Player Matchup

Terra
Terra
 
Terra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Bonkalium
Discordia
Level 84
God Stats
20W - 13L
1,665 SR
Queue Stats
410W - 404L
1,537 Elo+
Party 2
Poseidon
Poseidon
albertopool123
Poseidon
Level 127
God Stats
0W - 1L
1,291 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Danzaburou
Danzaburou
imsnowman_z
Danzaburou
Level 68
God Stats
57W - 38L
1,695 SR
Queue Stats
163W - 170L
1,537 Elo+
Party 2
Jormungandr
Jormungandr
jjulebrus
Jormungandr
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 99L
1,487 Elo+
Solo
Team Averages
Level 86
1,530 SR
1,512 Elo+

VS

Team Averages
Level 164
1,555 SR
1,542 Elo+
Nu Wa
Nu Wa
Ken__Kaneki___12
Nu Wa
Level 145
God Stats
5W - 1L
1,660 SR
Queue Stats
381W - 353L
1,538 Elo+
Solo
Sun Wukong
Sun Wukong
MaSTiNo91
Sun Wukong
Level 156
God Stats
1W - 0L
1,274 SR
Queue Stats
33W - 24L
1,597 Elo+
Party 1
Heimdallr
Heimdallr
OffhandGolem49
Heimdallr
Level 142
God Stats
3W - 0L
1,824 SR
Queue Stats
157W - 147L
1,481 Elo+
Party 3
Terra
Terra
SketchyBlossom
Terra
Level 198
God Stats
5W - 10L
1,519 SR
Queue Stats
262W - 255L
1,502 Elo+
Party 3
Bakasura
Bakasura
Tytanosss
Bakasura
Level 177
God Stats
2W - 2L
1,500 SR
Queue Stats
79W - 58L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
1 / 2 / 4
6,765
520
6,770
15,045
11,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
Bonkalium
Discordia
11
1 / 3 / 0
6,090
468
6,959
6,402
817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
12
0 / 4 / 0
6,228
479
4,075
9,685
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
imsnowman_z
Danzaburou
12
4 / 2 / 1
7,162
551
13,252
11,926
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
jjulebrus
Jormungandr
13
0 / 0 / 0
7,181
552
8,904
11,542
6,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 4
7,077
544
8,701
7,337
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sun Wukong
MaSTiNo91
Sun Wukong
12
6 / 0 / 1
6,992
538
4,444
9,244
4,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Heimdallr
OffhandGolem49
Heimdallr
12
1 / 4 / 2
5,951
458
8,438
11,027
3,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 3
6,981
537
8,878
15,335
9,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bakasura
Tytanosss
Bakasura
13
0 / 0 / 1
7,318
563
8,555
14,467
9,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
11
11
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
2
4
1.5
L
Discordia
Bonkalium
Discordia
1
3
0
0.33
W
3
1
4
5
W
Sun Wukong
MaSTiNo91
Sun Wukong
6
0
1
6.5
W
Heimdallr
OffhandGolem49
Heimdallr
1
4
2
0.5
W
1
1
3
2.5
W
Bakasura
Tytanosss
Bakasura
0
0
1
0.5
L
Poseidon
0
4
0
0
L
Danzaburou
imsnowman_z
Danzaburou
4
2
1
2.25
L
Jormungandr
jjulebrus
Jormungandr
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,960
Damage
39,016
54,600
Taken
57,410
25,815
Mitigated
29,224
21,301
Healing
23,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,770
442
3,021
5,930
15,045
11,489
0
4,774
10,075
22,781
0
L
Discordia
Bonkalium
Discordia
6,959
333
0
580
6,402
817
0
3,891
2,104
41,460
0
W
8,701
1,926
0
551
7,337
2,018
28
5,448
1,889
39,877
2,216
W
Sun Wukong
MaSTiNo91
Sun Wukong
4,444
713
0
5,644
9,244
4,304
0
3,905
5,339
0
41,842
W
Heimdallr
OffhandGolem49
Heimdallr
8,438
2,923
0
1,281
11,027
3,927
0
3,297
7,730
0
49,223
W
8,878
1,363
2,952
6,427
15,335
9,714
0
4,154
11,181
30,361
1,709
W
Bakasura
Tytanosss
Bakasura
8,555
5,198
0
6,946
14,467
9,261
0
9,302
5,165
0
39,318
L
Poseidon
4,075
1,004
0
1,843
9,685
2,806
0
1,028
8,349
52,815
1,922
L
Danzaburou
imsnowman_z
Danzaburou
13,252
5,860
0
5,157
11,926
4,267
0
5,509
6,201
0
63,342
L
Jormungandr
jjulebrus
Jormungandr
8,904
2,372
0
4,770
11,542
6,436
0
495
8,251
68,915
1,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,426
Gold Earned
34,319
409
Minions Killed
378
0
Camps Cleared
0
1,304,870
Distance Traveled
1,276,718
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,765
520
37
3
0
281,338
2
L
Discordia
6,090
468
72
6
0
276,018
2
W
Nu Wa
7,077
544
81
6
0
249,339
1
W
Sun Wukong
6,992
538
61
5
0
270,543
1
W
Heimdallr
5,951
458
71
5
0
245,604
0
W
Terra
6,981
537
59
5
0
275,222
3
W
Bakasura
7,318
563
106
8
0
236,010
0
L
Poseidon
6,228
479
86
7
0
273,806
0
L
Danzaburou
7,162
551
96
7
0
231,523
0
L
Jormungandr
7,181
552
118
9
0
242,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role