Player Matchup

Tyr
Tyr
DatHotShhi
Tyr
Level 125
God Stats
1W - 4L
1,437 SR
Queue Stats
625W - 642L
1,485 Elo+
Solo
Cerberus
Cerberus
GodsReaper13
Cerberus
Level 100
God Stats
2W - 7L
1,676 SR
Queue Stats
247W - 252L
1,388 Elo+
Solo
Zeus
Zeus
Margato 97
Zeus
Level 127
God Stats
2W - 1L
1,844 SR
Queue Stats
93W - 98L
1,482 Elo+
Solo
Nemesis
Nemesis
Otizzle
Nemesis
Level 65
God Stats
4W - 6L
1,442 SR
Queue Stats
364W - 380L
1,478 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
the_maxster
Ah Muzen Cab
Level 86
God Stats
0W - 1L
1,142 SR
Queue Stats
4W - 14L
1,291 Elo+
Solo
Team Averages
Level 101
1,508 SR
1,425 Elo+

VS

Team Averages
Level 100
1,416 SR
1,440 Elo+
Odin
Odin
King_Bancho
Odin
Level 89
God Stats
3W - 1L
1,130 SR
Queue Stats
40W - 31L
1,460 Elo+
Solo
Ganesha
Ganesha
MlMl0MeL
Ganesha
Level 115
God Stats
5W - 2L
1,623 SR
Queue Stats
244W - 258L
1,412 Elo+
Solo
Tyr
Tyr
PapirringasPro
Tyr
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 196L
1,457 Elo+
Solo
Vulcan
Vulcan
RoyallGod
Vulcan
Level 170
God Stats
16W - 18L
1,437 SR
Queue Stats
667W - 675L
1,416 Elo+
Solo
Hera
Hera
Ruke the laD
Hera
Level 64
God Stats
3W - 1L
1,389 SR
Queue Stats
146W - 153L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
3,480
268
0
0
0
Cerberus
GodsReaper13
Cerberus
15
1 / 6 / 7
9,007
693
6,303
15,474
13,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
4 / 5 / 6
10,150
781
12,197
11,837
3,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Nemesis
Otizzle
Nemesis
16
1 / 4 / 6
8,584
660
6,059
13,885
11,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ah Muzen Cab
the_maxster
Ah Muzen Cab
18
4 / 6 / 6
9,520
732
9,606
16,879
5,428
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 7
10,527
810
5,622
11,878
12,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
MlMl0MeL
Ganesha
19
1 / 5 / 15
10,742
826
8,486
18,097
20,081
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

2
0 / 0 / 0
3,968
305
0
0
0
Vulcan
RoyallGod
Vulcan
20
12 / 2 / 7
12,670
975
26,407
8,134
3,937
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
3 / 3 / 6
10,397
800
12,937
7,943
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
56
10
Kills
21
21
Deaths
12
25
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Cerberus
GodsReaper13
Cerberus
1
6
7
0.75
W
5
2
7
4.25
L
4
5
6
1.4
W
Ganesha
MlMl0MeL
Ganesha
1
5
15
1.7
L
Nemesis
Otizzle
Nemesis
1
4
6
1
W
0
0
0
0
W
Vulcan
RoyallGod
Vulcan
12
2
7
7.75
W
3
3
6
2
L
Ah Muzen Cab
the_maxster
Ah Muzen Cab
4
6
6
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,165
Damage
53,452
58,075
Taken
46,052
34,156
Mitigated
38,877
15,332
Healing
10,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Cerberus
GodsReaper13
Cerberus
6,303
200
1,007
3,618
15,474
13,856
0
12,430
3,044
17,758
0
W
5,622
751
106
1,541
11,878
12,396
126
4,253
7,458
684
9,821
L
12,197
1,554
1,003
1,087
11,837
3,821
0
10,618
1,219
38,854
0
W
Ganesha
MlMl0MeL
Ganesha
8,486
842
1,152
2,049
18,097
20,081
554
6,800
10,980
14,142
0
L
Nemesis
Otizzle
Nemesis
6,059
1,624
1,249
3,025
13,885
11,051
0
11,156
2,729
0
15,740
W
0
0
0
0
0
0
0
0
0
0
0
W
Vulcan
RoyallGod
Vulcan
26,407
1,294
1,410
2,163
8,134
3,937
1,625
2,144
5,777
58,023
0
W
12,937
2,669
1,130
1,043
7,943
2,463
236
5,303
2,573
30,727
255
L
Ah Muzen Cab
the_maxster
Ah Muzen Cab
9,606
4,526
575
3,768
16,879
5,428
0
13,883
2,996
0
28,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,741
Gold Earned
48,304
144
Minions Killed
172
0
Camps Cleared
0
816,572
Distance Traveled
978,744
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
3,480
268
0
0
0
0
0
L
Cerberus
9,007
693
37
3
0
182,547
0
W
Odin
10,527
810
21
2
0
238,856
0
L
Zeus
10,150
781
61
5
0
198,678
0
W
Ganesha
10,742
826
5
0
0
240,601
0
L
Nemesis
8,584
660
18
1
0
228,686
0
W
Tyr
3,968
305
0
0
0
0
0
W
Vulcan
12,670
975
91
7
0
257,552
0
W
Hera
10,397
800
55
4
0
241,735
0
L
Ah Muzen Cab
9,520
732
28
2
0
206,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role