Player Matchup

Kuzenbo
Kuzenbo
IamDankenstein
Kuzenbo
Level 158
God Stats
6W - 5L
1,499 SR
Queue Stats
98W - 95L
1,538 Elo+
Party 2
Nu Wa
Nu Wa
QueenVoodooBauer
Nu Wa
Level 147
God Stats
2W - 0L
1,807 SR
Queue Stats
9W - 8L
1,538 Elo+
Party 2
Bastet
Bastet
x_DarkFaLL_x
Bastet
Level 149
God Stats
7W - 3L
1,484 SR
Queue Stats
47W - 52L
1,507 Elo+
Party 2
Team Averages
Level 151
1,597 SR
1,527 Elo+

VS

Team Averages
Level 123
1,496 SR
1,487 Elo+
Cthulhu
Cthulhu
A Woeful Bucket
Cthulhu
Level 123
God Stats
4W - 1L
1,638 SR
Queue Stats
106W - 80L
1,491 Elo+
Party 1
Artemis
Artemis
Frommers25
Artemis
Level 119
God Stats
5W - 6L
1,549 SR
Queue Stats
69W - 61L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
lI Range Il
Nu Wa
Level 127
God Stats
0W - 2L
1,301 SR
Queue Stats
90W - 101L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 9
9,238
840
7,637
10,641
11,117
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 2 / 5
10,110
919
9,880
7,924
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
16
5 / 1 / 5
10,270
934
12,022
11,711
3,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 1
8,802
800
8,774
15,599
13,140
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Frommers25
Artemis
14
1 / 4 / 3
8,527
775
8,445
11,552
4,413
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 1 / 4
8,711
792
5,554
6,939
2,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
4
4
Deaths
11
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
1
0.58
L
Artemis
Frommers25
Artemis
1
4
3
0.63
W
1
1
9
5.5
W
5
2
5
3.75
L
0
1
4
2
W
Bastet
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,539
Damage
22,773
30,276
Taken
34,090
17,683
Mitigated
20,020
7,675
Healing
3,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,774
294
86
1,410
15,599
13,140
0
8,412
7,057
34,493
2,204
L
Artemis
Frommers25
Artemis
8,445
2,915
0
1,411
11,552
4,413
128
4,907
6,619
0
30,416
W
7,637
2,190
537
917
10,641
11,117
404
3,955
6,645
26,479
426
W
9,880
3,761
52
1,959
7,924
2,581
1,427
4,964
2,960
31,807
1,065
L
5,554
1,440
0
500
6,939
2,467
0
3,465
3,422
43,243
0
W
Bastet
12,022
2,017
0
4,210
11,711
3,985
0
4,602
7,109
0
46,351

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,618
Gold Earned
26,040
164
Minions Killed
195
0
Camps Cleared
0
685,871
Distance Traveled
584,934
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,802
800
56
5
0
201,887
4
L
Artemis
8,527
775
67
6
0
185,515
0
W
Kuzenbo
9,238
840
33
3
0
230,769
0
W
Nu Wa
10,110
919
67
6
0
202,724
0
L
Nu Wa
8,711
792
72
7
0
197,532
0
W
Bastet
10,270
934
64
6
0
252,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role