Player Matchup

Sobek
Sobek
DripCrunchyKekZ_
Sobek
Level 128
God Stats
12W - 8L
1,574 SR
Queue Stats
527W - 510L
1,514 Elo+
Party 1
Ne Zha
Ne Zha
DripNutZ_
Ne Zha
Level 122
God Stats
1W - 4L
1,248 SR
Queue Stats
272W - 275L
1,485 Elo+
Party 1
Kukulkan
Kukulkan
DripViruZ_
Kukulkan
Level 86
God Stats
51W - 39L
1,564 SR
Queue Stats
402W - 410L
1,503 Elo+
Party 1
Jing Wei
Jing Wei
allukkarrd
Jing Wei
Level 48
God Stats
5W - 5L
1,337 SR
Queue Stats
161W - 166L
1,466 Elo+
Solo
Amaterasu
Amaterasu
zkíryu
Amaterasu
Level 63
God Stats
13W - 10L
1,583 SR
Queue Stats
69W - 86L
1,482 Elo+
Solo
Team Averages
Level 89
1,461 SR
1,490 Elo+

VS

Team Averages
Level 116
1,518 SR
1,474 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Ahile2004
Heimdallr
Level 63
God Stats
0W - 1L
1,432 SR
Queue Stats
15W - 5L
1,500 Elo+
Party 2
Ymir
Ymir
AtomskYT
Ymir
Level 148
God Stats
3W - 3L
1,600 SR
Queue Stats
129W - 124L
1,431 Elo+
Solo
Ao Kuang
Ao Kuang
Ramsi007
Ao Kuang
Level 86
God Stats
5W - 5L
1,556 SR
Queue Stats
177W - 159L
1,461 Elo+
Solo
Athena
Athena
STEELIX123
Athena
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 45L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 7
10,110
562
8,079
14,842
11,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
DripNutZ_
Ne Zha
17
7 / 3 / 9
10,756
598
14,773
18,391
7,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
DripViruZ_
Kukulkan
15
3 / 3 / 5
9,658
537
6,271
9,503
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
allukkarrd
Jing Wei
15
0 / 3 / 7
9,012
501
6,404
11,035
3,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
zkíryu
Amaterasu
19
8 / 2 / 4
11,936
663
21,499
23,935
19,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
1 / 7 / 1
8,906
495
13,343
24,175
23,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Ahile2004
Heimdallr
14
4 / 2 / 4
9,044
502
12,032
11,382
4,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
12
2 / 7 / 1
7,712
428
7,621
12,840
5,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ao Kuang
Ramsi007
Ao Kuang
16
7 / 4 / 3
10,037
558
10,873
17,618
5,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Athena
STEELIX123
Athena
12
0 / 3 / 6
8,087
449
6,298
16,726
15,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
29
23
Kills
14
14
Deaths
23
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
1
7
1
0.21
L
Heimdallr
Ahile2004
Heimdallr
4
2
4
3
L
Ymir
2
7
1
0.36
W
5
3
7
2.83
W
Ne Zha
DripNutZ_
Ne Zha
7
3
9
3.83
W
Kukulkan
DripViruZ_
Kukulkan
3
3
5
1.83
L
Ao Kuang
Ramsi007
Ao Kuang
7
4
3
2.13
L
Athena
STEELIX123
Athena
0
3
6
1
W
Jing Wei
allukkarrd
Jing Wei
0
3
7
1.17
W
Amaterasu
zkíryu
Amaterasu
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,026
Damage
50,167
77,706
Taken
82,741
45,582
Mitigated
55,739
27,991
Healing
20,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
13,343
2,463
0
3,430
24,175
23,842
21
1,066
21,869
0
78,022
L
Heimdallr
Ahile2004
Heimdallr
12,032
5,309
0
4,427
11,382
4,358
1,050
3,978
7,351
0
67,337
L
Ymir
7,621
1,449
0
870
12,840
5,786
60
3,137
9,601
43,305
0
W
8,079
821
0
5,885
14,842
11,716
0
5,160
9,560
25,599
0
W
Ne Zha
DripNutZ_
Ne Zha
14,773
5,715
0
4,910
18,391
7,784
0
6,652
11,691
0
101,318
W
Kukulkan
DripViruZ_
Kukulkan
6,271
1,021
0
1,536
9,503
3,103
0
5,578
3,603
65,567
0
L
Ao Kuang
Ramsi007
Ao Kuang
10,873
3,426
0
7,128
17,618
5,899
0
2,278
15,198
57,696
13,940
L
Athena
STEELIX123
Athena
6,298
1,865
0
4,349
16,726
15,854
0
3,891
12,727
26,916
0
W
Jing Wei
allukkarrd
Jing Wei
6,404
4,793
0
3,916
11,035
3,846
152
3,195
7,768
0
73,585
W
Amaterasu
zkíryu
Amaterasu
21,499
10,194
0
11,744
23,935
19,133
0
5,650
18,257
0
90,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,472
Gold Earned
43,786
523
Minions Killed
427
0
Camps Cleared
0
1,969,895
Distance Traveled
1,737,671
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,906
495
111
6
0
306,166
0
L
Heimdallr
9,044
502
93
5
0
357,497
0
L
Ymir
7,712
428
64
4
0
287,068
0
W
Sobek
10,110
562
24
1
0
418,519
1
W
Ne Zha
10,756
598
120
7
0
425,341
0
W
Kukulkan
9,658
537
109
6
0
369,328
6
L
Ao Kuang
10,037
558
120
7
0
369,817
0
L
Athena
8,087
449
39
2
0
417,123
1
W
Jing Wei
9,012
501
126
7
0
416,417
2
W
Amaterasu
11,936
663
144
8
0
340,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role