Player Matchup

Fenrir
Fenrir
NotSoKeyce
Fenrir
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 59L
1,316 Elo+
Party 1
Pele
Pele
ProllyCarried
Pele
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 63L
1,318 Elo+
Party 1
Da Ji
Da Ji
swoop2012
Da Ji
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,297 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,311 Elo+

VS

Team Averages
Level 130
1,519 SR
1,399 Elo+
Horus
Horus
Heribertovite
Horus
Level 117
God Stats
44W - 56L
1,413 SR
Queue Stats
199W - 231L
1,326 Elo+
Solo
Chaac
Chaac
SnakyOstrich7
Chaac
Level 145
God Stats
54W - 48L
1,578 SR
Queue Stats
235W - 193L
1,464 Elo+
Solo
Vulcan
Vulcan
solosoldier8219
Vulcan
Level 128
God Stats
56W - 41L
1,564 SR
Queue Stats
252W - 246L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
NotSoKeyce
Fenrir
15
5 / 3 / 6
9,278
928
3,206
9,623
5,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
7 / 3 / 4
10,579
1,058
9,623
10,496
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Da Ji
swoop2012
Da Ji
13
1 / 2 / 10
8,422
842
6,443
7,532
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 6
7,552
755
2,524
9,402
8,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
0 / 4 / 4
7,332
733
4,740
9,420
10,541
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

15
7 / 5 / 1
9,973
997
10,946
7,530
3,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
13
Kills
7
8
Deaths
13
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
4
6
0.75
W
Fenrir
NotSoKeyce
Fenrir
5
3
6
2.67
W
7
3
4
3
L
0
4
4
0.5
L
7
5
1
1.5
W
Da Ji
swoop2012
Da Ji
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,272
Damage
18,210
27,651
Taken
26,352
11,331
Mitigated
22,609
6,351
Healing
2,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,524
1,496
190
1,185
9,402
8,924
66
241
9,161
0
11,484
W
Fenrir
NotSoKeyce
Fenrir
3,206
1,210
272
1,344
9,623
5,040
179
4,063
5,400
0
16,515
W
9,623
3,165
77
2,584
10,496
3,334
304
5,346
5,008
0
50,048
L
4,740
536
0
1,390
9,420
10,541
234
0
9,420
0
16,079
L
10,946
347
0
217
7,530
3,144
0
16
7,514
39,996
0
W
Da Ji
swoop2012
Da Ji
6,443
2,469
746
1,328
7,532
2,957
880
2,724
4,708
0
20,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,279
Gold Earned
24,857
126
Minions Killed
109
0
Camps Cleared
0
607,628
Distance Traveled
528,228
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,552
755
15
2
0
143,520
0
W
Fenrir
9,278
928
23
2
0
199,566
0
W
Pele
10,579
1,058
71
7
0
204,040
0
L
Chaac
7,332
733
18
2
0
209,589
5
L
Vulcan
9,973
997
76
8
0
175,119
0
W
Da Ji
8,422
842
32
3
0
204,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role