Player Matchup

Jormungandr
Jormungandr
Gohnon
Jormungandr
Level 107
God Stats
4W - 3L
1,515 SR
Queue Stats
27W - 34L
1,400 Elo+
Solo
Ne Zha
Ne Zha
GoldenAurora
Ne Zha
Level 46
God Stats
12W - 12L
1,450 SR
Queue Stats
102W - 102L
1,361 Elo+
Party 1
Nu Wa
Nu Wa
elias-atlas
Nu Wa
Level 108
God Stats
20W - 12L
1,574 SR
Queue Stats
773W - 847L
1,375 Elo+
Party 1
Team Averages
Level 87
1,513 SR
1,379 Elo+

VS

Team Averages
Level 93
1,352 SR
1,328 Elo+
Achilles
Achilles
CORNMSTRFLEX420
Achilles
Level 88
God Stats
67W - 74L
1,512 SR
Queue Stats
208W - 222L
1,405 Elo+
Solo
Nu Wa
Nu Wa
LittleMissBlah
Nu Wa
Level 125
God Stats
3W - 4L
1,233 SR
Queue Stats
57W - 71L
1,221 Elo+
Solo
Lancelot
Lancelot
sbohembellona
Lancelot
Level 66
God Stats
5W - 17L
1,311 SR
Queue Stats
183W - 183L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gohnon
Jormungandr
17
7 / 1 / 5
10,712
974
14,261
11,793
6,236
Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ne Zha
15
4 / 3 / 5
9,965
906
5,442
6,885
2,940
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
1 / 0 / 9
8,858
805
4,894
4,283
1,903
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
3 / 3 / 1
9,368
852
7,533
14,753
20,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
0 / 5 / 0
8,204
746
4,254
7,095
2,511
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
sbohembellona
Lancelot
12
1 / 5 / 2
8,375
761
5,930
8,786
3,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
12
Kills
4
4
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Achilles
3
3
1
1.17
W
Jormungandr
Gohnon
Jormungandr
7
1
5
9.5
W
Ne Zha
4
3
5
2.17
L
0
5
0
0
W
1
0
9
5.5
L
Lancelot
sbohembellona
Lancelot
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,597
Damage
17,717
22,961
Taken
30,634
11,079
Mitigated
26,342
5,573
Healing
5,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
7,533
1,348
364
2,311
14,753
20,705
368
8,855
5,898
2,388
25,491
W
Jormungandr
Gohnon
Jormungandr
14,261
2,953
27
3,271
11,793
6,236
697
2,688
8,535
45,526
2,937
W
Ne Zha
5,442
2,592
0
1,258
6,885
2,940
266
999
5,593
0
31,855
L
4,254
605
0
280
7,095
2,511
309
3,862
3,226
25,844
0
W
4,894
1,826
423
594
4,283
1,903
738
844
3,394
17,919
0
L
Lancelot
sbohembellona
Lancelot
5,930
539
0
2,111
8,786
3,126
256
5,824
2,962
0
22,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,535
Gold Earned
25,947
148
Minions Killed
127
0
Camps Cleared
0
595,036
Distance Traveled
551,406
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,368
852
48
4
0
189,921
0
W
Jormungandr
10,712
974
80
7
0
204,931
0
W
Ne Zha
9,965
906
38
3
0
199,332
1
L
Nu Wa
8,204
746
46
4
0
151,890
2
W
Nu Wa
8,858
805
30
3
0
190,773
0
L
Lancelot
8,375
761
33
3
0
209,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role