Player Matchup

Artio
Artio
CrossERIC XP
Artio
Level 116
God Stats
2W - 4L
1,764 SR
Queue Stats
301W - 333L
1,454 Elo+
Solo
Zeus
Zeus
Dafcon5
Zeus
Level 111
God Stats
4W - 3L
1,458 SR
Queue Stats
128W - 161L
1,401 Elo+
Party 1
Scylla
Scylla
FingerInMyBussy
Scylla
Level 29
God Stats
3W - 9L
1,112 SR
Queue Stats
262W - 626L
1,388 Elo+
Solo
Jormungandr
Jormungandr
mntn
Jormungandr
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 58L
1,394 Elo+
Party 1
Thor
Thor
okayniinja
Thor
Level 142
God Stats
0W - 2L
1,331 SR
Queue Stats
447W - 429L
1,430 Elo+
Solo
Team Averages
Level 101
1,433 SR
1,413 Elo+

VS

Team Averages
Level 81
1,492 SR
1,444 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
 
Cupid
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
DaBiggestBof
Mulan
Level 47
God Stats
7W - 4L
1,460 SR
Queue Stats
130W - 141L
1,360 Elo+
Party 2
Kali
Kali
Phereal-_-
Kali
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 32L
1,521 Elo+
Solo
Artemis
Artemis
bob_dude37
Artemis
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 14
10,429
948
9,732
21,859
25,709
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zeus
Dafcon5
Zeus
18
11 / 1 / 7
10,995
1,000
20,405
6,558
2,716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 9 / 4
7,608
692
222
10,815
3,801
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
mntn
Jormungandr
16
3 / 3 / 14
9,929
903
7,179
17,283
21,153
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 6 / 9
8,993
818
10,518
11,224
5,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
17
9 / 3 / 6
10,116
920
15,381
8,132
3,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cupid
 
Cupid
15
2 / 3 / 13
8,785
799
6,222
9,102
3,290
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 3 / 15
8,410
765
6,537
9,854
6,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
3 / 8 / 7
8,019
729
4,432
11,468
4,110
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Artemis
bob_dude37
Artemis
16
6 / 5 / 7
9,328
848
12,648
13,890
6,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
69
22
Kills
21
22
Deaths
22
48
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
9
3
6
4
W
Cupid
 
Cupid
2
3
13
2.83
L
4
3
14
3.67
W
1
3
15
2.83
L
Zeus
Dafcon5
Zeus
11
1
7
14.5
L
0
9
4
0.22
W
3
8
7
0.81
W
Artemis
bob_dude37
Artemis
6
5
7
1.9
L
Jormungandr
mntn
Jormungandr
3
3
14
3.33
L
4
6
9
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,056
Damage
45,220
67,739
Taken
52,446
59,366
Mitigated
23,669
20,442
Healing
18,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
15,381
2,873
1,251
3,037
8,132
3,122
0
5,151
2,981
34,485
0
W
Cupid
 
Cupid
6,222
2,121
2,020
3,595
9,102
3,290
141
7,425
1,677
0
20,647
L
9,732
179
4,329
5,940
21,859
25,709
28
5,134
16,725
19,127
2,046
W
6,537
259
829
1,950
9,854
6,266
0
7,253
2,601
0
10,434
L
Zeus
Dafcon5
Zeus
20,405
1,034
2,049
2,373
6,558
2,716
1,050
1,741
4,817
35,815
0
L
222
44
16
12
10,815
3,801
0
2,468
8,347
4,836
0
W
4,432
1,243
0
1,023
11,468
4,110
0
8,449
3,019
0
8,631
W
Artemis
bob_dude37
Artemis
12,648
6,006
524
3,971
13,890
6,881
134
8,220
5,670
0
19,925
L
Jormungandr
mntn
Jormungandr
7,179
1,276
387
3,829
17,283
21,153
276
4,197
13,086
21,869
0
L
10,518
1,885
903
604
11,224
5,987
0
1,841
9,383
0
18,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,954
Gold Earned
44,658
117
Minions Killed
113
0
Camps Cleared
0
959,624
Distance Traveled
964,813
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,116
920
39
4
0
203,911
0
W
Cupid
8,785
799
40
4
0
173,101
0
L
Artio
10,429
948
20
2
0
202,022
0
W
Mulan
8,410
765
8
1
0
229,221
0
L
Zeus
10,995
1,000
49
4
0
230,536
0
L
Scylla
7,608
692
13
1
0
142,785
0
W
Kali
8,019
729
1
0
0
165,033
0
W
Artemis
9,328
848
25
2
0
193,547
0
L
Jormungandr
9,929
903
17
2
0
196,354
0
L
Thor
8,993
818
18
2
0
187,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role