Player Matchup

Nu Wa
Nu Wa
Dom_Ex_Bloodmoon
Nu Wa
Level 145
God Stats
29W - 21L
1,514 SR
Queue Stats
294W - 280L
1,519 Elo+
Solo
Medusa
Medusa
LanaBananaG
Medusa
Level 129
God Stats
4W - 4L
1,583 SR
Queue Stats
117W - 118L
1,444 Elo+
Solo
Arachne
Arachne
RafesHell
Arachne
Level 48
God Stats
7W - 3L
1,512 SR
Queue Stats
107W - 120L
1,451 Elo+
Solo
Izanami
Izanami
V87204
Izanami
Level 43
God Stats
7W - 3L
1,734 SR
Queue Stats
50W - 59L
1,409 Elo+
Solo
Sylvanus
Sylvanus
carlosxxz88
Sylvanus
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
153W - 147L
1,545 Elo+
Solo
Team Averages
Level 86
1,569 SR
1,474 Elo+

VS

Team Averages
Level 82
1,488 SR
1,425 Elo+
Ne Zha
Ne Zha
C-sizzle52
Ne Zha
Level 116
God Stats
3W - 8L
1,367 SR
Queue Stats
245W - 245L
1,432 Elo+
Solo
Janus
Janus
Sinnardo
Janus
Level 59
God Stats
0W - 1L
1,465 SR
Queue Stats
1W - 6L
1,268 Elo+
Solo
Odin
Odin
SpicyMemeKing-jr
Odin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 55L
1,465 Elo+
Party 1
Ares
Ares
lMjustSayian
Ares
Level 49
God Stats
2W - 2L
1,580 SR
Queue Stats
111W - 101L
1,487 Elo+
Party 1
Hou Yi
Hou Yi
theestebantoledo
Hou Yi
Level 84
God Stats
252W - 257L
1,527 SR
Queue Stats
277W - 288L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 8
8,500
654
7,687
6,953
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
13
7 / 1 / 3
8,321
640
5,748
7,253
2,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
RafesHell
Arachne
12
9 / 2 / 4
7,721
594
7,200
9,925
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
V87204
Izanami
12
2 / 3 / 6
7,090
545
5,876
5,527
2,196
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sylvanus
carlosxxz88
Sylvanus
12
4 / 1 / 8
7,653
589
7,922
10,283
9,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
C-sizzle52
Ne Zha
12
2 / 7 / 1
6,868
528
4,211
12,127
3,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Sinnardo
Janus
12
3 / 8 / 0
6,842
526
3,936
8,743
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 7 / 1
6,168
474
6,265
11,048
6,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 4 / 1
6,298
484
5,013
12,268
8,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 3
5,837
449
3,730
7,438
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
15
27
Kills
9
9
Deaths
27
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
C-sizzle52
Ne Zha
2
7
1
0.36
W
5
2
8
4.5
W
Medusa
7
1
3
8.5
W
Arachne
RafesHell
Arachne
9
2
4
5.5
L
Janus
Sinnardo
Janus
3
8
0
0.38
L
1
7
1
0.21
W
Izanami
V87204
Izanami
2
3
6
1.67
W
Sylvanus
carlosxxz88
Sylvanus
4
1
8
8
L
2
4
1
0.63
L
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,433
Damage
23,155
39,941
Taken
51,624
19,404
Mitigated
23,053
11,127
Healing
7,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
C-sizzle52
Ne Zha
4,211
1,971
0
1,450
12,127
3,899
0
1,856
10,158
0
47,133
W
7,687
2,860
0
1,891
6,953
1,990
65
1,201
5,361
45,228
816
W
Medusa
5,748
2,362
0
443
7,253
2,336
827
1,485
5,640
0
50,088
W
Arachne
RafesHell
Arachne
7,200
5,422
134
3,544
9,925
3,275
159
1,156
8,582
0
38,264
L
Janus
Sinnardo
Janus
3,936
253
0
110
8,743
2,279
0
1,871
6,786
38,994
0
L
6,265
800
0
2,105
11,048
6,831
0
4,235
6,576
0
32,953
W
Izanami
V87204
Izanami
5,876
4,326
0
438
5,527
2,196
716
869
4,626
0
46,235
W
Sylvanus
carlosxxz88
Sylvanus
7,922
1,898
955
3,722
10,283
9,607
312
3,358
6,719
25,019
1,060
L
5,013
162
0
1,194
12,268
8,399
0
4,238
7,904
21,776
1,029
L
3,730
1,440
0
2,363
7,438
1,645
0
2,547
4,811
0
24,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,285
Gold Earned
32,013
343
Minions Killed
289
0
Camps Cleared
0
1,158,880
Distance Traveled
1,163,613
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,868
528
80
6
0
254,474
0
W
Nu Wa
8,500
654
90
7
0
194,737
0
W
Medusa
8,321
640
75
6
0
228,668
0
W
Arachne
7,721
594
60
5
0
295,672
0
L
Janus
6,842
526
80
6
0
245,551
0
L
Odin
6,168
474
48
4
0
223,878
0
W
Izanami
7,090
545
81
6
0
221,495
0
W
Sylvanus
7,653
589
37
3
0
218,308
0
L
Ares
6,298
484
39
3
0
247,674
7
L
Hou Yi
5,837
449
42
3
0
192,036
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role