Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CRAZY-KAMIIKAZE
He Bo
Level 158
God Stats
0W - 2L
1,287 SR
Queue Stats
73W - 82L
1,497 Elo+
Solo
Medusa
Medusa
Irishfohpresi
Medusa
Level 109
God Stats
8W - 4L
1,696 SR
Queue Stats
191W - 203L
1,563 Elo+
Solo
Shiva
Shiva
SyndykatorTSW
Shiva
Level 148
God Stats
1W - 4L
1,533 SR
Queue Stats
369W - 380L
1,438 Elo+
Solo
Team Averages
Level 131
1,503 SR
1,500 Elo+

VS

Team Averages
Level 130
1,642 SR
1,497 Elo+
Ymir
Ymir
Bouifyoudont
Ymir
Level 153
God Stats
1W - 0L
1,610 SR
Queue Stats
102W - 96L
1,553 Elo+
Solo
Hun Batz
Hun Batz
Jozki_UK
Hun Batz
Level 107
God Stats
6W - 1L
1,891 SR
Queue Stats
57W - 61L
1,437 Elo+
Solo
Hades
Hades
KiraShinigami
Hades
Level 147
God Stats
4W - 1L
1,757 SR
Queue Stats
380W - 364L
1,499 Elo+
Solo
Lancelot
Lancelot
LOKrus
Lancelot
Level 141
God Stats
9W - 10L
1,334 SR
Queue Stats
766W - 764L
1,495 Elo+
Solo
Scylla
Scylla
pezza261154
Scylla
Level 100
God Stats
16W - 8L
1,617 SR
Queue Stats
413W - 425L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 5 / 6
7,344
734
7,757
9,646
3,587
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
 
Geb
11
0 / 4 / 4
6,585
659
4,594
10,201
8,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
2 / 5 / 4
7,459
746
5,117
6,497
2,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
7 / 6 / 1
8,719
872
9,637
9,207
3,511
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 3 / 9
8,271
827
6,179
9,967
10,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 13
8,920
892
6,092
12,730
13,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Jozki_UK
Hun Batz
16
11 / 4 / 9
10,412
1,041
11,293
9,564
5,595
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 10
8,696
870
5,637
7,643
5,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
LOKrus
Lancelot
15
5 / 3 / 17
9,214
921
11,661
11,631
12,401
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
16
2 / 2 / 16
8,897
890
8,258
5,015
2,399
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
87
11
Kills
22
23
Deaths
13
24
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
5
6
0.6
L
Geb
 
Geb
0
4
4
0.5
W
1
2
13
3.75
L
2
5
4
0.8
L
7
6
1
1.25
W
Hun Batz
Jozki_UK
Hun Batz
11
4
9
3.88
W
3
2
10
4
W
Lancelot
LOKrus
Lancelot
5
3
17
4.5
L
2
3
9
2.17
W
Scylla
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,284
Damage
42,941
45,518
Taken
46,583
28,271
Mitigated
39,353
9,682
Healing
14,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,757
5,313
886
1,622
9,646
3,587
0
3,928
5,630
0
21,527
L
Geb
 
Geb
4,594
225
437
1,375
10,201
8,168
0
5,317
4,726
9,176
138
W
6,092
645
257
2,184
12,730
13,149
596
2,673
9,778
17,805
0
L
5,117
349
0
88
6,497
2,249
0
2,238
4,259
13,293
0
L
9,637
4,221
660
294
9,207
3,511
0
3,716
5,367
0
17,550
W
Hun Batz
Jozki_UK
Hun Batz
11,293
1,548
636
2,003
9,564
5,595
0
1,866
7,619
0
19,518
W
5,637
433
1,809
2,068
7,643
5,809
1,089
2,644
4,924
13,876
1,700
W
Lancelot
LOKrus
Lancelot
11,661
1,336
1,459
2,435
11,631
12,401
0
1,365
10,143
0
18,905
L
6,179
702
1,634
2,686
9,967
10,756
0
3,780
6,013
0
11,143
W
Scylla
8,258
435
405
961
5,015
2,399
1,359
1,054
3,927
20,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,378
Gold Earned
46,139
85
Minions Killed
122
0
Camps Cleared
0
843,399
Distance Traveled
925,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,344
734
27
3
0
180,612
0
L
Geb
6,585
659
8
1
0
141,873
0
W
Ymir
8,920
892
17
2
0
198,444
0
L
He Bo
7,459
746
13
1
0
177,717
0
L
Medusa
8,719
872
28
3
0
174,548
0
W
Hun Batz
10,412
1,041
23
2
0
192,920
0
W
Hades
8,696
870
29
3
0
183,060
0
W
Lancelot
9,214
921
15
2
0
180,712
0
L
Shiva
8,271
827
9
1
0
168,649
0
W
Scylla
8,897
890
38
4
0
170,100
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role