Player Matchup

Sobek
Sobek
DangerPingu
Sobek
Level 43
God Stats
5W - 7L
1,358 SR
Queue Stats
253W - 289L
1,400 Elo+
Solo
Horus
Horus
Karotten_Brot
Horus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
314W - 322L
1,465 Elo+
Party 2
Merlin
Merlin
Shinbi-Bae
Merlin
Level 148
God Stats
3W - 4L
1,334 SR
Queue Stats
319W - 332L
1,462 Elo+
Party 2
Sun Wukong
Sun Wukong
demonique135
Sun Wukong
Level 139
God Stats
9W - 6L
1,540 SR
Queue Stats
459W - 464L
1,511 Elo+
Solo
Shiva
Shiva
lurionnnn
Shiva
Level 66
God Stats
6W - 2L
1,765 SR
Queue Stats
432W - 408L
1,558 Elo+
Solo
Team Averages
Level 105
1,499 SR
1,479 Elo+

VS

Team Averages
Level 79
1,561 SR
1,411 Elo+
Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Kovvve
Terra
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 63L
1,343 Elo+
Party 1
Discordia
Discordia
OdangoAtama
Discordia
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 53L
1,270 Elo+
Party 1
Xing Tian
Xing Tian
TheRealRyanTW
Xing Tian
Level 118
God Stats
1W - 1L
1,806 SR
Queue Stats
120W - 134L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 21
10,713
824
18,805
20,343
23,096
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
3 / 2 / 14
10,467
805
5,354
15,381
16,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Merlin
Shinbi-Bae
Merlin
18
7 / 1 / 13
10,471
805
21,174
9,005
4,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
demonique135
Sun Wukong
16
10 / 3 / 13
10,786
830
14,739
12,991
9,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
lurionnnn
Shiva
18
5 / 2 / 23
11,469
882
15,878
18,108
22,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
5 / 7 / 4
9,864
759
14,086
18,582
20,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
 
Ullr
14
1 / 7 / 3
7,767
597
5,606
14,434
6,831
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
Kovvve
Terra
16
2 / 6 / 6
8,459
651
9,001
19,185
16,185
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
OdangoAtama
Discordia
14
1 / 6 / 5
8,052
619
7,342
9,734
4,086
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
TheRealRyanTW
Xing Tian
15
1 / 4 / 7
8,799
677
12,831
20,160
22,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
35
30
Kills
10
10
Deaths
30
84
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
7
4
1
L
Ullr
 
Ullr
1
7
3
0.36
W
5
2
21
7.75
W
3
2
14
5
L
Terra
Kovvve
Terra
2
6
6
0.83
L
Discordia
OdangoAtama
Discordia
1
6
5
0.58
W
Merlin
Shinbi-Bae
Merlin
7
1
13
13.5
L
Xing Tian
TheRealRyanTW
Xing Tian
1
4
7
1.13
W
Sun Wukong
demonique135
Sun Wukong
10
3
13
5.5
W
Shiva
lurionnnn
Shiva
5
2
23
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,950
Damage
48,866
75,828
Taken
82,095
76,562
Mitigated
70,513
37,750
Healing
23,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,086
1,443
441
4,343
18,582
20,652
0
6,571
12,011
0
25,831
L
Ullr
 
Ullr
5,606
2,473
1,018
1,260
14,434
6,831
0
7,829
6,605
0
19,184
W
18,805
810
1,101
6,065
20,343
23,096
725
7,217
13,126
36,579
1,941
W
5,354
2,277
10,194
8,288
15,381
16,535
536
5,430
9,951
0
8,635
L
Terra
Kovvve
Terra
9,001
754
7,095
4,867
19,185
16,185
0
9,610
9,575
18,555
0
L
Discordia
OdangoAtama
Discordia
7,342
505
0
780
9,734
4,086
0
4,739
4,995
14,930
0
W
Merlin
Shinbi-Bae
Merlin
21,174
1,442
1,495
2,102
9,005
4,891
1,387
3,980
5,025
41,190
628
L
Xing Tian
TheRealRyanTW
Xing Tian
12,831
502
611
2,813
20,160
22,759
0
9,702
10,458
17,482
810
W
Sun Wukong
demonique135
Sun Wukong
14,739
2,413
185
1,651
12,991
9,930
1,665
4,829
8,162
0
23,276
W
Shiva
lurionnnn
Shiva
15,878
3,129
2,485
4,184
18,108
22,110
1,042
6,908
11,200
0
32,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,906
Gold Earned
42,941
130
Minions Killed
87
0
Camps Cleared
0
1,298,922
Distance Traveled
1,060,010
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,864
759
22
2
0
214,014
0
L
Ullr
7,767
597
26
2
0
192,352
0
W
Sobek
10,713
824
45
3
0
281,500
0
W
Horus
10,467
805
11
1
0
267,485
0
L
Terra
8,459
651
14
1
0
231,539
0
L
Discordia
8,052
619
15
1
0
190,118
0
W
Merlin
10,471
805
37
3
0
238,210
0
L
Xing Tian
8,799
677
10
1
0
231,987
0
W
Sun Wukong
10,786
830
21
2
0
246,384
0
W
Shiva
11,469
882
16
1
0
265,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role