
1,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
5 / 2 / 1
7,053
641
7,940
9,372
6,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
6
6
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
4
0
0.25
L
0
1
1
0.5
W
Baron Samedi
BrokeRodWave
Baron Samedi
2
0
1
2.5
W
1
0
4
3
L
Sobek
Nitro96
Sobek
0
2
0
0
W
Osiris
5
0
1
5.5
W
Hachiman
Thee Gorrila
Hachiman
2
0
2
3
L
Anhur
0
1
0
0
W
Serqet
0
6
1
0.08
L
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,167
Damage
16,622
31,241
Taken
33,407
12,857
Mitigated
16,331
14,465
Healing
13,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,070
231
0
3,817
8,332
3,078
0
980
7,352
0
32,085
L
3,411
40
0
1,500
4,208
1,313
0
2,920
1,288
37,167
0
W
Baron Samedi
BrokeRodWave
Baron Samedi
2,658
0
300
2,107
5,421
2,586
637
2,281
2,842
45,485
1,447
W
3,605
453
122
1,670
4,608
2,408
582
702
3,826
22,549
405
L
Sobek
Nitro96
Sobek
769
189
0
1,142
4,924
3,732
0
798
4,126
4,109
98
W
Osiris
3,507
1,357
0
6,067
8,027
4,199
0
609
7,301
0
63,343
W
Hachiman
Thee Gorrila
Hachiman
4,967
2,473
0
2,143
3,692
1,058
480
301
3,391
0
46,215
L
Anhur
2,432
836
0
3,703
6,571
1,749
0
1,479
5,092
0
29,761
W
Serqet
3,430
578
0
2,056
9,493
2,606
0
438
8,578
0
26,504
L
7,940
2,924
0
2,954
9,372
6,459
63
0
9,066
1,024
44,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,791
Gold Earned
28,497
358
Minions Killed
260
0
Camps Cleared
0
1,151,236
Distance Traveled
1,055,842
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,387
490
50
5
0
176,783
1
L
Thoth
5,989
544
74
7
0
226,247
2
W
Baron Samedi
7,049
641
100
9
0
228,495
3
W
Charon
7,173
652
22
2
0
218,570
3
L
Sobek
5,104
464
0
0
0
217,881
0
W
Osiris
7,328
666
109
10
0
288,476
0
W
Hachiman
6,476
589
74
7
0
210,695
5
L
Anhur
4,964
451
64
6
0
196,833
1
W
Serqet
5,765
524
53
5
0
205,000
0
L
Surtr
7,053
641
72
7
0
238,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role