Player Matchup

Tyr
Tyr
 
Tyr
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
deNde2052
Ullr
Level 154
God Stats
295W - 186L
1,675 SR
Queue Stats
341W - 244L
1,621 Elo+
Party 1
Janus
Janus
xx_viper_isback
Janus
Level 153
God Stats
26W - 28L
1,406 SR
Queue Stats
425W - 478L
1,401 Elo+
Party 1
Team Averages
Level 120
1,527 SR
1,507 Elo+

VS

Team Averages
Level 65
1,565 SR
1,427 Elo+
Pele
Pele
GöjoSatoru
Pele
Level 11
God Stats
2W - 5L
1,600 SR
Queue Stats
3W - 7L
1,436 Elo+
Party 2
Athena
Athena
danileyenda
Athena
Level 157
God Stats
1W - 2L
1,580 SR
Queue Stats
40W - 43L
1,458 Elo+
Party 2
Kukulkan
Kukulkan
illomawer
Kukulkan
Level 26
God Stats
9W - 9L
1,517 SR
Queue Stats
15W - 17L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
1 / 1 / 8
8,016
802
4,800
6,594
3,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
15
7 / 1 / 5
9,633
963
8,163
7,085
2,968
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
3 / 0 / 8
9,091
909
6,840
2,888
848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
7,580
758
2,095
9,081
2,624
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Athena
14
2 / 2 / 0
7,886
789
1,793
8,012
5,361
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
illomawer
Kukulkan
10
0 / 4 / 0
6,691
669
3,532
6,604
1,765
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
4
11
Kills
2
2
Deaths
12
21
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
8
5
L
0
6
2
0.17
L
Athena
2
2
0
1
W
Ullr
7
1
5
9.5
L
Kukulkan
illomawer
Kukulkan
0
4
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,803
Damage
7,420
16,567
Taken
23,697
7,334
Mitigated
9,750
3,128
Healing
2,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,800
262
0
1,218
6,594
3,518
230
2,230
4,230
0
11,094
L
2,095
421
0
1,822
9,081
2,624
0
3,310
5,200
0
23,880
L
Athena
1,793
29
0
656
8,012
5,361
0
1,302
6,291
8,464
0
W
Ullr
8,163
2,260
0
1,523
7,085
2,968
614
1,650
5,241
0
39,157
L
Kukulkan
illomawer
Kukulkan
3,532
148
0
183
6,604
1,765
0
1,632
4,670
17,571
0
W
6,840
213
0
387
2,888
848
441
1,109
1,750
28,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,740
Gold Earned
22,157
140
Minions Killed
101
0
Camps Cleared
0
560,428
Distance Traveled
569,247
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,016
802
13
1
0
177,922
0
L
Pele
7,580
758
44
4
0
175,834
0
L
Athena
7,886
789
20
2
0
204,073
1
W
Ullr
9,633
963
61
6
0
180,687
0
L
Kukulkan
6,691
669
37
4
0
189,340
0
W
Janus
9,091
909
66
7
0
201,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role