Player Matchup

Bacchus
Bacchus
GAMECRAZYPLAYER_
Bacchus
Level 125
God Stats
11W - 8L
1,522 SR
Queue Stats
202W - 192L
1,512 Elo+
Solo
Izanami
Izanami
Hyleos
Izanami
Level 133
God Stats
120W - 99L
1,551 SR
Queue Stats
470W - 466L
1,454 Elo+
Solo
Fenrir
Fenrir
Rymmarconny
Fenrir
Level 41
God Stats
3W - 4L
1,515 SR
Queue Stats
71W - 88L
1,405 Elo+
Solo
Erlang Shen
Erlang Shen
TrueS0N1C89
Erlang Shen
Level 85
God Stats
4W - 3L
1,738 SR
Queue Stats
241W - 220L
1,568 Elo+
Solo
Merlin
Merlin
rage_maximus2nv
Merlin
Level 69
God Stats
2W - 9L
1,511 SR
Queue Stats
38W - 46L
1,420 Elo+
Solo
Team Averages
Level 91
1,567 SR
1,472 Elo+

VS

Team Averages
Level 108
1,423 SR
1,485 Elo+
Kuzenbo
Kuzenbo
Big_ol_Cheese
Kuzenbo
Level 149
God Stats
10W - 13L
1,382 SR
Queue Stats
447W - 442L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
GeneralWays
Baron Samedi
Level 117
God Stats
8W - 12L
1,472 SR
Queue Stats
545W - 532L
1,496 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lemon Virtue
Ah Muzen Cab
Level 123
God Stats
3W - 2L
1,743 SR
Queue Stats
84W - 78L
1,526 Elo+
Solo
Sun Wukong
Sun Wukong
baldsack
Sun Wukong
Level 42
God Stats
4W - 4L
1,363 SR
Queue Stats
173W - 164L
1,437 Elo+
Solo
Mercury
Mercury
xELPRIMO XDx
Mercury
Level 107
God Stats
6W - 11L
1,157 SR
Queue Stats
495W - 457L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
2,779
556
414
646
372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Hyleos
Izanami
6
1 / 2 / 0
3,648
730
2,185
4,061
963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fenrir
6
2 / 2 / 1
4,042
808
3,589
4,604
1,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
TrueS0N1C89
Erlang Shen
7
0 / 2 / 0
3,940
788
1,525
3,930
1,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
1 / 1 / 0
3,476
695
1,794
1,315
322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
6
0 / 0 / 3
3,793
759
1,501
3,886
2,156
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
GeneralWays
Baron Samedi
6
0 / 1 / 2
3,544
709
959
1,902
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Lemon Virtue
Ah Muzen Cab
7
3 / 1 / 0
4,069
814
3,333
3,791
870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sun Wukong
baldsack
Sun Wukong
7
2 / 1 / 0
4,520
904
1,702
4,222
1,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
xELPRIMO XDx
Mercury
7
2 / 1 / 0
3,752
750
1,090
4,407
1,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
4
Kills
7
7
Deaths
4
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
0
0
3
1.5
L
0
0
0
0
W
Baron Samedi
GeneralWays
Baron Samedi
0
1
2
1
L
Izanami
Hyleos
Izanami
1
2
0
0.5
W
Ah Muzen Cab
Lemon Virtue
Ah Muzen Cab
3
1
0
3
L
Fenrir
2
2
1
1.25
L
Erlang Shen
TrueS0N1C89
Erlang Shen
0
2
0
0
W
Sun Wukong
baldsack
Sun Wukong
2
1
0
2
L
1
1
0
1
W
Mercury
xELPRIMO XDx
Mercury
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,507
Damage
8,585
14,556
Taken
18,208
4,138
Mitigated
6,553
3,518
Healing
4,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
1,501
863
21
1,072
3,886
2,156
244
338
3,548
8,911
0
L
414
100
0
144
646
372
0
220
426
1,548
0
W
Baron Samedi
GeneralWays
Baron Samedi
959
0
86
804
1,902
547
0
730
1,172
13,434
1,241
L
Izanami
Hyleos
Izanami
2,185
1,471
0
564
4,061
963
0
549
3,512
0
17,815
W
Ah Muzen Cab
Lemon Virtue
Ah Muzen Cab
3,333
1,184
0
722
3,791
870
0
231
3,560
0
23,572
L
Fenrir
3,589
1,006
0
998
4,604
1,450
0
1,314
3,290
0
17,106
L
Erlang Shen
TrueS0N1C89
Erlang Shen
1,525
688
0
1,812
3,930
1,031
0
0
3,930
0
19,715
W
Sun Wukong
baldsack
Sun Wukong
1,702
804
0
1,317
4,222
1,674
0
0
4,222
0
21,816
L
1,794
89
0
0
1,315
322
0
377
938
12,362
0
W
Mercury
xELPRIMO XDx
Mercury
1,090
780
0
977
4,407
1,306
0
909
3,498
0
16,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,885
Gold Earned
19,678
142
Minions Killed
157
0
Camps Cleared
0
491,335
Distance Traveled
591,259
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
3,793
759
14
3
0
110,726
2
L
Bacchus
2,779
556
0
0
0
38,077
0
W
Baron Samedi
3,544
709
27
5
0
113,215
0
L
Izanami
3,648
730
39
8
0
115,980
0
W
Ah Muzen Cab
4,069
814
26
5
0
103,347
0
L
Fenrir
4,042
808
37
7
0
119,599
0
L
Erlang Shen
3,940
788
46
9
0
108,977
0
W
Sun Wukong
4,520
904
52
10
0
109,840
0
L
Merlin
3,476
695
20
4
0
108,702
0
W
Mercury
3,752
750
38
8
0
154,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role