Player Matchup

Jing Wei
Jing Wei
CuddIeCor
Jing Wei
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 182L
1,527 Elo+
Party 2
Awilix
Awilix
DarkHeartsFade
Awilix
Level 125
God Stats
0W - 1L
1,845 SR
Queue Stats
3W - 9L
1,477 Elo+
Party 2
Anubis
Anubis
ForkFullofBeans
Anubis
Level 82
God Stats
7W - 8L
1,563 SR
Queue Stats
194W - 169L
1,471 Elo+
Solo
Geb
Geb
LordPocky
Geb
Level 159
God Stats
21W - 28L
1,478 SR
Queue Stats
218W - 242L
1,504 Elo+
Party 2
Sun Wukong
Sun Wukong
henijaan
Sun Wukong
Level 37
God Stats
3W - 3L
1,802 SR
Queue Stats
19W - 22L
1,488 Elo+
Solo
Team Averages
Level 110
1,638 SR
1,493 Elo+

VS

Team Averages
Level 72
1,533 SR
1,559 Elo+
Arachne
Arachne
Awilixdeeznuuts
Arachne
Level 65
God Stats
12W - 10L
1,514 SR
Queue Stats
95W - 76L
1,598 Elo+
Party 1
Janus
Janus
PinkkSunshine
Janus
Level 49
God Stats
3W - 4L
1,514 SR
Queue Stats
105W - 85L
1,592 Elo+
Party 1
Hercules
Hercules
ThePedrovitcch
Hercules
Level 85
God Stats
24W - 20L
1,671 SR
Queue Stats
592W - 551L
1,504 Elo+
Solo
Surtr
Surtr
itsjxseph
Surtr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 72L
1,588 Elo+
Solo
Medusa
Medusa
l_SurfY_l
Medusa
Level 78
God Stats
8W - 11L
1,465 SR
Queue Stats
376W - 378L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CuddIeCor
Jing Wei
10
0 / 2 / 0
5,673
473
3,089
5,791
1,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 0
6,059
505
2,993
8,703
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 6 / 1
5,625
469
2,312
7,034
2,982
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
0 / 1 / 0
5,765
480
2,682
9,789
6,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
henijaan
Sun Wukong
10
0 / 3 / 0
5,768
481
3,288
10,080
10,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 1
7,356
613
3,490
6,807
1,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
1 / 0 / 6
7,517
626
5,090
2,795
684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
11
0 / 0 / 4
6,416
535
4,494
10,629
6,006
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Surtr
itsjxseph
Surtr
13
3 / 1 / 0
8,129
677
6,848
9,494
7,698
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
l_SurfY_l
Medusa
12
4 / 0 / 0
6,798
567
6,758
7,223
2,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
14
14
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
1
1
6.5
L
Jing Wei
CuddIeCor
Jing Wei
0
2
0
0
L
2
2
0
1
L
0
6
1
0.08
L
0
1
0
0
W
1
0
6
4
W
Hercules
0
0
4
2
L
Sun Wukong
henijaan
Sun Wukong
0
3
0
0
W
Surtr
itsjxseph
Surtr
3
1
0
3
W
Medusa
l_SurfY_l
Medusa
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,364
Damage
26,680
41,397
Taken
36,948
24,038
Mitigated
18,489
12,842
Healing
16,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,490
2,097
0
5,166
6,807
1,913
345
425
6,382
0
52,471
L
Jing Wei
CuddIeCor
Jing Wei
3,089
2,572
0
2,290
5,791
1,561
0
0
5,791
0
41,421
L
2,993
754
0
3,822
8,703
2,819
0
1,849
6,652
0
43,558
L
2,312
0
0
1,124
7,034
2,982
0
1,903
4,829
35,456
663
L
2,682
105
0
2,220
9,789
6,036
0
754
8,955
20,526
0
W
5,090
96
0
1,315
2,795
684
342
749
2,046
50,612
442
W
Hercules
4,494
954
0
3,911
10,629
6,006
48
2,287
8,342
0
18,992
L
Sun Wukong
henijaan
Sun Wukong
3,288
606
0
3,386
10,080
10,640
0
770
9,310
0
37,025
W
Surtr
itsjxseph
Surtr
6,848
3,238
0
3,542
9,494
7,698
356
0
9,494
1,789
55,832
W
Medusa
l_SurfY_l
Medusa
6,758
2,159
0
2,282
7,223
2,188
900
1,516
5,707
0
52,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,890
Gold Earned
36,216
328
Minions Killed
390
0
Camps Cleared
0
1,195,603
Distance Traveled
1,281,840
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,356
613
84
7
0
278,736
0
L
Jing Wei
5,673
473
85
7
0
243,360
0
L
Awilix
6,059
505
85
7
0
264,217
0
L
Anubis
5,625
469
69
6
0
208,451
4
L
Geb
5,765
480
21
2
0
256,964
2
W
Janus
7,517
626
98
8
0
251,605
0
W
Hercules
6,416
535
39
3
0
279,139
8
L
Sun Wukong
5,768
481
68
6
0
222,611
0
W
Surtr
8,129
677
94
8
0
226,403
1
W
Medusa
6,798
567
75
6
0
245,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role