Player Matchup

Anubis
Anubis
Gold II
Franckitoo094
Anubis
Gold II
Level 159
God Stats
7W - 9L
1,442 SR
Queue Stats
368W - 363L
1,544 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Iwatanikun
Danzaburou
Gold IV
Level 38
God Stats
3W - 1L
1,660 SR
Queue Stats
16W - 18L
1,541 MMR
Solo
Cthulhu
Cthulhu
Gold III
TerminatorHeli
Cthulhu
Gold III
Level 118
God Stats
9W - 7L
1,666 SR
Queue Stats
79W - 82L
1,535 MMR
Solo
Pele
Pele
Gold III
TextbookSubset
Pele
Gold III
Level 142
God Stats
44W - 31L
1,598 SR
Queue Stats
235W - 254L
1,511 MMR
Solo
Hercules
Hercules
Gold III
hitsquadonpoint
Hercules
Gold III
Level 141
God Stats
6W - 7L
1,479 SR
Queue Stats
362W - 374L
1,514 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,569 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 136
1,475 SR
1,519 MMR
Janus
Janus
Silver I
 
Janus
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold IV
 
Cabrakan
Gold IV
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Bronze III
 
Ne Zha
Bronze III
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
CptKlatchazfak
Anhur
Gold IV
Level 159
God Stats
5W - 4L
1,500 SR
Queue Stats
132W - 146L
1,547 MMR
Party 1
Chaac
Chaac
Gold IV
UP_Bradman
Chaac
Gold IV
Level 146
God Stats
1W - 6L
1,374 SR
Queue Stats
133W - 150L
1,547 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
6,550
595
6,325
4,914
1,988
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Iwatanikun
Danzaburou
11
0 / 2 / 1
5,865
533
2,080
5,441
1,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 4
5,014
456
3,709
4,608
3,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
4 / 1 / 1
6,301
573
4,515
8,056
2,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
12
5 / 0 / 2
6,890
626
5,194
8,217
6,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
Ah PuchChang'eSerqetSol

VS

Bans
MedusaLokiAgniBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 1 / 1
5,759
524
1,891
4,939
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
 
Cabrakan
10
0 / 3 / 0
5,611
510
3,903
9,157
6,535
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
 
Ne Zha
9
0 / 6 / 1
4,776
434
2,524
9,063
2,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 1
5,841
531
1,309
4,637
1,362
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
10
2 / 0 / 1
5,641
513
4,172
7,412
5,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
11
Kills
3
3
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
1
1
1.5
L
Cabrakan
 
Cabrakan
0
3
0
0
L
Ne Zha
 
Ne Zha
0
6
1
0.08
L
0
1
1
0.5
W
2
0
3
3.5
W
Danzaburou
Iwatanikun
Danzaburou
0
2
1
0.25
W
0
0
4
2
W
4
1
1
4.5
L
Chaac
2
0
1
2.5
W
Hercules
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,823
Damage
13,799
31,236
Taken
35,208
16,047
Mitigated
17,898
15,981
Healing
7,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,891
294
0
976
4,939
1,301
0
1,599
3,340
45,933
0
L
Cabrakan
 
Cabrakan
3,903
429
0
1,504
9,157
6,535
0
2,415
6,497
37,558
1,810
L
Ne Zha
 
Ne Zha
2,524
775
0
618
9,063
2,835
0
3,449
5,546
0
20,813
L
1,309
750
0
1,464
4,637
1,362
312
1,212
3,425
0
38,727
W
6,325
21
0
3,220
4,914
1,988
0
1,363
3,399
50,139
0
W
Danzaburou
Iwatanikun
Danzaburou
2,080
919
0
2,490
5,441
1,685
0
645
4,762
0
46,786
W
3,709
313
213
1,182
4,608
3,533
0
332
4,276
19,214
801
W
4,515
926
0
4,119
8,056
2,496
12
734
7,304
0
54,245
L
Chaac
4,172
683
0
2,956
7,412
5,865
0
1,625
5,787
303
26,824
W
Hercules
5,194
822
0
4,757
8,217
6,345
0
2,537
5,663
868
38,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,620
Gold Earned
27,628
383
Minions Killed
322
0
Camps Cleared
0
1,096,790
Distance Traveled
1,081,038
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,759
524
96
9
0
226,127
1
L
Cabrakan
5,611
510
59
5
0
181,441
0
L
Ne Zha
4,776
434
38
3
0
236,785
0
L
Anhur
5,841
531
91
8
0
191,222
2
W
Anubis
6,550
595
98
9
0
223,816
0
W
Danzaburou
5,865
533
77
7
0
202,078
2
W
Cthulhu
5,014
456
44
4
0
235,269
2
W
Pele
6,301
573
90
8
0
226,247
1
L
Chaac
5,641
513
38
3
0
245,463
5
W
Hercules
6,890
626
74
7
0
209,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role