Player Matchup

Neith
Neith
Gearslord
Neith
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 52L
1,494 Elo+
Solo
Nu Wa
Nu Wa
OrtellDaSlime
Nu Wa
Level 28
God Stats
21W - 17L
1,469 SR
Queue Stats
105W - 110L
1,437 Elo+
Party 1
Loki
Loki
Skope6
Loki
Level 29
God Stats
13W - 8L
1,455 SR
Queue Stats
153W - 149L
1,470 Elo+
Party 1
Surtr
Surtr
TheRedTiki
Surtr
Level 109
God Stats
5W - 5L
1,559 SR
Queue Stats
176W - 178L
1,467 Elo+
Party 1
Baron Samedi
Baron Samedi
kpok01
Baron Samedi
Level 159
God Stats
6W - 3L
1,852 SR
Queue Stats
319W - 299L
1,521 Elo+
Solo
Team Averages
Level 86
1,567 SR
1,478 Elo+

VS

Team Averages
Level 105
1,444 SR
1,434 Elo+
Xing Tian
Xing Tian
AZSunDevil01
Xing Tian
Level 146
God Stats
8W - 6L
1,588 SR
Queue Stats
219W - 208L
1,522 Elo+
Solo
Olorun
Olorun
Diddy p5181
Olorun
Level 92
God Stats
16W - 10L
1,339 SR
Queue Stats
146W - 125L
1,445 Elo+
Party 2
Arachne
Arachne
RiSe Reverse 69
Arachne
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 95L
1,473 Elo+
Party 2
Danzaburou
Danzaburou
diddy B2833
Danzaburou
Level 60
God Stats
0W - 2L
1,292 SR
Queue Stats
6W - 8L
1,431 Elo+
Party 2
Achilles
Achilles
thaAceOSpades
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gearslord
Neith
11
2 / 0 / 1
6,196
620
4,232
3,717
1,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
0 / 4 / 4
6,014
601
3,486
5,202
1,652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Loki
Skope6
Loki
11
3 / 3 / 3
6,307
631
5,663
6,966
1,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
12
6 / 0 / 0
7,512
751
7,407
6,206
3,074
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
kpok01
Baron Samedi
10
2 / 1 / 4
6,629
663
6,463
7,107
3,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AZSunDevil01
Xing Tian
7
0 / 3 / 2
4,845
485
3,091
9,157
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Olorun
11
2 / 3 / 5
6,656
666
5,542
9,352
2,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
6 / 1 / 0
6,323
632
2,969
8,581
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
diddy B2833
Danzaburou
4
0 / 1 / 0
3,815
382
1,077
3,763
910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Achilles
thaAceOSpades
Achilles
8
0 / 5 / 0
4,644
464
2,856
8,975
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
13
Kills
8
8
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
AZSunDevil01
Xing Tian
0
3
2
0.33
L
Olorun
2
3
5
1.5
W
Neith
Gearslord
Neith
2
0
1
2.5
W
0
4
4
0.5
L
6
1
0
6
W
Loki
Skope6
Loki
3
3
3
1.5
W
Surtr
6
0
0
6
L
Danzaburou
diddy B2833
Danzaburou
0
1
0
0
W
Baron Samedi
kpok01
Baron Samedi
2
1
4
4
L
Achilles
thaAceOSpades
Achilles
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,251
Damage
15,535
29,198
Taken
39,828
11,510
Mitigated
20,231
9,661
Healing
11,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
AZSunDevil01
Xing Tian
3,091
417
0
1,165
9,157
6,104
0
2,653
6,438
12,149
497
L
Olorun
5,542
2,924
200
4,127
9,352
2,938
168
2,726
6,362
50,266
3,080
W
Neith
Gearslord
Neith
4,232
1,457
0
1,266
3,717
1,180
620
1,247
2,470
0
39,368
W
3,486
793
0
561
5,202
1,652
0
3,251
1,951
24,142
1,519
L
2,969
2,341
0
3,148
8,581
3,120
0
1,937
6,562
0
33,817
W
Loki
Skope6
Loki
5,663
1,664
0
3,383
6,966
1,952
0
1,794
5,172
0
44,507
W
Surtr
7,407
2,966
0
1,396
6,206
3,074
677
0
5,741
1,049
42,043
L
Danzaburou
diddy B2833
Danzaburou
1,077
293
0
1,415
3,763
910
0
1,672
2,025
0
9,864
W
Baron Samedi
kpok01
Baron Samedi
6,463
557
239
2,816
7,107
3,652
170
2,301
4,806
29,344
1,311
L
Achilles
thaAceOSpades
Achilles
2,856
879
0
1,343
8,975
7,159
0
514
8,435
0
19,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,658
Gold Earned
26,283
330
Minions Killed
213
0
Camps Cleared
0
1,047,505
Distance Traveled
882,972
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
4,845
485
14
1
0
216,322
1
L
Olorun
6,656
666
88
9
0
183,380
0
W
Neith
6,196
620
77
8
0
203,254
2
W
Nu Wa
6,014
601
54
5
0
179,470
0
L
Arachne
6,323
632
64
6
0
233,870
0
W
Loki
6,307
631
76
8
0
257,936
0
W
Surtr
7,512
751
76
8
0
218,009
2
L
Danzaburou
3,815
382
16
2
0
92,746
0
W
Baron Samedi
6,629
663
47
5
0
188,836
0
L
Achilles
4,644
464
31
3
0
156,654
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role