Player Matchup

Mercury
Mercury
AeonsReborn
Mercury
Level 170
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
DesertGlow2851
Cthulhu
Level 39
God Stats
2W - 1L
1,462 SR
Queue Stats
13W - 11L
1,514 Elo+
Party 2
Odin
Odin
ICESKULL
Odin
Level 141
God Stats
1W - 0L
1,519 SR
Queue Stats
17W - 15L
1,455 Elo+
Solo
Sol
Sol
Oshino Ougi7693
Sol
Level 155
God Stats
3W - 5L
1,522 SR
Queue Stats
338W - 365L
1,551 Elo+
Solo
Discordia
Discordia
ScootsMaghoots
Discordia
Level 158
God Stats
4W - 2L
1,649 SR
Queue Stats
209W - 210L
1,560 Elo+
Solo
Team Averages
Level 133
1,530 SR
1,513 Elo+

VS

Team Averages
Level 153
1,509 SR
1,491 Elo+
Neith
Neith
 
Neith
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 311
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Darkjuan7
Kuzenbo
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,510 Elo+
Solo
Lancelot
Lancelot
Kakitolol
Lancelot
Level 107
God Stats
0W - 2L
1,543 SR
Queue Stats
71W - 95L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AeonsReborn
Mercury
10
1 / 1 / 2
5,491
1,098
2,049
3,285
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 2
5,931
1,186
2,834
2,335
1,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
10
0 / 1 / 3
5,052
1,010
2,291
3,304
2,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

10
1 / 0 / 3
5,456
1,091
1,480
2,812
782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Discordia
ScootsMaghoots
Discordia
11
1 / 2 / 0
5,444
1,089
2,395
2,824
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 2
5,081
1,016
1,770
755
252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hel
 
Hel
10
1 / 2 / 2
5,070
1,014
1,204
4,090
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
9
1 / 3 / 2
4,880
976
4,542
6,348
3,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
Darkjuan7
Kuzenbo
11
1 / 0 / 1
5,506
1,101
1,967
4,353
4,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Lancelot
Kakitolol
Lancelot
6
0 / 0 / 0
2,844
569
0
0
0

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
5
Kills
4
4
Deaths
5
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
2
2
L
Hel
 
Hel
1
2
2
1
L
King Arthur
 
King Arthur
1
3
2
0.67
W
Mercury
AeonsReborn
Mercury
1
1
2
2
L
Kuzenbo
Darkjuan7
Kuzenbo
1
0
1
1.5
W
2
0
2
3
W
Odin
0
1
3
1.5
L
Lancelot
Kakitolol
Lancelot
0
0
0
0
W
1
0
3
2.5
W
Discordia
ScootsMaghoots
Discordia
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,049
Damage
9,483
14,560
Taken
15,546
6,023
Mitigated
9,085
2,887
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
1,770
307
0
168
755
252
0
534
221
0
7,364
L
Hel
 
Hel
1,204
0
763
1,348
4,090
1,387
0
2,569
1,484
9,557
0
L
King Arthur
 
King Arthur
4,542
630
0
1,160
6,348
3,259
0
2,606
3,651
0
9,697
W
Mercury
AeonsReborn
Mercury
2,049
1,031
0
330
3,285
989
931
760
2,525
0
10,743
L
Kuzenbo
Darkjuan7
Kuzenbo
1,967
518
0
1,799
4,353
4,187
12
1,000
3,213
10,883
1,530
W
2,834
107
39
613
2,335
1,181
573
312
2,023
8,939
0
W
Odin
2,291
530
232
918
3,304
2,219
119
587
2,717
0
10,032
L
Lancelot
Kakitolol
Lancelot
0
0
0
0
0
0
0
0
0
0
0
W
1,480
260
0
755
2,812
782
108
462
2,350
13,199
0
W
Discordia
ScootsMaghoots
Discordia
2,395
210
0
0
2,824
852
977
844
1,980
15,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,374
Gold Earned
23,381
121
Minions Killed
77
0
Camps Cleared
0
560,343
Distance Traveled
381,815
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,081
1,016
15
3
0
89,942
0
L
Hel
5,070
1,014
25
5
0
98,249
0
L
King Arthur
4,880
976
8
2
0
87,339
2
W
Mercury
5,491
1,098
25
5
0
121,924
0
L
Kuzenbo
5,506
1,101
29
6
0
106,285
1
W
Cthulhu
5,931
1,186
10
2
0
117,375
0
W
Odin
5,052
1,010
17
3
0
119,252
0
L
Lancelot
2,844
569
0
0
0
0
0
W
Sol
5,456
1,091
33
7
0
99,950
0
W
Discordia
5,444
1,089
36
7
0
101,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role