Player Matchup

Chaac
Chaac
AP-LII
Chaac
Level 109
God Stats
4W - 10L
1,260 SR
Queue Stats
510W - 531L
1,423 Elo+
Party 3
Chernobog
Chernobog
DEVIANT_nand
Chernobog
Level 89
God Stats
31W - 20L
1,543 SR
Queue Stats
188W - 224L
1,414 Elo+
Party 3
Surtr
Surtr
SonOfOogba
Surtr
Level 133
God Stats
5W - 8L
1,478 SR
Queue Stats
50W - 48L
1,555 Elo+
Party 2
Chronos
Chronos
Tuca Mote8761
Chronos
Level 106
God Stats
93W - 81L
1,551 SR
Queue Stats
506W - 510L
1,504 Elo+
Solo
Yemoja
Yemoja
obiedog
Yemoja
Level 70
God Stats
0W - 2L
1,500 SR
Queue Stats
49W - 49L
1,555 Elo+
Party 2
Team Averages
Level 101
1,466 SR
1,490 Elo+

VS

Team Averages
Level 140
1,572 SR
1,428 Elo+
Cthulhu
Cthulhu
Enrique123321
Cthulhu
Level 113
God Stats
7W - 3L
1,654 SR
Queue Stats
52W - 56L
1,359 Elo+
Party 4
Chaac
Chaac
GmHades
Chaac
Level 167
God Stats
8W - 5L
1,597 SR
Queue Stats
138W - 124L
1,498 Elo+
Party 1
Arachne
Arachne
JanCaarlos2
Arachne
Level 127
God Stats
7W - 2L
1,583 SR
Queue Stats
50W - 54L
1,355 Elo+
Party 4
Neith
Neith
PersephoneThıcc
Neith
Level 148
God Stats
3W - 3L
1,525 SR
Queue Stats
145W - 132L
1,501 Elo+
Party 1
Janus
Janus
Taco888
Janus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 166L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AP-LII
Chaac
15
0 / 2 / 0
9,527
501
12,830
19,118
22,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
DEVIANT_nand
Chernobog
12
9 / 3 / 2
8,853
466
10,350
10,912
4,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
18
12 / 2 / 1
10,910
574
19,319
23,069
12,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Chronos
15
1 / 3 / 4
9,509
500
9,422
11,645
4,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Yemoja
obiedog
Yemoja
14
1 / 3 / 12
9,530
502
7,018
19,797
19,068
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
4 / 6 / 2
9,140
481
14,751
19,374
16,739
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Chaac
GmHades
Chaac
17
2 / 0 / 2
11,016
580
15,358
22,570
24,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
JanCaarlos2
Arachne
13
2 / 5 / 0
8,374
441
8,063
15,397
4,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 8 / 2
9,076
478
13,424
12,665
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
Taco888
Janus
15
2 / 4 / 1
9,075
478
5,147
9,760
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
23
Kills
12
13
Deaths
23
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chaac
AP-LII
Chaac
0
2
0
0
L
Chernobog
DEVIANT_nand
Chernobog
9
3
2
3.33
W
Cthulhu
4
6
2
0.83
W
Chaac
GmHades
Chaac
2
0
2
3
W
Arachne
JanCaarlos2
Arachne
2
5
0
0.4
W
2
8
2
0.38
L
Surtr
12
2
1
6.25
W
Janus
Taco888
Janus
2
4
1
0.63
L
Chronos
1
3
4
1
L
Yemoja
obiedog
Yemoja
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,939
Damage
56,743
84,541
Taken
79,766
62,857
Mitigated
52,872
36,012
Healing
20,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AP-LII
Chaac
12,830
3,234
0
8,168
19,118
22,697
0
0
19,118
0
80,746
L
Chernobog
DEVIANT_nand
Chernobog
10,350
6,340
0
2,298
10,912
4,345
648
3,460
7,452
0
54,616
W
Cthulhu
14,751
1,890
129
2,395
19,374
16,739
0
5,733
13,641
47,432
1,919
W
Chaac
GmHades
Chaac
15,358
3,732
0
8,485
22,570
24,331
48
1,049
21,521
0
77,717
W
Arachne
JanCaarlos2
Arachne
8,063
5,868
0
5,203
15,397
4,831
0
4,316
11,081
0
39,709
W
13,424
5,322
0
2,684
12,665
4,238
1,980
2,892
9,773
0
74,955
L
Surtr
19,319
6,959
0
14,518
23,069
12,612
14
4,524
18,425
2,593
106,165
W
Janus
Taco888
Janus
5,147
130
0
1,521
9,760
2,733
87
3,801
5,959
44,632
446
L
Chronos
9,422
2,365
0
1,872
11,645
4,135
2,136
4,293
6,892
80,431
1,316
L
Yemoja
obiedog
Yemoja
7,018
1,698
4,102
5,054
19,797
19,068
243
5,682
14,115
27,326
509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,329
Gold Earned
46,681
575
Minions Killed
471
0
Camps Cleared
0
1,739,766
Distance Traveled
1,774,040
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,527
501
147
8
0
305,928
2
L
Chernobog
8,853
466
87
5
0
244,191
0
W
Cthulhu
9,140
481
76
4
0
369,236
4
W
Chaac
11,016
580
129
7
0
324,719
4
W
Arachne
8,374
441
88
5
0
386,992
2
W
Neith
9,076
478
102
5
0
318,657
3
L
Surtr
10,910
574
164
9
0
394,002
1
W
Janus
9,075
478
76
4
0
374,436
0
L
Chronos
9,509
500
144
8
0
442,220
0
L
Yemoja
9,530
502
33
2
0
353,425
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role