Player Matchup

Rama
Rama
Diamond V
 
Rama
Diamond V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum I
ElPajotas69
Ymir
Platinum I
Level 177
God Stats
13W - 11L
1,484 SR
Queue Stats
279W - 257L
1,796 MMR
Solo
Thoth
Thoth
Diamond II
HollowSSamurai
Thoth
Diamond II
Level 199
God Stats
15W - 20L
1,443 SR
Queue Stats
291W - 257L
2,280 MMR
Solo
Sylvanus
Sylvanus
Diamond V
nobeff
Sylvanus
Diamond V
Level 160
God Stats
6W - 1L
1,778 SR
Queue Stats
79W - 71L
1,989 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 172
1,541 SR
1,813 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,538 SR
1,909 MMR
Danzaburou
Danzaburou
Platinum II
 
Danzaburou
Platinum II
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Diamond IV
ASÐ666
Nemesis
Diamond IV
Level 197
God Stats
7W - 16L
1,425 SR
Queue Stats
273W - 250L
1,929 MMR
Solo
Osiris
Osiris
Diamond III
Glanulado
Osiris
Diamond III
Level 88
God Stats
8W - 11L
1,564 SR
Queue Stats
240W - 223L
2,120 MMR
Solo
Atlas
Atlas
Diamond III
Nakattu
Atlas
Diamond III
Level 89
God Stats
16W - 12L
1,675 SR
Queue Stats
295W - 285L
2,212 MMR
Solo
Eset
Eset
Platinum IV
rDeni
Eset
Platinum IV
Level 174
God Stats
16W - 9L
1,525 SR
Queue Stats
110W - 89L
1,783 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
1 / 1 / 0
4,425
885
2,383
3,571
976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cu Chulainn
 
Cu Chulainn
8
1 / 1 / 2
4,163
833
2,106
4,217
1,866
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
1 / 0 / 2
4,057
811
1,260
3,170
1,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 3 / 1
3,938
788
2,158
3,471
819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
nobeff
Sylvanus
7
1 / 0 / 2
3,963
793
2,149
3,810
1,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
CthulhuUllrAo KuangKing Arthur

VS

Bans
AthenaRaijinCerberusChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
1
0 / 0 / 0
2,577
515
0
0
0
Nemesis
ASÐ666
Nemesis
6
3 / 1 / 0
3,982
796
2,393
4,592
1,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
Glanulado
Osiris
7
0 / 2 / 0
3,860
772
2,703
5,728
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
Nakattu
Atlas
8
1 / 1 / 0
3,405
681
1,738
4,500
2,298
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Eset
rDeni
Eset
8
1 / 1 / 2
4,220
844
2,076
3,020
715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
5
Kills
5
5
Deaths
5
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
1
0
1
W
Cu Chulainn
 
Cu Chulainn
1
1
2
2
L
Danzaburou
 
Danzaburou
0
0
0
0
L
Nemesis
ASÐ666
Nemesis
3
1
0
3
W
1
0
2
2
L
Osiris
Glanulado
Osiris
0
2
0
0
W
1
3
1
0.5
L
Atlas
Nakattu
Atlas
1
1
0
1
W
Sylvanus
nobeff
Sylvanus
1
0
2
2
L
Eset
rDeni
Eset
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,056
Damage
8,910
18,239
Taken
17,840
6,182
Mitigated
7,852
6,726
Healing
5,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
2,383
2,095
0
1,400
3,571
976
285
1,060
2,511
0
31,342
W
Cu Chulainn
 
Cu Chulainn
2,106
314
0
1,537
4,217
1,866
0
0
4,217
1,621
21,919
L
Danzaburou
 
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
ASÐ666
Nemesis
2,393
1,073
0
980
4,592
1,276
0
2,221
2,249
0
14,538
W
1,260
494
0
1,314
3,170
1,179
0
731
2,439
7,423
0
L
Osiris
Glanulado
Osiris
2,703
1,325
0
2,432
5,728
3,563
0
847
4,881
0
21,389
W
2,158
364
0
370
3,471
819
0
1,470
2,001
14,115
1,252
L
Atlas
Nakattu
Atlas
1,738
752
0
1,000
4,500
2,298
0
501
3,999
13,155
0
W
Sylvanus
nobeff
Sylvanus
2,149
712
120
1,985
3,810
1,342
0
553
3,257
15,655
8,004
L
Eset
rDeni
Eset
2,076
86
0
1,040
3,020
715
0
1,543
1,275
23,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,546
Gold Earned
18,044
189
Minions Killed
137
0
Camps Cleared
0
625,151
Distance Traveled
497,094
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,425
885
65
13
0
99,306
0
W
Cu Chulainn
4,163
833
41
8
0
135,303
1
L
Danzaburou
2,577
515
0
0
0
0
0
L
Nemesis
3,982
796
29
6
0
143,416
0
W
Ymir
4,057
811
5
1
0
131,640
4
L
Osiris
3,860
772
45
9
0
122,318
1
W
Thoth
3,938
788
27
5
0
131,972
0
L
Atlas
3,405
681
17
3
0
111,987
1
W
Sylvanus
3,963
793
51
10
0
126,930
0
L
Eset
4,220
844
46
9
0
119,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role