Player Matchup

Geb
Geb
Gold V
 
Geb
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Silver III
ThaAanAtos
Thanatos
Silver III
Level 146
God Stats
2W - 1L
1,148 SR
Queue Stats
57W - 61L
1,210 MMR
Solo
Heimdallr
Heimdallr
Silver I
Trixio_Nix
Heimdallr
Silver I
Level 94
God Stats
6W - 4L
1,585 SR
Queue Stats
207W - 229L
1,189 MMR
Party 2
Anubis
Anubis
Gold IV
XFDS-TIDOCK57
Anubis
Gold IV
Level 97
God Stats
6W - 16L
1,301 SR
Queue Stats
319W - 342L
1,338 MMR
Party 2
Surtr
Surtr
Gold V
gyurcitoth
Surtr
Gold V
Level 88
God Stats
181W - 147L
1,516 SR
Queue Stats
295W - 311L
1,289 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,410 SR
1,305 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 87
1,419 SR
1,264 MMR
Tsukuyomi
Tsukuyomi
Bronze V
Im-Big-n-Chunky
Tsukuyomi
Bronze V
Level 128
God Stats
1W - 4L
1,451 SR
Queue Stats
2W - 5L
1,454 MMR
Party 1
Nut
Nut
Silver II
ItsIDQ
Nut
Silver II
Level 78
God Stats
16W - 22L
1,499 SR
Queue Stats
86W - 94L
1,135 MMR
Party 1
Ymir
Ymir
Bronze IV
OvenIV
Ymir
Bronze IV
Level 39
God Stats
0W - 1L
1,251 SR
Queue Stats
2W - 14L
1,262 MMR
Solo
Nox
Nox
Gold V
SlimyTentacles
Nox
Gold V
Level 83
God Stats
4W - 11L
1,322 SR
Queue Stats
120W - 136L
1,311 MMR
Solo
Nike
Nike
Silver III
TryNoTry
Nike
Silver III
Level 109
God Stats
1W - 1L
1,574 SR
Queue Stats
81W - 87L
1,157 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
2 / 1 / 4
8,497
531
5,331
10,793
7,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
ThaAanAtos
Thanatos
16
5 / 0 / 5
9,360
585
7,045
12,517
4,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heimdallr
Trixio_Nix
Heimdallr
16
3 / 2 / 3
9,259
579
9,488
9,244
3,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

18
6 / 3 / 0
10,617
664
12,164
10,944
5,906
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
16
4 / 3 / 2
10,342
646
13,394
15,737
13,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
MedusaScyllaArachne

VS

Bans
Ao KuangBellonaCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Im-Big-n-Chunky
Tsukuyomi
16
3 / 3 / 1
8,346
522
9,869
11,651
4,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nut
ItsIDQ
Nut
13
1 / 6 / 2
7,616
476
5,839
12,505
4,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
OvenIV
Ymir
10
1 / 0 / 2
6,686
418
2,633
10,730
6,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
1 / 6 / 1
7,493
468
3,152
11,693
2,732
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
12
2 / 5 / 2
7,878
492
7,575
17,730
17,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
20
Kills
8
9
Deaths
20
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
4
4
L
Tsukuyomi
Im-Big-n-Chunky
Tsukuyomi
3
3
1
1.17
L
Nut
ItsIDQ
Nut
1
6
2
0.33
L
Ymir
OvenIV
Ymir
1
0
2
2
L
1
6
1
0.25
W
Thanatos
ThaAanAtos
Thanatos
5
0
5
7.5
W
Heimdallr
Trixio_Nix
Heimdallr
3
2
3
2.25
L
Nike
2
5
2
0.6
W
6
3
0
2
W
Surtr
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,422
Damage
29,068
59,235
Taken
64,309
35,500
Mitigated
34,702
31,127
Healing
15,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,331
428
0
2,034
10,793
7,365
5
1,414
9,379
24,445
0
L
Tsukuyomi
Im-Big-n-Chunky
Tsukuyomi
9,869
2,543
0
3,561
11,651
4,165
0
3,282
8,369
0
72,662
L
Nut
ItsIDQ
Nut
5,839
3,169
0
2,378
12,505
4,054
0
2,041
10,464
0
53,081
L
Ymir
OvenIV
Ymir
2,633
423
0
2,717
10,730
6,680
0
4,251
6,479
15,012
590
L
3,152
244
0
3,249
11,693
2,732
0
6,380
5,313
48,227
1,602
W
Thanatos
ThaAanAtos
Thanatos
7,045
935
0
13,055
12,517
4,538
0
457
12,060
0
78,884
W
Heimdallr
Trixio_Nix
Heimdallr
9,488
3,962
0
4,687
9,244
3,843
2,292
862
8,382
0
77,275
L
Nike
7,575
1,117
0
3,397
17,730
17,071
0
3,045
14,685
1,782
51,218
W
12,164
119
0
6,655
10,944
5,906
0
3,594
7,319
90,209
1,701
W
Surtr
13,394
4,907
0
4,696
15,737
13,848
351
373
14,473
5,320
72,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,075
Gold Earned
38,019
519
Minions Killed
440
0
Camps Cleared
0
1,617,321
Distance Traveled
1,623,044
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,497
531
24
2
0
360,579
6
L
Tsukuyomi
8,346
522
126
8
0
361,241
0
L
Nut
7,616
476
104
7
0
369,928
0
L
Ymir
6,686
418
21
1
0
301,842
3
L
Nox
7,493
468
93
6
0
306,157
0
W
Thanatos
9,360
585
107
7
0
374,044
0
W
Heimdallr
9,259
579
121
8
0
282,004
0
L
Nike
7,878
492
96
6
0
283,876
0
W
Anubis
10,617
664
146
9
0
307,792
5
W
Surtr
10,342
646
121
8
0
292,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role