Player Matchup

Medusa
Medusa
DarkReby
Medusa
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 40L
1,688 Elo+
Party 2
Ix Chel
Ix Chel
IcyIIl
Ix Chel
Level 108
God Stats
10W - 14L
1,448 SR
Queue Stats
383W - 368L
1,492 Elo+
Party 3
Yemoja
Yemoja
Sylvvar
Yemoja
Level 7
God Stats
3W - 7L
1,705 SR
Queue Stats
32W - 34L
1,688 Elo+
Party 2
Anubis
Anubis
XtCWhEnIpLaY____
Anubis
Level 61
God Stats
45W - 41L
1,506 SR
Queue Stats
138W - 143L
1,501 Elo+
Party 3
Bellona
Bellona
ptipere24
Bellona
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,688 Elo+
Party 2
Team Averages
Level 51
1,532 SR
1,612 Elo+

VS

Team Averages
Level 97
1,555 SR
1,347 Elo+
Bacchus
Bacchus
 
Bacchus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
DanSladeDan
Nu Wa
Level 126
God Stats
0W - 1L
1,663 SR
Queue Stats
36W - 36L
1,396 Elo+
Party 1
Horus
Horus
HAncientCanvas
Horus
Level 125
God Stats
29W - 43L
1,447 SR
Queue Stats
364W - 350L
1,498 Elo+
Solo
Anhur
Anhur
SAMUEL_sam2002
Anhur
Level 63
God Stats
0W - 2L
1,663 SR
Queue Stats
12W - 17L
1,161 Elo+
Party 1
Susano
Susano
gabriel201982jl
Susano
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,181 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DarkReby
Medusa
8
3 / 1 / 0
4,891
489
4,496
4,799
1,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Ix Chel
IcyIIl
Ix Chel
12
9 / 2 / 1
7,147
715
6,599
5,437
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Sylvvar
Yemoja
8
0 / 0 / 5
5,404
540
1,863
5,558
2,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 4
6,306
631
6,218
5,101
2,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
ptipere24
Bellona
9
1 / 3 / 0
5,014
501
1,181
5,942
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
0 / 1 / 1
4,993
499
3,729
7,973
5,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 8 / 1
4,881
488
2,562
6,503
1,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 0
6,092
609
3,465
5,257
1,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 3 / 1
4,477
448
2,527
4,701
942
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 3 / 0
5,281
528
4,036
7,637
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
16
Kills
5
6
Deaths
16
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
1
0.5
L
0
8
1
0.06
W
Medusa
DarkReby
Medusa
3
1
0
3
L
3
1
0
3
W
Ix Chel
IcyIIl
Ix Chel
9
2
1
4.75
L
0
3
1
0.17
W
Yemoja
Sylvvar
Yemoja
0
0
5
2.5
W
3
0
4
5
L
2
3
0
0.67
W
Bellona
ptipere24
Bellona
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,357
Damage
16,319
26,837
Taken
32,071
10,193
Mitigated
11,166
10,046
Healing
6,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,729
247
0
2,518
7,973
5,144
0
2,227
5,746
16,955
0
L
2,562
431
0
80
6,503
1,654
0
5,668
387
21,144
316
W
Medusa
DarkReby
Medusa
4,496
1,559
0
228
4,799
1,347
0
2,113
2,686
0
25,298
L
3,465
1,303
0
1,532
5,257
1,777
0
264
4,993
0
36,351
W
Ix Chel
IcyIIl
Ix Chel
6,599
619
171
1,095
5,437
1,427
0
1,594
3,843
51,579
0
L
2,527
1,016
0
470
4,701
942
0
2,334
2,367
0
17,238
W
Yemoja
Sylvvar
Yemoja
1,863
891
2,465
1,878
5,558
2,772
0
1,756
3,802
7,547
0
W
6,218
122
0
3,129
5,101
2,097
0
512
4,589
54,642
0
L
4,036
712
0
1,960
7,637
1,649
0
3,639
3,898
0
25,226
W
Bellona
ptipere24
Bellona
1,181
279
0
1,080
5,942
2,550
0
162
5,780
0
20,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,762
Gold Earned
25,724
274
Minions Killed
193
0
Camps Cleared
0
904,788
Distance Traveled
1,006,820
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,993
499
20
2
0
222,424
0
L
Nu Wa
4,881
488
37
4
0
168,620
0
W
Medusa
4,891
489
42
4
0
173,221
0
L
Horus
6,092
609
49
5
0
198,009
0
W
Ix Chel
7,147
715
90
9
0
201,689
3
L
Anhur
4,477
448
41
4
0
190,160
0
W
Yemoja
5,404
540
12
1
0
167,419
0
W
Anubis
6,306
631
89
9
0
191,141
0
L
Susano
5,281
528
46
5
0
227,607
0
W
Bellona
5,014
501
41
4
0
171,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role