Player Matchup

Cerberus
Cerberus
Gold V
AzureSparkle
Cerberus
Gold V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 110L
1,378 MMR
Solo
Eset
Eset
Gold IV
aka_kikolaz
Eset
Gold IV
Level 149
God Stats
8W - 3L
1,644 SR
Queue Stats
91W - 99L
1,453 MMR
Solo
Neith
Neith
Bronze III
casamayoor
Neith
Bronze III
Level 101
God Stats
0W - 2L
1,271 SR
Queue Stats
14W - 24L
1,464 MMR
Solo
Janus
Janus
Gold II
mario_vianor
Janus
Gold II
Level 126
God Stats
2W - 6L
1,365 SR
Queue Stats
178W - 178L
1,499 MMR
Solo
Ne Zha
Ne Zha
Gold V
zatox96
Ne Zha
Gold V
Level 118
God Stats
2W - 4L
1,441 SR
Queue Stats
240W - 240L
1,417 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,444 SR
1,442 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,544 SR
1,459 MMR
Hercules
Hercules
Gold II
 
Hercules
Gold II
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold III
 
Terra
Gold III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold V
Baldwin 5th7015
Susano
Gold V
Level 69
God Stats
16W - 17L
1,502 SR
Queue Stats
234W - 247L
1,378 MMR
Solo
Chang'e
Chang'e
Gold III
Devilntor2000
Chang'e
Gold III
Level 167
God Stats
32W - 15L
1,710 SR
Queue Stats
237W - 232L
1,490 MMR
Solo
Anhur
Anhur
Gold IV
LifestealeRR
Anhur
Gold IV
Level 193
God Stats
13W - 13L
1,506 SR
Queue Stats
622W - 616L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AzureSparkle
Cerberus
13
0 / 3 / 0
6,945
434
2,816
14,155
13,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 2 / 4
7,453
466
7,037
13,967
12,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
14
2 / 6 / 3
8,013
501
6,965
12,856
3,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
2 / 4 / 1
8,648
541
8,024
10,065
3,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
zatox96
Ne Zha
12
2 / 5 / 3
7,407
463
5,278
13,501
5,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
PoseidonLokiSerqetCthulhu

VS

Bans
IzanamiAo KuangAwilixMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 0 / 1
9,941
621
9,022
8,422
6,612
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Terra
 
Terra
13
2 / 3 / 10
8,299
519
8,526
15,242
11,148
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 1 / 7
8,546
534
8,427
11,342
4,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
17
7 / 2 / 2
9,943
621
8,308
11,655
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
7 / 2 / 3
10,296
644
9,402
11,487
4,685
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
43
8
Kills
20
20
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
1
2.5
W
Terra
 
Terra
2
3
10
2.33
L
Cerberus
AzureSparkle
Cerberus
0
3
0
0
W
2
1
7
5.5
W
Chang'e
7
2
2
4
W
7
2
3
4.25
L
2
2
4
2
L
Neith
2
6
3
0.58
L
2
4
1
0.63
L
Ne Zha
zatox96
Ne Zha
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,120
Damage
43,685
64,544
Taken
58,148
38,518
Mitigated
30,443
16,175
Healing
18,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,022
3,476
0
2,576
8,422
6,612
0
3,564
4,806
0
72,104
W
Terra
 
Terra
8,526
1,561
484
2,207
15,242
11,148
30
3,668
11,423
31,079
841
L
Cerberus
AzureSparkle
Cerberus
2,816
329
0
3,436
14,155
13,392
0
46
14,109
41,273
0
W
8,427
2,369
0
1,545
11,342
4,341
0
2,560
8,720
0
77,368
W
Chang'e
8,308
437
1,585
4,492
11,655
3,657
0
5,651
5,752
64,696
3,025
W
9,402
4,428
0
5,668
11,487
4,685
177
2,317
9,170
0
75,326
L
7,037
608
449
4,098
13,967
12,480
0
3,720
10,247
22,366
1,735
L
Neith
6,965
2,461
0
2,914
12,856
3,668
0
2,807
10,049
0
57,964
L
8,024
742
0
3,267
10,065
3,591
0
5,696
4,369
81,971
0
L
Ne Zha
zatox96
Ne Zha
5,278
1,517
0
2,011
13,501
5,387
0
4,082
9,419
0
57,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,466
Gold Earned
47,025
484
Minions Killed
554
0
Camps Cleared
0
1,607,650
Distance Traveled
1,727,967
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,941
621
150
9
0
333,636
2
W
Terra
8,299
519
31
2
0
365,319
5
L
Cerberus
6,945
434
105
7
0
285,530
0
W
Susano
8,546
534
103
6
0
379,316
3
W
Chang'e
9,943
621
140
9
0
339,175
3
W
Anhur
10,296
644
130
8
0
310,521
6
L
Eset
7,453
466
33
2
0
336,382
3
L
Neith
8,013
501
95
6
0
284,181
6
L
Janus
8,648
541
150
9
0
329,410
2
L
Ne Zha
7,407
463
101
6
0
372,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role