Player Matchup

Cerberus
Cerberus
Matsuri978
Cerberus
Level 47
God Stats
2W - 5L
1,431 SR
Queue Stats
91W - 95L
1,494 Elo+
Solo
Neith
Neith
Snadak
Neith
Level 125
God Stats
22W - 21L
1,492 SR
Queue Stats
476W - 498L
1,410 Elo+
Party 2
Janus
Janus
djodjo1194
Janus
Level 85
God Stats
5W - 8L
1,340 SR
Queue Stats
109W - 109L
1,392 Elo+
Party 2
Team Averages
Level 86
1,421 SR
1,432 Elo+

VS

Team Averages
Level 79
1,558 SR
1,219 Elo+
Scylla
Scylla
ChongshuS
Scylla
Level 179
God Stats
13W - 13L
1,465 SR
Queue Stats
119W - 102L
1,502 Elo+
Solo
Hou Yi
Hou Yi
Siknasti
Hou Yi
Level 49
God Stats
2W - 0L
1,709 SR
Queue Stats
2W - 4L
1,078 Elo+
Party 1
Chaac
Chaac
Sorryynotsorry
Chaac
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,078 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Matsuri978
Cerberus
12
2 / 5 / 1
8,319
832
4,848
10,726
9,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Snadak
Neith
13
1 / 4 / 3
8,126
813
4,560
8,552
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
14
1 / 4 / 2
8,136
814
3,871
6,020
2,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ChongshuS
Scylla
16
10 / 1 / 1
10,635
1,064
5,765
5,520
1,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hou Yi
Siknasti
Hou Yi
16
2 / 2 / 10
9,793
979
10,423
7,378
2,211
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 1 / 12
8,975
898
6,741
8,454
5,662
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
13
13
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Scylla
ChongshuS
Scylla
10
1
1
10.5
L
Cerberus
Matsuri978
Cerberus
2
5
1
0.5
W
Hou Yi
Siknasti
Hou Yi
2
2
10
3.5
L
Neith
Snadak
Neith
1
4
3
0.63
W
1
1
12
7
L
Janus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,279
Damage
22,929
25,298
Taken
21,352
15,575
Mitigated
9,486
2,383
Healing
4,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ChongshuS
Scylla
5,765
0
0
586
5,520
1,613
1,100
1,403
4,037
33,049
0
L
Cerberus
Matsuri978
Cerberus
4,848
53
0
1,416
10,726
9,675
0
3,121
7,502
10,551
413
W
Hou Yi
Siknasti
Hou Yi
10,423
4,613
83
1,914
7,378
2,211
1,768
3,051
4,185
0
39,975
L
Neith
Snadak
Neith
4,560
1,824
0
967
8,552
3,574
0
1,305
7,232
0
17,184
W
6,741
1,120
0
2,105
8,454
5,662
675
3,583
4,579
0
21,196
L
Janus
3,871
0
0
0
6,020
2,326
0
1,230
4,761
25,749
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,581
Gold Earned
29,403
99
Minions Killed
155
0
Camps Cleared
0
503,266
Distance Traveled
572,425
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,635
1,064
61
6
0
201,025
0
L
Cerberus
8,319
832
10
1
0
141,426
0
W
Hou Yi
9,793
979
74
7
0
167,274
0
L
Neith
8,126
813
42
4
0
177,617
0
W
Chaac
8,975
898
20
2
0
204,126
0
L
Janus
8,136
814
47
5
0
184,223
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role