Player Matchup

King Arthur
King Arthur
FreakinEpic9
King Arthur
Level 146
God Stats
21W - 30L
1,440 SR
Queue Stats
289W - 292L
1,549 Elo+
Solo
Kali
Kali
Hit A Tho
Kali
Level 156
God Stats
1W - 4L
1,174 SR
Queue Stats
233W - 253L
1,441 Elo+
Solo
Terra
Terra
LoomingGiant
Terra
Level 129
God Stats
9W - 4L
1,886 SR
Queue Stats
30W - 24L
1,514 Elo+
Solo
Nu Wa
Nu Wa
MermaidMama219
Nu Wa
Level 221
God Stats
149W - 99L
1,573 SR
Queue Stats
943W - 950L
1,515 Elo+
Solo
Anhur
Anhur
migue122
Anhur
Level 112
God Stats
4W - 4L
1,408 SR
Queue Stats
237W - 243L
1,513 Elo+
Solo
Team Averages
Level 153
1,496 SR
1,506 Elo+

VS

Team Averages
Level 121
1,613 SR
1,513 Elo+
Cerberus
Cerberus
Dain113
Cerberus
Level 86
God Stats
26W - 21L
1,749 SR
Queue Stats
88W - 62L
1,615 Elo+
Solo
Skadi
Skadi
PantherLily3714
Skadi
Level 157
God Stats
17W - 20L
1,567 SR
Queue Stats
389W - 368L
1,473 Elo+
Party 1
Bellona
Bellona
Sinocolo
Bellona
Level 120
God Stats
4W - 4L
1,597 SR
Queue Stats
272W - 262L
1,485 Elo+
Party 1
Medusa
Medusa
SoggyNanners
Medusa
Level 126
God Stats
36W - 34L
1,588 SR
Queue Stats
304W - 380L
1,493 Elo+
Party 1
Kumbhakarna
Kumbhakarna
wowie_woah-
Kumbhakarna
Level 117
God Stats
31W - 25L
1,562 SR
Queue Stats
145W - 148L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FreakinEpic9
King Arthur
13
0 / 4 / 0
7,927
566
8,650
16,956
12,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kali
12
1 / 5 / 2
7,048
503
4,702
13,559
5,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 1 / 4
8,536
610
5,371
10,976
8,380
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
2 / 5 / 1
8,728
623
7,386
8,760
2,651
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Anhur
migue122
Anhur
13
2 / 3 / 3
7,497
536
12,134
11,311
3,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dain113
Cerberus
12
1 / 2 / 3
7,406
529
4,576
14,713
10,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
4 / 2 / 1
7,728
552
7,480
7,325
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Sinocolo
Bellona
14
5 / 1 / 0
8,167
583
10,367
13,334
16,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
16
7 / 2 / 3
9,731
695
11,346
10,652
3,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kumbhakarna
wowie_woah-
Kumbhakarna
11
1 / 1 / 7
6,484
463
4,973
10,861
7,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
8
Kills
18
18
Deaths
8
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dain113
Cerberus
1
2
3
1.25
W
King Arthur
FreakinEpic9
King Arthur
0
4
0
0
W
Kali
1
5
2
0.4
W
3
1
4
5
W
2
5
1
0.5
L
4
2
1
2.25
L
Bellona
Sinocolo
Bellona
5
1
0
5
L
Medusa
7
2
3
4.25
W
Anhur
migue122
Anhur
2
3
3
1.17
L
Kumbhakarna
wowie_woah-
Kumbhakarna
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,243
Damage
38,742
61,562
Taken
56,885
32,476
Mitigated
39,232
20,922
Healing
13,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dain113
Cerberus
4,576
428
0
5,390
14,713
10,692
104
2,733
11,821
30,469
1,810
W
King Arthur
FreakinEpic9
King Arthur
8,650
896
0
4,697
16,956
12,644
0
1,984
13,913
0
61,587
W
Kali
4,702
2,120
0
5,973
13,559
5,101
40
1,880
11,597
0
50,479
W
5,371
1,203
2,717
3,654
10,976
8,380
46
1,569
9,407
26,024
1,880
W
7,386
1,036
0
507
8,760
2,651
1,208
0
8,760
57,814
0
L
7,480
2,037
0
854
7,325
2,120
298
2,277
4,906
0
51,945
L
Bellona
Sinocolo
Bellona
10,367
2,541
0
3,696
13,334
16,013
0
714
12,482
0
58,413
L
Medusa
11,346
3,359
0
674
10,652
3,198
273
3,808
6,530
0
96,937
W
Anhur
migue122
Anhur
12,134
7,472
281
3,093
11,311
3,700
0
4,041
7,270
0
56,036
L
Kumbhakarna
wowie_woah-
Kumbhakarna
4,973
1,326
0
2,743
10,861
7,209
132
2,081
8,566
22,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,736
Gold Earned
39,516
427
Minions Killed
463
0
Camps Cleared
0
1,357,789
Distance Traveled
1,405,746
6
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,406
529
64
5
0
288,484
8
W
King Arthur
7,927
566
106
8
0
239,206
0
W
Kali
7,048
503
62
4
0
301,252
0
W
Terra
8,536
610
38
3
0
301,092
6
W
Nu Wa
8,728
623
131
9
0
264,005
0
L
Skadi
7,728
552
108
8
0
262,642
8
L
Bellona
8,167
583
98
7
0
278,478
0
L
Medusa
9,731
695
171
12
0
288,204
4
W
Anhur
7,497
536
90
6
0
252,234
0
L
Kumbhakarna
6,484
463
22
2
0
287,938
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role