Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
JBooG2812
Tsukuyomi
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 3
Chaac
Chaac
Gold III
MatuntGamer334
Chaac
Gold III
Level 125
God Stats
15W - 17L
1,459 SR
Queue Stats
294W - 313L
1,498 MMR
Solo
Cernunnos
Cernunnos
Bronze V
Nosinz
Cernunnos
Bronze V
Level 76
God Stats
0W - 1L
1,901 SR
Queue Stats
0W - 2L
1,454 MMR
Party 3
Athena
Athena
Silver I
Sxicide1
Athena
Silver I
Level 112
God Stats
1W - 1L
1,906 SR
Queue Stats
45W - 57L
1,420 MMR
Party 1
He Bo
He Bo
Gold IV
toro_valeroso501
He Bo
Gold IV
Level 129
God Stats
1W - 1L
1,521 SR
Queue Stats
61W - 69L
1,541 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,658 SR
1,483 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,536 SR
1,487 MMR
Nu Wa
Nu Wa
Gold III
JojoBongadas
Nu Wa
Gold III
Level 157
God Stats
101W - 74L
1,620 SR
Queue Stats
576W - 600L
1,505 MMR
Solo
Cthulhu
Cthulhu
Gold III
Lucid Blinx
Cthulhu
Gold III
Level 164
God Stats
12W - 7L
1,663 SR
Queue Stats
286W - 285L
1,462 MMR
Solo
Chiron
Chiron
Bronze III
Vine_Maniac
Chiron
Bronze III
Level 126
God Stats
2W - 0L
1,559 SR
Queue Stats
5W - 6L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Gold IV
berserkerlml
Amaterasu
Gold IV
Level 156
God Stats
5W - 10L
1,554 SR
Queue Stats
129W - 126L
1,466 MMR
Solo
Bakasura
Bakasura
Bronze III
gunman-7
Bakasura
Bronze III
Level 118
God Stats
2W - 0L
1,286 SR
Queue Stats
6W - 9L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JBooG2812
Tsukuyomi
13
0 / 5 / 1
6,932
433
4,232
11,517
3,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 1 / 0
7,843
490
6,302
15,681
16,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
Nosinz
Cernunnos
14
1 / 6 / 0
7,586
474
7,989
14,871
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Sxicide1
Athena
12
0 / 5 / 0
6,892
431
3,459
15,230
10,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 5 / 0
7,545
472
7,335
9,193
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ThanatosThorAo KuangSusano

VS

Bans
Erlang ShenVamanaJanusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 8
9,726
608
12,518
7,855
2,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Lucid Blinx
Cthulhu
15
5 / 0 / 10
8,691
543
10,471
11,882
11,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chiron
15
5 / 1 / 3
9,130
571
8,846
10,261
3,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
berserkerlml
Amaterasu
17
3 / 0 / 3
10,856
679
11,209
12,553
9,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bakasura
gunman-7
Bakasura
17
5 / 0 / 5
9,413
588
3,619
12,543
6,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
51
3
Kills
22
22
Deaths
3
1
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
JBooG2812
Tsukuyomi
0
5
1
0.1
W
4
2
8
4
W
Cthulhu
Lucid Blinx
Cthulhu
5
0
10
10
L
0
1
0
0
L
Cernunnos
Nosinz
Cernunnos
1
6
0
0.17
L
Athena
Sxicide1
Athena
0
5
0
0
W
Chiron
5
1
3
6.5
W
Amaterasu
berserkerlml
Amaterasu
3
0
3
4.5
W
Bakasura
gunman-7
Bakasura
5
0
5
7.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,317
Damage
46,663
66,492
Taken
55,094
38,128
Mitigated
33,543
16,022
Healing
20,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
JBooG2812
Tsukuyomi
4,232
747
0
3,099
11,517
3,908
0
2,943
8,196
0
56,643
W
12,518
3,010
0
1,390
7,855
2,235
1,692
4,201
3,344
67,278
0
W
Cthulhu
Lucid Blinx
Cthulhu
10,471
1,887
185
3,819
11,882
11,329
34
2,654
9,024
37,781
2,718
L
6,302
1,224
0
7,854
15,681
16,542
0
2,716
12,155
1,118
65,637
L
Cernunnos
Nosinz
Cernunnos
7,989
3,011
0
1,923
14,871
4,675
23
4,689
10,026
0
58,973
L
Athena
Sxicide1
Athena
3,459
1,046
0
2,646
15,230
10,548
0
5,780
8,907
36,166
0
W
Chiron
8,846
3,240
541
3,870
10,261
3,618
0
229
10,013
0
67,053
W
Amaterasu
berserkerlml
Amaterasu
11,209
4,083
0
6,279
12,553
9,840
0
1,749
10,100
0
92,424
W
Bakasura
gunman-7
Bakasura
3,619
2,554
0
4,662
12,543
6,521
315
2,601
9,786
0
62,236
L
7,335
286
0
500
9,193
2,455
0
4,984
3,642
60,992
1,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,798
Gold Earned
47,816
518
Minions Killed
609
0
Camps Cleared
0
1,536,388
Distance Traveled
1,621,639
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,932
433
93
6
0
332,551
2
W
Nu Wa
9,726
608
113
7
0
292,373
5
W
Cthulhu
8,691
543
61
4
0
316,654
9
L
Chaac
7,843
490
141
9
0
280,981
0
L
Cernunnos
7,586
474
83
5
0
299,968
1
L
Athena
6,892
431
66
4
0
346,191
2
W
Chiron
9,130
571
119
7
0
328,112
0
W
Amaterasu
10,856
679
175
11
0
268,917
4
W
Bakasura
9,413
588
141
9
0
415,583
0
L
He Bo
7,545
472
135
8
0
276,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role