Player Matchup

Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
Chilldaddy1989
Poseidon
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 68L
1,406 Elo+
Solo
Janus
Janus
Hyperchewy
Janus
Level 159
God Stats
2W - 0L
1,876 SR
Queue Stats
127W - 71L
1,654 Elo+
Party 2
Sobek
Sobek
Jakephat
Sobek
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 22L
1,688 Elo+
Party 2
Ravana
Ravana
S0ulN1nja
Ravana
Level 145
God Stats
6W - 3L
1,619 SR
Queue Stats
189W - 104L
1,661 Elo+
Party 2
Team Averages
Level 128
1,599 SR
1,582 Elo+

VS

Team Averages
Level 144
1,557 SR
1,495 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Akron AWOL 15
Agni
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 37L
1,498 Elo+
Party 1
Ares
Ares
ExpertRaccoon46
Ares
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 131L
1,490 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SlipperyDingo
Ah Muzen Cab
Level 148
God Stats
1W - 2L
1,507 SR
Queue Stats
136W - 164L
1,508 Elo+
Party 1
Medusa
Medusa
striker651
Medusa
Level 156
God Stats
1W - 1L
1,776 SR
Queue Stats
67W - 71L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
7 / 3 / 14
9,710
971
8,732
15,965
19,172
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman

Talisman

+75
Health
+15
Magical Protection

Poseidon
16
3 / 2 / 14
9,668
967
15,366
8,737
3,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
16
5 / 3 / 9
9,679
968
11,181
6,044
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Jakephat
Sobek
14
3 / 4 / 15
8,765
877
7,629
14,794
16,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ravana
S0ulN1nja
Ravana
16
8 / 1 / 14
10,188
1,019
6,364
10,323
10,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
2 / 5 / 7
7,986
799
6,572
10,223
4,012
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 6 / 1
7,412
741
8,403
8,888
3,503
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 7
7,606
761
6,477
15,360
16,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ah Muzen Cab
SlipperyDingo
Ah Muzen Cab
15
4 / 3 / 7
7,893
789
7,793
8,000
3,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
striker651
Medusa
14
3 / 6 / 4
8,077
808
11,078
9,410
3,896
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
38
26
Kills
12
13
Deaths
26
66
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
7
3
14
4.67
L
Ix Chel
 
Ix Chel
2
5
7
1.1
L
3
6
1
0.58
W
Poseidon
3
2
14
5
L
0
6
7
0.58
W
Janus
5
3
9
3.17
W
Sobek
Jakephat
Sobek
3
4
15
2.63
W
Ravana
S0ulN1nja
Ravana
8
1
14
15
L
Ah Muzen Cab
SlipperyDingo
Ah Muzen Cab
4
3
7
2.5
L
Medusa
striker651
Medusa
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,272
Damage
40,323
55,863
Taken
51,881
52,014
Mitigated
31,825
23,845
Healing
9,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,732
3,983
6,325
8,167
15,965
19,172
1,011
5,082
10,883
0
14,170
L
Ix Chel
 
Ix Chel
6,572
1,185
2,408
2,239
10,223
4,012
0
7,220
2,677
13,796
591
L
8,403
134
939
464
8,888
3,503
0
4,985
3,745
13,808
406
W
Poseidon
15,366
2,281
0
2,048
8,737
3,546
1,547
4,335
4,402
37,685
365
L
6,477
545
162
1,058
15,360
16,903
0
9,560
5,444
7,389
1,973
W
Janus
11,181
175
1,364
510
6,044
2,259
2,871
2,891
3,153
32,131
476
W
Sobek
Jakephat
Sobek
7,629
793
981
1,924
14,794
16,244
399
4,020
9,820
12,553
0
W
Ravana
S0ulN1nja
Ravana
6,364
804
803
1,723
10,323
10,793
1,761
3,070
7,253
0
11,204
L
Ah Muzen Cab
SlipperyDingo
Ah Muzen Cab
7,793
1,749
182
244
8,000
3,511
0
6,166
1,682
0
17,041
L
Medusa
striker651
Medusa
11,078
4,192
458
920
9,410
3,896
0
5,104
4,226
0
25,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,010
Gold Earned
38,974
136
Minions Killed
83
0
Camps Cleared
0
956,796
Distance Traveled
825,513
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,710
971
7
1
0
199,085
0
L
Ix Chel
7,986
799
16
2
0
169,155
0
L
Agni
7,412
741
10
1
0
180,985
0
W
Poseidon
9,668
967
53
5
0
195,843
0
L
Ares
7,606
761
8
1
0
149,383
0
W
Janus
9,679
968
46
5
0
169,899
0
W
Sobek
8,765
877
10
1
0
192,037
0
W
Ravana
10,188
1,019
20
2
0
199,932
0
L
Ah Muzen Cab
7,893
789
19
2
0
154,577
0
L
Medusa
8,077
808
30
3
0
171,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role