Player Matchup

Khepri
Khepri
Corticem
Khepri
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 115L
1,486 Elo+
Party 2
Neith
Neith
JDaines2002
Neith
Level 78
God Stats
11W - 12L
1,524 SR
Queue Stats
157W - 157L
1,493 Elo+
Party 2
Jormungandr
Jormungandr
WTC 1R0NS
Jormungandr
Level 76
God Stats
5W - 3L
1,500 SR
Queue Stats
142W - 139L
1,470 Elo+
Party 2
Anubis
Anubis
bananagod2001
Anubis
Level 67
God Stats
54W - 31L
1,564 SR
Queue Stats
130W - 121L
1,456 Elo+
Solo
Ravana
Ravana
ket2000
Ravana
Level 92
God Stats
4W - 3L
1,331 SR
Queue Stats
198W - 178L
1,478 Elo+
Party 2
Team Averages
Level 92
1,484 SR
1,477 Elo+

VS

Team Averages
Level 115
1,486 SR
1,487 Elo+
Janus
Janus
Coolburst
Janus
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,403 Elo+
Solo
Ullr
Ullr
LOCALCURRYMAN53
Ullr
Level 81
God Stats
30W - 23L
1,547 SR
Queue Stats
73W - 78L
1,463 Elo+
Solo
Ymir
Ymir
RoUg4il_s0C1SsE
Ymir
Level 83
God Stats
1W - 2L
1,308 SR
Queue Stats
156W - 150L
1,486 Elo+
Solo
Fenrir
Fenrir
TheBakonHood
Fenrir
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 20L
1,567 Elo+
Party 1
Tyr
Tyr
TheWhiteButcher
Tyr
Level 156
God Stats
2W - 3L
1,575 SR
Queue Stats
82W - 82L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Corticem
Khepri
13
2 / 3 / 7
9,395
522
10,947
15,153
14,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 2 / 4
9,173
510
11,969
5,076
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jormungandr
WTC 1R0NS
Jormungandr
14
0 / 4 / 2
9,230
513
10,109
11,988
9,754
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
4 / 0 / 2
10,329
574
8,949
8,703
4,103
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
ket2000
Ravana
17
4 / 4 / 2
9,504
528
10,942
12,600
6,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Coolburst
Janus
14
1 / 4 / 3
8,337
463
9,790
9,784
2,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

4
0 / 2 / 1
5,384
299
573
2,411
571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 4 / 5
8,353
464
5,452
19,458
18,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Fenrir
16
4 / 3 / 3
8,822
490
6,550
17,975
7,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
6 / 0 / 3
9,219
512
14,365
23,171
20,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
13
Kills
13
13
Deaths
13
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
Coolburst
Janus
1
4
3
0.63
W
Khepri
Corticem
Khepri
2
3
7
1.83
W
3
2
4
2.5
L
0
2
1
0.25
L
2
4
5
1.13
L
Fenrir
4
3
3
1.83
L
6
0
3
7.5
W
Jormungandr
WTC 1R0NS
Jormungandr
0
4
2
0.25
W
4
0
2
5
W
Ravana
ket2000
Ravana
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,916
Damage
36,730
53,520
Taken
72,799
37,054
Mitigated
49,252
18,248
Healing
21,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Coolburst
Janus
9,790
647
0
1,914
9,784
2,527
0
5,383
4,401
60,638
1,132
W
Khepri
Corticem
Khepri
10,947
1,366
0
3,108
15,153
14,412
437
4,226
10,607
39,120
2,524
W
11,969
3,767
0
1,444
5,076
2,049
1,170
774
4,302
0
74,616
L
573
228
0
420
2,411
571
0
749
1,662
0
8,707
L
5,452
1,303
0
2,879
19,458
18,535
0
7,098
12,360
43,860
1,397
L
Fenrir
6,550
1,347
0
5,755
17,975
7,374
362
5,228
12,747
0
66,501
L
14,365
1,150
0
10,518
23,171
20,245
0
10,963
12,208
624
60,449
W
Jormungandr
WTC 1R0NS
Jormungandr
10,109
3,540
0
3,117
11,988
9,754
432
1,722
10,186
67,572
1,915
W
8,949
282
429
4,760
8,703
4,103
0
4,141
4,102
81,833
881
W
Ravana
ket2000
Ravana
10,942
3,115
0
5,390
12,600
6,736
0
2,780
9,584
0
84,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,631
Gold Earned
40,115
572
Minions Killed
381
0
Camps Cleared
0
1,781,808
Distance Traveled
1,519,984
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,337
463
108
6
0
339,358
0
W
Khepri
9,395
522
52
3
0
350,858
0
W
Neith
9,173
510
118
7
0
342,881
0
L
Ullr
5,384
299
13
1
0
52,356
0
L
Ymir
8,353
464
57
3
0
321,710
5
L
Fenrir
8,822
490
106
6
0
417,221
0
L
Tyr
9,219
512
97
5
0
389,339
6
W
Jormungandr
9,230
513
122
7
0
331,188
1
W
Anubis
10,329
574
151
8
0
339,860
0
W
Ravana
9,504
528
129
7
0
417,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role