Player Matchup

Mercury
Mercury
JoeyTheSandwich
Mercury
Level 149
God Stats
1W - 0L
1,492 SR
Queue Stats
25W - 27L
1,493 Elo+
Party 1
Maui
Maui
Ragmarocks
Maui
Level 6
God Stats
2W - 1L
1,627 SR
Queue Stats
2W - 1L
1,466 Elo+
Party 1
Charybdis
Charybdis
Royal Turdle
Charybdis
Level 140
God Stats
5W - 6L
1,350 SR
Queue Stats
141W - 150L
1,521 Elo+
Solo
Apollo
Apollo
Scat Tease
Apollo
Level 127
God Stats
3W - 0L
1,704 SR
Queue Stats
46W - 42L
1,501 Elo+
Solo
Hel
Hel
poto-chlore
Hel
Level 98
God Stats
7W - 11L
1,469 SR
Queue Stats
474W - 448L
1,474 Elo+
Solo
Team Averages
Level 104
1,528 SR
1,491 Elo+

VS

Team Averages
Level 119
1,572 SR
1,521 Elo+
Sun Wukong
Sun Wukong
AFriend7
Sun Wukong
Level 124
God Stats
9W - 8L
1,552 SR
Queue Stats
51W - 52L
1,475 Elo+
Solo
Mercury
Mercury
D0CS FIXBX
Mercury
Level 80
God Stats
8W - 8L
1,592 SR
Queue Stats
239W - 242L
1,528 Elo+
Solo
Vulcan
Vulcan
Pauloeltico
Vulcan
Level 147
God Stats
4W - 7L
1,503 SR
Queue Stats
157W - 156L
1,581 Elo+
Solo
Mulan
Mulan
TheBadGuy615
Mulan
Level 141
God Stats
13W - 10L
1,664 SR
Queue Stats
76W - 66L
1,522 Elo+
Solo
Sylvanus
Sylvanus
mikethemarksman
Sylvanus
Level 105
God Stats
2W - 3L
1,546 SR
Queue Stats
12W - 12L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 4
8,527
656
12,152
11,442
4,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 0 / 6
7,800
600
2,959
3,765
3,124
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Royal Turdle
Charybdis
16
3 / 0 / 2
8,737
672
5,298
5,676
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Apollo
Scat Tease
Apollo
15
6 / 1 / 0
9,627
741
8,143
10,254
3,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
2 / 1 / 4
7,877
606
6,107
7,648
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AFriend7
Sun Wukong
11
0 / 4 / 1
6,220
478
7,088
11,765
7,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
D0CS FIXBX
Mercury
11
1 / 3 / 1
6,502
500
3,201
10,296
3,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Vulcan
12
2 / 5 / 1
7,021
540
8,137
8,932
3,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 0
5,807
447
3,615
11,046
7,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
9
0 / 3 / 0
5,706
439
1,712
5,864
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
19
Kills
3
3
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AFriend7
Sun Wukong
0
4
1
0.13
L
Mercury
D0CS FIXBX
Mercury
1
3
1
0.5
W
7
1
4
9
L
Vulcan
2
5
1
0.5
W
1
0
6
4
W
Charybdis
Royal Turdle
Charybdis
3
0
2
4
W
Apollo
Scat Tease
Apollo
6
1
0
6
L
0
4
0
0
L
Sylvanus
0
3
0
0
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,659
Damage
23,753
38,785
Taken
47,903
15,187
Mitigated
24,648
19,486
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AFriend7
Sun Wukong
7,088
826
0
1,766
11,765
7,980
0
0
11,765
70
40,261
L
Mercury
D0CS FIXBX
Mercury
3,201
666
0
3,132
10,296
3,193
0
2,362
7,934
0
30,210
W
12,152
6,411
0
625
11,442
4,475
0
2,327
8,840
0
62,208
L
Vulcan
8,137
439
0
1,000
8,932
3,197
357
3,326
5,606
49,607
1,166
W
2,959
550
0
1,100
3,765
3,124
0
1,375
2,232
18,335
876
W
Charybdis
Royal Turdle
Charybdis
5,298
2,928
0
4,068
5,676
1,926
2,572
1,614
4,062
0
76,687
W
Apollo
Scat Tease
Apollo
8,143
4,504
0
4,177
10,254
3,338
502
70
9,434
0
73,818
L
3,615
201
1,193
2,800
11,046
7,777
0
2,452
8,594
0
23,853
L
Sylvanus
1,712
327
0
848
5,864
2,501
0
427
5,437
20,886
6,346
W
6,107
50
3,624
5,892
7,648
2,324
0
3,431
3,883
51,266
1,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,568
Gold Earned
31,256
492
Minions Killed
306
0
Camps Cleared
0
1,362,147
Distance Traveled
1,245,383
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,220
478
66
5
0
257,773
0
L
Mercury
6,502
500
53
4
0
343,233
0
W
Mercury
8,527
656
100
8
0
308,902
0
L
Vulcan
7,021
540
103
8
0
266,365
0
W
Maui
7,800
600
29
2
0
270,859
1
W
Charybdis
8,737
672
135
10
0
255,141
2
W
Apollo
9,627
741
124
10
0
229,380
2
L
Mulan
5,807
447
28
2
0
233,449
5
L
Sylvanus
5,706
439
56
4
0
144,563
0
W
Hel
7,877
606
104
8
0
297,865
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role