Player Matchup

Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Diamond I
 
Ne Zha
Diamond I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond IV
Completed485
Kumbhakarna
Diamond IV
Level 129
God Stats
4W - 3L
1,801 SR
Queue Stats
941W - 946L
2,111 MMR
Solo
Hel
Hel
Diamond II
DiesoX
Hel
Diamond II
Level 166
God Stats
4W - 3L
1,582 SR
Queue Stats
157W - 142L
2,300 MMR
Party 1
Medusa
Medusa
Masters
Kitington
Medusa
Masters
Level 204
God Stats
89W - 47L
1,761 SR
Queue Stats
510W - 454L
2,464 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,629 SR
1,975 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 145
1,651 SR
2,277 MMR
Yu Huang
Yu Huang
Grandmaster
Galaxiizz
Yu Huang
Grandmaster
Level 102
God Stats
47W - 22L
1,857 SR
Queue Stats
443W - 374L
2,779 MMR
Solo
Jing Wei
Jing Wei
Diamond III
TottiFushiguro
Jing Wei
Diamond III
Level 115
God Stats
4W - 6L
1,587 SR
Queue Stats
257W - 235L
2,029 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
ZexyChosen
Baron Samedi
Diamond IV
Level 147
God Stats
8W - 6L
1,738 SR
Queue Stats
128W - 97L
2,110 MMR
Party 2
Xing Tian
Xing Tian
Diamond III
ZexyKen
Xing Tian
Diamond III
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
365W - 348L
2,187 MMR
Party 2
Nemesis
Nemesis
Diamond I
cWoz
Nemesis
Diamond I
Level 203
God Stats
47W - 50L
1,571 SR
Queue Stats
530W - 481L
2,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
2 / 5 / 3
7,347
565
5,788
10,694
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
 
Ne Zha
13
2 / 5 / 5
6,770
521
8,828
14,844
5,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
Completed485
Kumbhakarna
14
7 / 1 / 2
8,826
679
9,912
12,149
5,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
DiesoX
Hel
12
1 / 0 / 7
7,899
608
4,106
6,722
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
Kitington
Medusa
14
4 / 1 / 1
8,169
628
6,846
8,794
3,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AphroditeAgniAo Kuang

VS

Bans
CerberusSobekAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Galaxiizz
Yu Huang
14
7 / 2 / 3
8,178
629
7,846
7,907
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
8
0 / 1 / 0
5,091
392
2,700
6,117
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
ZexyChosen
Baron Samedi
8
0 / 4 / 2
5,553
427
6,437
9,289
5,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
ZexyKen
Xing Tian
10
0 / 5 / 0
5,546
427
5,198
12,495
5,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
cWoz
Nemesis
13
5 / 4 / 1
7,702
592
8,122
11,509
4,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
16
Kills
12
12
Deaths
16
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
5
3
0.7
W
Ne Zha
 
Ne Zha
2
5
5
0.9
W
Kumbhakarna
Completed485
Kumbhakarna
7
1
2
8
W
Hel
DiesoX
Hel
1
0
7
4.5
L
Yu Huang
Galaxiizz
Yu Huang
7
2
3
4.25
W
Medusa
Kitington
Medusa
4
1
1
4.5
L
Jing Wei
0
1
0
0
L
Baron Samedi
ZexyChosen
Baron Samedi
0
4
2
0.25
L
Xing Tian
ZexyKen
Xing Tian
0
5
0
0
L
Nemesis
cWoz
Nemesis
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,480
Damage
30,303
53,203
Taken
47,317
20,739
Mitigated
19,455
21,231
Healing
11,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,788
57
235
2,499
10,694
2,968
0
5,059
5,283
62,359
0
W
Ne Zha
 
Ne Zha
8,828
2,486
0
2,419
14,844
5,322
0
4,914
9,563
0
43,103
W
Kumbhakarna
Completed485
Kumbhakarna
9,912
1,365
0
3,712
12,149
5,288
0
5,213
6,303
55,310
1,213
W
Hel
DiesoX
Hel
4,106
327
5,791
5,906
6,722
3,935
16
1,680
5,038
26,625
2,033
L
Yu Huang
Galaxiizz
Yu Huang
7,846
471
0
2,151
7,907
2,724
0
1,636
6,077
53,814
1,005
W
Medusa
Kitington
Medusa
6,846
1,933
0
669
8,794
3,226
73
1,202
7,556
0
64,774
L
Jing Wei
2,700
2,134
0
2,616
6,117
1,418
0
1,661
4,456
0
28,426
L
Baron Samedi
ZexyChosen
Baron Samedi
6,437
1,718
583
1,494
9,289
5,716
0
3,717
5,283
17,766
437
L
Xing Tian
ZexyKen
Xing Tian
5,198
484
0
1,799
12,495
5,408
0
6,958
4,925
29,148
712
L
Nemesis
cWoz
Nemesis
8,122
3,844
0
2,603
11,509
4,189
0
4,110
7,011
0
54,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,011
Gold Earned
32,070
436
Minions Killed
326
0
Camps Cleared
0
1,396,980
Distance Traveled
1,247,170
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,347
565
114
9
0
288,808
1
W
Ne Zha
6,770
521
67
5
0
287,259
1
W
Kumbhakarna
8,826
679
104
8
0
252,271
0
W
Hel
7,899
608
40
3
0
296,016
3
L
Yu Huang
8,178
629
118
9
0
263,696
2
W
Medusa
8,169
628
111
9
0
272,626
2
L
Jing Wei
5,091
392
53
4
0
167,172
0
L
Baron Samedi
5,553
427
26
2
0
253,266
0
L
Xing Tian
5,546
427
48
4
0
286,964
0
L
Nemesis
7,702
592
81
6
0
276,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role