Player Matchup

Hercules
Hercules
KurT4iK
Hercules
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 151L
1,348 Elo+
Party 1
King Arthur
King Arthur
SKAKYN01
King Arthur
Level 58
God Stats
8W - 18L
1,491 SR
Queue Stats
128W - 194L
1,420 Elo+
Party 1
Nox
Nox
Serpent049
Nox
Level 24
God Stats
4W - 7L
1,353 SR
Queue Stats
39W - 54L
1,391 Elo+
Party 1
Merlin
Merlin
SmokyFirefly
Merlin
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 229L
1,416 Elo+
Party 1
Nemesis
Nemesis
sor00723
Nemesis
Level 42
God Stats
5W - 7L
1,534 SR
Queue Stats
83W - 145L
1,368 Elo+
Party 1
Team Averages
Level 55
1,476 SR
1,389 Elo+

VS

Team Averages
Level 112
1,510 SR
1,413 Elo+
Surtr
Surtr
Abdevries
Surtr
Level 90
God Stats
138W - 114L
1,546 SR
Queue Stats
192W - 168L
1,468 Elo+
Party 2
Danzaburou
Danzaburou
Stoppablestoney
Danzaburou
Level 121
God Stats
70W - 59L
1,515 SR
Queue Stats
181W - 167L
1,446 Elo+
Party 2
Bacchus
Bacchus
YaoBingChilling
Bacchus
Level 95
God Stats
22W - 16L
1,610 SR
Queue Stats
115W - 99L
1,264 Elo+
Solo
Ix Chel
Ix Chel
conorthehung
Ix Chel
Level 148
God Stats
9W - 12L
1,393 SR
Queue Stats
404W - 411L
1,486 Elo+
Solo
Achilles
Achilles
ykYukii
Achilles
Level 105
God Stats
11W - 7L
1,484 SR
Queue Stats
138W - 139L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KurT4iK
Hercules
9
0 / 3 / 0
4,842
484
2,931
8,507
4,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
SKAKYN01
King Arthur
9
1 / 6 / 3
4,943
494
4,031
9,188
3,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

9
1 / 2 / 1
5,411
541
4,041
5,833
1,469
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Merlin
9
1 / 2 / 0
4,968
497
3,938
3,818
1,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
sor00723
Nemesis
10
4 / 7 / 2
5,854
585
5,998
10,171
3,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Abdevries
Surtr
11
3 / 2 / 9
6,931
693
5,466
8,901
3,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
Stoppablestoney
Danzaburou
12
6 / 2 / 4
7,216
722
6,535
6,880
2,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 5
6,641
664
4,206
6,615
5,269
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
conorthehung
Ix Chel
12
4 / 2 / 2
6,794
679
6,012
6,518
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Achilles
ykYukii
Achilles
13
4 / 0 / 0
7,467
747
5,631
7,561
4,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
7
Kills
20
20
Deaths
7
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Surtr
Abdevries
Surtr
3
2
9
3.75
L
Hercules
KurT4iK
Hercules
0
3
0
0
L
King Arthur
SKAKYN01
King Arthur
1
6
3
0.42
L
1
2
1
0.75
L
Merlin
1
2
0
0.5
W
Danzaburou
Stoppablestoney
Danzaburou
6
2
4
4
W
3
1
5
5.5
W
Ix Chel
conorthehung
Ix Chel
4
2
2
2.5
L
Nemesis
sor00723
Nemesis
4
7
2
0.71
W
Achilles
ykYukii
Achilles
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,939
Damage
27,850
37,517
Taken
36,475
13,176
Mitigated
17,524
5,454
Healing
15,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
Abdevries
Surtr
5,466
1,969
0
2,024
8,901
3,944
996
2,100
6,801
305
36,311
L
Hercules
KurT4iK
Hercules
2,931
1,002
0
1,868
8,507
4,111
0
0
8,045
0
21,012
L
King Arthur
SKAKYN01
King Arthur
4,031
748
0
974
9,188
3,196
0
1,567
7,582
0
18,591
L
4,041
410
0
1,642
5,833
1,469
0
3,300
2,533
32,768
0
L
Merlin
3,938
232
0
444
3,818
1,122
0
1,834
1,984
28,489
0
W
Danzaburou
Stoppablestoney
Danzaburou
6,535
3,046
0
3,708
6,880
2,096
867
1,766
5,114
0
48,794
W
4,206
633
0
2,235
6,615
5,269
0
1,225
5,390
14,392
741
W
Ix Chel
conorthehung
Ix Chel
6,012
806
548
3,004
6,518
2,078
0
2,804
3,714
44,994
1,657
L
Nemesis
sor00723
Nemesis
5,998
2,292
0
526
10,171
3,278
0
3,338
6,833
0
29,846
W
Achilles
ykYukii
Achilles
5,631
1,553
0
3,626
7,561
4,137
0
84
7,122
0
47,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,018
Gold Earned
35,049
251
Minions Killed
334
0
Camps Cleared
0
1,085,189
Distance Traveled
1,052,885
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,931
693
59
6
0
233,936
3
L
Hercules
4,842
484
44
4
0
205,096
0
L
King Arthur
4,943
494
39
4
0
210,261
0
L
Nox
5,411
541
57
6
0
221,608
3
L
Merlin
4,968
497
52
5
0
216,839
0
W
Danzaburou
7,216
722
95
10
0
182,300
0
W
Bacchus
6,641
664
20
2
0
211,274
1
W
Ix Chel
6,794
679
74
7
0
219,577
1
L
Nemesis
5,854
585
59
6
0
231,385
6
W
Achilles
7,467
747
86
9
0
205,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role