Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
BigGreenFTW
Zhong Kui
Level 145
God Stats
0W - 1L
1,302 SR
Queue Stats
5W - 10L
1,528 Elo+
Party 1
Ymir
Ymir
THEBRADANTOR
Ymir
Level 142
God Stats
1W - 2L
1,501 SR
Queue Stats
59W - 81L
1,470 Elo+
Party 1
Artemis
Artemis
candiced111k
Artemis
Level 68
God Stats
13W - 11L
1,524 SR
Queue Stats
26W - 40L
1,403 Elo+
Party 1
Team Averages
Level 118
1,465 SR
1,480 Elo+

VS

Team Averages
Level 130
1,670 SR
1,554 Elo+
Ares
Ares
HughBaijin
Ares
Level 126
God Stats
17W - 18L
1,561 SR
Queue Stats
417W - 411L
1,610 Elo+
Party 2
Artemis
Artemis
Pianoriff88
Artemis
Level 119
God Stats
6W - 3L
1,866 SR
Queue Stats
152W - 167L
1,582 Elo+
Party 2
Bacchus
Bacchus
ROSSTASTIC
Bacchus
Level 174
God Stats
10W - 8L
1,549 SR
Queue Stats
181W - 183L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
Ranorac 172
Zhong Kui
Level 109
God Stats
5W - 0L
1,876 SR
Queue Stats
22W - 14L
1,572 Elo+
Solo
He Bo
He Bo
temp-8612542
He Bo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 65L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 0
5,773
577
4,369
8,100
5,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
 
Tsukuyomi
10
0 / 0 / 0
5,066
507
1,283
5,987
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Zhong Kui
BigGreenFTW
Zhong Kui
9
2 / 4 / 1
5,353
535
5,808
7,510
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

8
1 / 3 / 2
5,191
519
2,284
9,009
4,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
candiced111k
Artemis
8
0 / 2 / 0
4,606
461
1,909
5,223
1,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 3
5,555
556
4,058
7,375
4,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Pianoriff88
Artemis
12
2 / 0 / 1
6,304
630
6,385
3,170
1,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ROSSTASTIC
Bacchus
10
4 / 0 / 3
6,354
635
4,629
6,336
5,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Ranorac 172
Zhong Kui
10
1 / 0 / 1
6,082
608
4,800
6,958
4,138
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
0 / 2 / 5
5,516
552
3,784
4,935
1,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
10
10
Deaths
3
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
L
Zhong Kui
BigGreenFTW
Zhong Kui
2
4
1
0.63
W
3
1
3
4.5
W
Artemis
Pianoriff88
Artemis
2
0
1
2.5
W
Bacchus
ROSSTASTIC
Bacchus
4
0
3
5.5
W
Zhong Kui
Ranorac 172
Zhong Kui
1
0
1
1.5
L
1
3
2
0.67
L
Artemis
candiced111k
Artemis
0
2
0
0
W
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,653
Damage
23,656
35,829
Taken
28,774
17,578
Mitigated
17,577
9,859
Healing
11,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
4,369
1,248
0
1,961
8,100
5,108
0
5,175
2,925
0
41,930
L
Tsukuyomi
 
Tsukuyomi
1,283
452
0
3,859
5,987
1,700
0
1,040
4,947
0
35,963
L
Zhong Kui
BigGreenFTW
Zhong Kui
5,808
1,112
0
1,940
7,510
4,602
0
5,171
2,090
25,377
2,854
W
4,058
987
0
652
7,375
4,871
0
1,652
5,723
30,913
2,548
W
Artemis
Pianoriff88
Artemis
6,385
3,904
0
1,789
3,170
1,048
714
109
3,061
0
46,666
W
Bacchus
ROSSTASTIC
Bacchus
4,629
736
0
2,915
6,336
5,729
0
2,549
3,787
14,944
1,655
W
Zhong Kui
Ranorac 172
Zhong Kui
4,800
785
240
4,886
6,958
4,138
126
0
6,958
38,906
0
L
2,284
399
0
1,461
9,009
4,996
0
4,451
4,462
14,980
145
L
Artemis
candiced111k
Artemis
1,909
710
0
638
5,223
1,172
0
644
4,579
0
20,990
W
3,784
391
43
755
4,935
1,791
0
3,419
1,516
29,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,989
Gold Earned
29,811
255
Minions Killed
308
0
Camps Cleared
0
947,447
Distance Traveled
982,207
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,773
577
80
8
0
198,527
0
L
Tsukuyomi
5,066
507
73
7
0
215,492
0
L
Zhong Kui
5,353
535
48
5
0
165,372
3
W
Ares
5,555
556
60
6
0
230,165
0
W
Artemis
6,304
630
82
8
0
175,542
0
W
Bacchus
6,354
635
14
1
0
207,895
4
W
Zhong Kui
6,082
608
82
8
0
180,937
3
L
Ymir
5,191
519
16
2
0
184,964
0
L
Artemis
4,606
461
38
4
0
183,092
0
W
He Bo
5,516
552
70
7
0
187,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role