Player Matchup

Ymir
Ymir
AnAbsoluteUnit
Ymir
Level 17
God Stats
1W - 0L
1,508 SR
Queue Stats
4W - 5L
1,451 Elo+
Party 1
Nut
Nut
Jah Jah Bin XXX
Nut
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
Nike
Nike
PasteyPat
Nike
Level 125
God Stats
1W - 1L
1,211 SR
Queue Stats
133W - 112L
1,558 Elo+
Party 1
Discordia
Discordia
SLYWYX
Discordia
Level 92
God Stats
5W - 4L
1,534 SR
Queue Stats
27W - 16L
1,618 Elo+
Party 1
Camazotz
Camazotz
VineZone
Camazotz
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 75
1,451 SR
1,525 Elo+

VS

Team Averages
Level 110
1,540 SR
1,556 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
HIGHKINGWEEB
Cabrakan
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
20W - 30L
1,726 Elo+
Solo
Set
Set
RATGOD12
Set
Level 47
God Stats
6W - 9L
1,505 SR
Queue Stats
107W - 144L
1,478 Elo+
Solo
Kukulkan
Kukulkan
StudMuffin336
Kukulkan
Level 125
God Stats
11W - 10L
1,697 SR
Queue Stats
283W - 268L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 4
5,887
535
3,249
6,767
3,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 2 / 1
5,797
527
1,646
4,631
1,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
12
3 / 1 / 3
7,061
642
7,921
6,666
3,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
SLYWYX
Discordia
11
2 / 1 / 1
6,237
567
4,284
3,815
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
VineZone
Camazotz
11
4 / 1 / 3
6,305
573
3,260
9,137
2,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
1 / 0 / 2
6,917
629
3,039
1,347
477
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
 
Chaac
9
1 / 3 / 0
5,554
505
3,651
9,316
6,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
HIGHKINGWEEB
Cabrakan
10
1 / 3 / 1
5,215
474
4,732
7,524
4,552
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 3 / 0
6,249
568
3,961
9,731
3,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Kukulkan
StudMuffin336
Kukulkan
12
0 / 2 / 1
6,453
587
2,403
4,822
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
11
Kills
5
5
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
0
2
2
L
Chaac
 
Chaac
1
3
0
0.33
W
1
0
4
3
L
Cabrakan
HIGHKINGWEEB
Cabrakan
1
3
1
0.5
W
1
2
1
0.75
W
Nike
3
1
3
4.5
L
2
3
0
0.67
W
Discordia
SLYWYX
Discordia
2
1
1
2.5
L
Kukulkan
StudMuffin336
Kukulkan
0
2
1
0.25
W
Camazotz
VineZone
Camazotz
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,360
Damage
17,786
31,016
Taken
32,740
12,304
Mitigated
17,136
12,692
Healing
6,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,039
1,189
0
875
1,347
477
672
103
1,244
0
50,249
L
Chaac
 
Chaac
3,651
724
0
2,837
9,316
6,873
0
238
8,589
0
28,458
W
3,249
296
0
1,612
6,767
3,954
87
2,633
4,063
12,389
583
L
Cabrakan
HIGHKINGWEEB
Cabrakan
4,732
1,086
0
1,786
7,524
4,552
165
1,898
5,548
20,449
0
W
1,646
985
0
1,273
4,631
1,496
0
992
3,639
0
31,546
W
Nike
7,921
1,544
0
2,593
6,666
3,361
167
47
6,619
0
47,626
L
3,961
1,674
0
859
9,731
3,975
0
1,558
7,947
0
47,432
W
Discordia
SLYWYX
Discordia
4,284
354
0
572
3,815
1,008
317
1,549
2,081
37,058
0
L
Kukulkan
StudMuffin336
Kukulkan
2,403
391
0
626
4,822
1,259
0
3,155
1,409
39,498
505
W
Camazotz
VineZone
Camazotz
3,260
742
171
6,471
9,137
2,485
147
1,658
7,479
0
35,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,287
Gold Earned
30,388
332
Minions Killed
339
0
Camps Cleared
0
1,126,032
Distance Traveled
1,016,886
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,917
629
93
8
0
208,624
0
L
Chaac
5,554
505
50
5
0
172,278
2
W
Ymir
5,887
535
16
1
0
223,780
0
L
Cabrakan
5,215
474
26
2
0
202,755
3
W
Nut
5,797
527
79
7
0
203,582
2
W
Nike
7,061
642
100
9
0
223,746
0
L
Set
6,249
568
77
7
0
221,611
0
W
Discordia
6,237
567
82
7
0
235,294
0
L
Kukulkan
6,453
587
93
8
0
211,618
2
W
Camazotz
6,305
573
55
5
0
239,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role