Player Matchup

Janus
Janus
Gold V
AwakenZepher
Janus
Gold V
Level 108
God Stats
2W - 1L
1,637 SR
Queue Stats
53W - 50L
1,420 MMR
Party 1
Fafnir
Fafnir
Silver I
CRISMHUNDRED
Fafnir
Silver I
Level 207
God Stats
2W - 1L
1,500 SR
Queue Stats
56W - 62L
1,100 MMR
Solo
Artemis
Artemis
Gold V
W00ly
Artemis
Gold V
Level 93
God Stats
10W - 11L
1,495 SR
Queue Stats
96W - 104L
1,285 MMR
Solo
Amaterasu
Amaterasu
Silver II
Wxgerr
Amaterasu
Silver II
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 83L
1,024 MMR
Party 1
Lancelot
Lancelot
Silver II
temp-4637630137
Lancelot
Silver II
Level 159
God Stats
3W - 9L
1,319 SR
Queue Stats
60W - 70L
1,233 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,490 SR
1,213 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,409 SR
1,226 MMR
Loki
Loki
Gold V
Biblical
Loki
Gold V
Level 159
God Stats
0W - 2L
1,311 SR
Queue Stats
31W - 39L
1,393 MMR
Solo
Ra
Ra
Silver III
LordKeenz
Ra
Silver III
Level 181
God Stats
2W - 3L
1,670 SR
Queue Stats
21W - 25L
1,354 MMR
Solo
Achilles
Achilles
Silver II
PLAGUE_P3P3
Achilles
Silver II
Level 99
God Stats
0W - 1L
1,450 SR
Queue Stats
22W - 39L
1,123 MMR
Solo
Bacchus
Bacchus
Silver I
ThatBoiDemiYT
Bacchus
Silver I
Level 157
God Stats
0W - 2L
1,304 SR
Queue Stats
157W - 164L
1,134 MMR
Solo
Danzaburou
Danzaburou
Silver II
joshvelra
Danzaburou
Silver II
Level 145
God Stats
5W - 11L
1,308 SR
Queue Stats
497W - 512L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,477
609
1,305
3,593
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
7
0 / 1 / 0
5,111
568
1,469
6,919
4,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Artemis
W00ly
Artemis
10
0 / 0 / 0
5,309
590
4,290
3,528
1,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Wxgerr
Amaterasu
11
1 / 0 / 0
6,281
698
2,822
7,005
4,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
9
0 / 0 / 1
4,970
552
2,946
6,175
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bans
Chang'eAnubisHun BatzKing ArthurJormungandr

VS

Bans
ArachneMedusaCthulhuAthenaSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
9
0 / 1 / 0
4,816
535
2,851
4,835
1,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

11
0 / 0 / 2
5,777
642
2,025
3,180
978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
PLAGUE_P3P3
Achilles
10
1 / 0 / 0
4,967
552
2,113
6,014
3,994
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bacchus
9
1 / 0 / 0
4,879
542
2,764
6,219
3,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Danzaburou
joshvelra
Danzaburou
3
0 / 0 / 0
3,640
404
1,615
2,195
533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Loki
0
1
0
0
W
Fafnir
0
1
0
0
L
0
0
2
1
L
Achilles
PLAGUE_P3P3
Achilles
1
0
0
1
L
Bacchus
1
0
0
1
W
Artemis
W00ly
Artemis
0
0
0
0
W
Amaterasu
Wxgerr
Amaterasu
1
0
0
1
L
Danzaburou
joshvelra
Danzaburou
0
0
0
0
W
Lancelot
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,832
Damage
11,368
27,220
Taken
22,443
13,588
Mitigated
10,787
11,068
Healing
8,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,305
47
0
686
3,593
1,059
0
1,859
1,532
41,641
0
L
Loki
2,851
277
0
2,069
4,835
1,688
0
57
4,778
0
28,192
W
Fafnir
1,469
259
0
2,702
6,919
4,781
131
948
5,863
8,435
3,440
L
2,025
310
288
1,901
3,180
978
0
1,283
1,789
42,601
0
L
Achilles
PLAGUE_P3P3
Achilles
2,113
251
549
2,485
6,014
3,994
0
605
5,409
0
24,336
L
Bacchus
2,764
545
0
960
6,219
3,594
0
98
6,110
29,280
0
W
Artemis
W00ly
Artemis
4,290
1,492
0
1,059
3,528
1,020
0
29
3,499
0
41,507
W
Amaterasu
Wxgerr
Amaterasu
2,822
690
0
4,445
7,005
4,198
108
1,115
5,286
0
41,412
L
Danzaburou
joshvelra
Danzaburou
1,615
622
0
662
2,195
533
0
263
1,932
0
8,714
W
Lancelot
2,946
363
0
2,176
6,175
2,530
0
506
5,613
0
35,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,148
Gold Earned
24,079
320
Minions Killed
225
0
Camps Cleared
0
932,239
Distance Traveled
815,893
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,477
609
88
10
0
175,993
4
L
Loki
4,816
535
46
5
0
168,712
1
W
Fafnir
5,111
568
15
2
0
189,066
3
L
Ra
5,777
642
85
9
0
202,210
0
L
Achilles
4,967
552
37
4
0
192,853
1
L
Bacchus
4,879
542
46
5
0
191,727
0
W
Artemis
5,309
590
80
9
0
177,993
0
W
Amaterasu
6,281
698
73
8
0
175,327
0
L
Danzaburou
3,640
404
11
1
0
60,391
2
W
Lancelot
4,970
552
64
7
0
213,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role