Player Matchup

Scylla
Scylla
MORCILLO1988
Scylla
Level 146
God Stats
4W - 5L
1,497 SR
Queue Stats
104W - 110L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
reedy-ado44
Tsukuyomi
Level 44
God Stats
7W - 6L
1,762 SR
Queue Stats
392W - 424L
1,377 Elo+
Solo
Cabrakan
Cabrakan
xxLUSIDANYxx
Cabrakan
Level 127
God Stats
20W - 20L
1,512 SR
Queue Stats
83W - 92L
1,400 Elo+
Solo
Team Averages
Level 106
1,591 SR
1,422 Elo+

VS

Team Averages
Level 116
1,505 SR
1,503 Elo+
Janus
Janus
HydraulikHenry
Janus
Level 100
God Stats
1W - 0L
1,484 SR
Queue Stats
7W - 3L
1,540 Elo+
Party 1
Bacchus
Bacchus
Nokros91
Bacchus
Level 130
God Stats
8W - 2L
1,713 SR
Queue Stats
441W - 436L
1,429 Elo+
Solo
Ne Zha
Ne Zha
YourHIGHness868
Ne Zha
Level 117
God Stats
1W - 0L
1,318 SR
Queue Stats
7W - 3L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
2 / 3 / 0
8,646
865
9,092
6,623
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
reedy-ado44
Tsukuyomi
11
0 / 6 / 2
7,009
701
5,260
10,205
4,086
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
xxLUSIDANYxx
Cabrakan
12
1 / 4 / 2
7,506
751
3,044
8,393
9,279
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 6
9,125
913
7,714
3,348
1,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Nokros91
Bacchus
15
7 / 0 / 6
9,509
951
6,700
10,760
10,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 3 / 10
8,417
842
4,773
11,282
6,381
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
3
Kills
13
13
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
0
6
8
L
Scylla
2
3
0
0.67
W
Bacchus
Nokros91
Bacchus
7
0
6
10
W
1
3
10
2
L
Tsukuyomi
reedy-ado44
Tsukuyomi
0
6
2
0.17
L
Cabrakan
xxLUSIDANYxx
Cabrakan
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,396
Damage
19,187
25,221
Taken
25,390
15,195
Mitigated
18,124
3,249
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,714
402
0
0
3,348
1,044
736
2,185
1,163
26,520
0
L
Scylla
9,092
35
0
500
6,623
1,830
0
3,704
2,621
34,826
236
W
Bacchus
Nokros91
Bacchus
6,700
650
0
2,452
10,760
10,699
395
4,320
6,440
16,133
1,335
W
4,773
971
0
1,751
11,282
6,381
641
5,609
5,673
0
20,965
L
Tsukuyomi
reedy-ado44
Tsukuyomi
5,260
1,096
0
2,249
10,205
4,086
72
5,328
4,513
0
14,279
L
Cabrakan
xxLUSIDANYxx
Cabrakan
3,044
290
0
500
8,393
9,279
0
3,740
4,070
14,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,161
Gold Earned
27,051
100
Minions Killed
99
0
Camps Cleared
0
496,791
Distance Traveled
560,857
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,125
913
44
4
0
194,926
0
L
Scylla
8,646
865
67
7
0
184,205
0
W
Bacchus
9,509
951
22
2
0
198,689
0
W
Ne Zha
8,417
842
33
3
0
167,242
0
L
Tsukuyomi
7,009
701
19
2
0
174,235
0
L
Cabrakan
7,506
751
14
1
0
138,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role